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Facebook has acquired Oculus VR for 2 Billion US Dollars

Because I do know those people are giving their own money to make other people rich while getting absolutely nothing in return.


There's a word for that. And several expressions too.

I just told you you didn't know what you were talking about yet you repeat yourself. Where are you getting the idea that you receive nothing? Is there a combination of words I could use to make you understand this is wrong?
 
The only way I can see this being a good situation is if FB keeps out of decision making and merely helps with distribution of dev kits and marketing.

That wouldn't make them any money. They aren't going to spend 2 billion dollars for something they can't exploit for metadata and ad views.
 
Palmer Luckey on the Anakin Skywalker comparison of today's Facebook acquisition

"Anakin went through some rough times, but he did bring balance to the force!
This ensures that virtual reality will come to fruition. It cannot be stopped by anything, and we will have a lot of crazy stuff to show off in the fairly near future. Have faith!"
The VR dream is a dystopia, shit just got real.

THe way is open for Sony or Valve to do what the OR was suppose to do.
 
There's always a song and dance about allowing the acquired party to keep their independence,

That is totally not true. If you follow the frequent acquisitions in Silicon Valley you often see sites shut down the very next day after an acquisition, and the PR wording is more about (joining the team) and "integrating technology"

and it pretty much never stays like that, long-term.

That is totally true. I believe facebook actually has good intentions, and will try to keep Oculus independent. But after a couple years who knows, The stock needs a boost, the Oculus champions inside FB have left, then you could start to see the culture corrupted.
 
Facebook has acquired Oculus VR...
OYtXR.gif
 
Palmer Luckey on the Anakin Skywalker comparison of today's Facebook acquisition

"Anakin went through some rough times, but he did bring balance to the force!
This ensures that virtual reality will come to fruition. It cannot be stopped by anything, and we will have a lot of crazy stuff to show off in the fairly near future. Have faith!"

OodR50c.gif
 
Super disappointing news. Oculus and Valve were sharing tech, right? Wonder how Valve feels about that now, or if it will continue (unless it had already stopped of course).
 
I think it's pretty naive to believe you aren't going to have to deal with FB crap somewhere down the line in 2016 and beyond, but it looks like VR has a real chance at becoming bigger than most thought. It's one thing when Valve and Sony are interested in VR, but FB getting in on the action for 2 billion? Heads have turned for good reason.
 
The problem is, that OR was initially sold as, and I quote their KS page, 'a new virtual reality (VR) headset designed specifically for video games', which will now serve other purposes for the benefit of Facebook, thus the product has changed.
It might not be evident straight away, and OR may deliver on some promises, but to not consider that the acquisition by Facebook creates a very different outlook for the technology is pretty naive. OR will be lead by Facebook.

I don't understand. Were you expecting OR to make all the video games for the rift? Because that doesn't seem realistic and it seems to be what you're implying with that statement.

OR wasn't making the content for the rift, game developers were. As long as its still just a piece of hardware being made I don't see how that changes. It still needs 75hz, it still needs 1440p +, it still needs 2-3ms latency, it still needs positional tracking. None of that has changed, and its what the OR team was working on in the first place. I haven't seen the SDK yet but I imagine a game engine wasn't included, so I'm not sure how that can be restricted to purely gaming either.

Unless Facebook suddenly decides it would be a good idea to not allow any third party software on the rift and to restrict the SDK I don't see a problem, and I don't see how development will be any more or less specialized towards video game development either.
 
I totally get your point but no human needs 1 billion dollars or more. Would it be nice? Of course. But I wouldn't be crying if I only had 2 billion dollars.
The route that oculus was going wouldn't have made them a 10 billion dollar business anytime soon anyway. it would be a niche of high end PC gaming at least till mid teir PC hardware caught up. It would take lots of time.

I really don't like when someone says that no human needs X amount of dollars. No human needs a car a house or all sorts of things. Most the things I own I don't need as a human. Sorry to rant just a phrase that bugs me.
 
