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Facebook has acquired Oculus VR for 2 Billion US Dollars

2 BBBILLION?!

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Communicating, shopping for virtual goods, 3D advertising, I can see how Oculus is worth something to FB. What incentive is there for FB to allow the rift to be a universal device? Sign into FB, every other platform is locked out?
Highly unlikely that they'd tether it to Facebook website. That's a dying platform and they realize it. They want the VR space to be their new space. Just like Instagram has been good for them.
Oculus is building a distribution platform like Steam but for VR games. There's the end game.
Far, far, far too near-sighted. They'll basically create a network parallel to the tradition "internet" for VR users, with potential to be just as massive. (It will also obviously be able to access the normal internet)

Speculation of course.
 
Frankly the prospect of custom hardware development at the component level has the potential to make this acquisition a key to the future success of the OR brand.
 
The Oculus Rift subreddit is pretty upset over this. The stickied post made by palmer is now negative due to the downvotes. The comments in the various threads indicate that people are canceling their dev kit orders and canceling their projects.

This really isn't looking good for them.

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Surely reddit never exagerate?

Only reaction i care about are Carmack's and Newell's. Nobody else matters at this point.
 
The "I'm coding right now, like I was last week" part is pretty comforting to me.

I'm honestly a lot more confident after reading Carmack's few tweets than Palmer's long answers. Carmack has been through this before, he understands exactly what's going on and what will happen in the future.

Seriously, Apple is the one company which would have been worse than Facebook.

I'm not, he works for Facebook now, so just like how he was everything is A-ok during his Zenimax days even when it wasn't going well.
 
Alternatively, people don't like the corporate interests of an advertising company to heavily influence the future of the most promising new technology of the decade.
On the bright side: VRs chance of going mainstream just got a whole lot bigger.
 
I'm not, he works for Facebook now, so just like how he was everything is A-ok during his Zenimax days even when it wasn't going well.

We're almost into conspiracy theorist territory when people start stating that you can't trust anyone who might know anything about the thing your theories deal with.
 
That is obviously what will happen. It's still a PC peripheral, and it's easy to clone the hardware and/or modify the software stack. No one can stop it, even if FB tries. (I think they won't, it would just reduce the value of their investment)
Yea, perhaps I'm being overly pessimistic. Like I saw an earlier comment of yours, CV1 will likely remain completely unchanged, and will have no influence from Facebook. So I guess it still will have its wild years (albeit shorter than it would have been without Facebook buyout). I just wish the end of that uncharted glory wasn't already on the horizon. But on the upside the buyout just fast-tracked adoption, most likely. You win some ya lose some.
 
Am I the only person who was a fan of Oculus before this news broke, and is legitimately not bothered by it?

I've never seen so many stupid assumptions based on conjecture and emotions in my life. Every comment thread and forum post about this news story is a complete clusterfuck. People on Reddit are literally downvoting posts by Palmer answering questions and giving information about the terms of the acquisition, making the responses harder to see.

I guess I'll check back in a couple days when people start using their brains again (oh who am I kidding?).
 
On the bright side: VRs chance of going mainstream just got a whole lot bigger.
Great. I just generally love stuff I'm interested in achieving mainstream popularity.

Why, I remember when cRPGs went mainstream, and a grand ol' time was had by all.

Sorry for the greater than average dose of sarcasm, I think I'm off to sleep now
 
Alternatively, people don't like the corporate interests of an advertising company to heavily influence the future of the most promising new technology of the decade.

Probably best to quote my whole post as I explain why it's good for them and gamers.

I completely understand people being a bit hesitant about the deal until we know the details in full but I can't help but think that this is nothing but good news for VR.
 
I gather from most of the posts on here that people don't like change.

This gives oculus a chance to make better hardware, price it competitively and sell it to the masses. Oculus doing this on their own wouldn't have had a chance and would have only sold to the hardcore gamers. This acquisition will do nothing but help them.

Does not compute.

The masses aren't going to spend the money to get better hardware, and better hardware than what they are currently using is going to cost more, not less.

The fact is that to make this a "mainstream" device they will actually have to cut back on the hardware and make it much cheaper. It will never be mainstream at the current specs (or better) or at the current devkit prices, which are cheaper than the retail are supposed to be.
 
So a social media (ad sellers) with dwindling teen and young adult customers (sale data) is going to buy a very cool, but niche device for 2 billion. What the fuck are they thinking? This seems like a horrible buy unless Oculus becomes a quintessential purchase.
 
On the bright side: VRs chance of going mainstream just got a whole lot bigger.

VR was going mainstream eventually anyway. It was just going to take a solid price point to do it.

This just ensures that one of the first devices out the door is designed with the regular consumer in mind instead of gamers, which is the first market Oculus was going after.
 
First off, let me congratulate Palmer on becoming a multimillionaire. From all indications, it couldn't have happened to a nicer and more genuine guy.

That said: Fuck. We were so close. Well, perhaps we can try again in another couple decades.

Maybe it won't be so bad.... Oh, who am I fooling.

(I don't know whether to laugh or cry at the "Well, at least we still got Sony" comments. Sigh.)

When historians read this thread however long from now, it will be this line of commentary that most amuses them.

This acquisition will only benefit VR in terms of hardware, visibility, and resources being invested into it. Even if the original vision behind the Oculus Rift is completely corrupted, not only is it now in a