Palmer Luckey on the Anakin Skywalker comparison of today's Facebook acquisition

"Anakin went through some rough times, but he did bring balance to the force!
This ensures that virtual reality will come to fruition. It cannot be stopped by anything, and we will have a lot of crazy stuff to show off in the fairly near future. Have faith!"

Oculus VR to murder dozens of children confirmed.
 
Wait, what????

I take it Facebook is looking to expand into things other than social networking. Gaming seems like the obvious use for VR but I doubt that's the primary reason Facebook bought it. It seems like both the Oculus and Facebook are going in new directions.
 
People have this belief that "the higher ups" are silly people that just do whatever they want. They do, but they're rich because they understand where the value of a company comes from. Can you please serve me a vision wherein they can kill of what VR is to you, but still push it the way you seem to think they will? Then I can refute why that wouldn't happen. I would try to do it now, but I understand that just because a company acquires another, doesn't mean they think they can do it better. It means that company sees an upside in what the other company is doing, and they want to own that upside. Not fuck it over.

Honestly, this belief is so myopic, it's kind of tiresome. If Facebook wanted to make a VR headset, they'd spend 500$ million on R&D and make one themselves. They don't want that. They want Oculus, because Oculus is doing things right. Why anyone think some 'suits' would ruin that doesn't coincide with the whole "they just want money"-idea. It's because they just want money that they'll let Oculus do what they want.

Sometimes I wonder why these big companies even bother spending money on marketing when they have an almost-religious following of people like this.
 
I hate this as much as anyone but some of you are going overboard.

That being said. The one thing that does worry me is will they come up with a vr storefront seepage from steam/origin?
 
A line in the sand has been drawn. The guys over there should feel like a fire was lit under their ass. Now is the chance to be seen as the "gamers choice."
....So, did everyone just forget that Sony had a whole "virtual tourism" pitch? Or what?

If anything, this means that Sony is gonna be quicker to release Morpheus for PC, in order to compete with Facebook, to be the de facto VR brand of choice.
 
That wouldn't make them any money. They aren't going to spend 2 billion dollars for something they can't exploit for metadata and ad views.

We will see. I mean the owners, you can't blame them, Im sure backers are hurt, but they own the tech so they can sell it and get rich if they want to, their choice. But Im not shocked that some people don't like the decision, and Im also not really shocked that people are upset with Notch for deciding not to support it either. Theres silliness on both sides of this really.

The only difference is that the KS backers maybe have a bit more reason to be upset. But not much. None of them own equity in Oculus, so........ They can sell if they want to and everyone just has to suck it up.
 
1 Toy Story November 22, 1995
2 A Bug's Life November 25, 1998
3 Toy Story 2 November 24, 1999
4 Monsters, Inc. November 2, 2001
5 Finding Nemo May 30, 2003
6 The Incredibles November 5, 2004
DISNEY ACQUISITION
7 Cars June 9, 2006
8 Ratatouille June 29, 2007
9 WALL-E June 27, 2008
10 Up May 29, 2009
11 Toy Story 3 June 18, 2010
12 Cars 2 June 24, 2011
13 Brave June 22, 2012
14 Monsters 2 June 21, 2013
15 Planes August 9, 2013
16 Inside Out June 19, 2015
17 The Good Dinosaur November 25, 2015
18 Finding Dory June 17, 2016
19 The Incredibles 2 TBA
20 Cars 3 TBA

Yeah acquisitions don't change anything...
In 3 years top, OR will be a former of its shelf.

tumblr_mhgius1puJ1qk1fk3o1_250.gif
 
So... everything interesting enough to have its own future will be bought asap by one of these megacorporations like Facebook, Google, Microsoft, etc...

I think I'm not ok with this.
 
That wouldn't make them any money. They aren't going to spend 2 billion dollars for something they can't exploit for metadata and ad views.
I was saying it was the best situation for consumers.

They could make money off of royalties off games, hardware, and dev kits. Theoretically they could charge for the inevitable 3D VR video chats.
 
... and my interest in Oculus just vanished...

I don't see how the vision of the future most people on this forum were hoping for has any chance of happening. Before this I thought Morpheus was not going to have any chance, now I'm thinking it's actually Oculus that's dead. I'm exagerating but that's how it feels.
Well.....at least you admit your reaction is an emotional one, not a rational one.

Much better than countless others who are doing the same and don't have the self-awareness to realize it.
 
Well that came out of nowhere... really cusious what's going to happen now to VR... and 2 billion $, this is surreal... it doesn't make sense anymore...

I really hope, for now, Sony is going to do something really smart with their VR headset, applicatioins and games etc...

And remember this is just the beginning... odd beginning, ok, but still the beginning.
 
I cannot imagine computers and mobiles getting powerful and CHEAP enough to render the resolution and framerate required for an optimal experience. Heck, the only one with a setup that may do that tend to be gamers. FB getting Oculus may be a good thing for VR, but the early adopters will be gamers, that is if FB's acquisition of the Rift does not make it unfavourable enough. And with the backlash from gamers so far... not good.
 
Glad i skipped both this and the Ouya on Kickstarter.

All interest i had in the consumer model just dropped to 0. I'll buy it on the clearance rack at Target for $20 in a few years.
 
There's t-shirts and posters and signed items for those tiers. That's what you're getting. If you don't want those things you can...keep your money. You don't have to give them anything if you don't want to.

No one gave them $25 to get a t-shirt.
 
I just don't see VR as a good idea. It just isn't going to become the standard way we play games. I'd rather Sony not release their VR device and keep their money. I would also imagine Facebook just tossed 2 billion out the window.
 
Ok, here's my slightly more realistic take on why this is not entirely catastrophic, at least in the short term:
  • VR is uncharted territory, Oculus doesn't really have a stranglehold on it any more than any other company.
  • The basic Luckey/Carmack HMD design is easy to reproduce and probably not protected by any fundamental patents, as shown by Sony and hobbyist-built devices.
  • Middle-ware engines can easily abstract software stack details of HMDs as long as they have the same basic feature set (6 dof tracking, stereoscopic high-FoV screen)
These 3 points together guarantee that any company with decent funding can enter the fledgling VR space and compete in it. This in turn means that at the very least for the first few years, you can't just make your solution significantly worse for people (with e.g. forced FB integration) if you want to stand a chance.
 
The VR dream is a dystopia, shit just got real.

THe way is open for Sony or Valve to do what the OR was suppose to do.

I think without a doubt, facebook and oculus will take the majority of the market share. But I will definitely be going for the sony or valve solution. I do not want any tech to have any mandated facebook functionality.

Mark my words, no matter what Palmer says, the future rift api sets will not be open
 
Apple would make the Oculus Rift the highest walled garden in all the land. It'd either be Mac exclusive, or have a dedicated box. iTunes would be the sole place for content purchasing. Independent development would be crushed under the 99 cent price barrier. Apple owned Oculus would be the actual apocalyptic future people are dreaming of in this thread.

So true. THAT would be a tragedy.
 
Enthusiasts are a funny lot.

Oculus has a much bigger chance now that it has a massive corp behind it. I realize it was the kickstarter pet, but a kickstarter should literally be people with ideas that are given the support to make a competent prototype and move from there. If it's a good idea that works it's almost assuredly going to be bought by a megacorp.

If it isn't you might be backing something that may never see the light of day.

Depending on where it goes from here will determine if it's a good move or not. It could give Facebook an "in" into the enthusiast market. They already have a good foot in the casual market.
 
VR fits nowhere into anything that Facebook has been dealing with.

Instagram - photos - checks out
Whatsapp - messaging - checks out
VR - FarmVille? Dafaq?

This might blow your mind, but perhaps Facebook are attempting to diversify and expand into areas they see major growth for? They want to expand to sell VR experiences in the exact same way Google and Apple sell movies and music ("buh-buh-buh why would a search company sell music?!?"), and want to get there first, same way Apple made an obscene amount of cash by getting in on mp3s before everyone else.
 
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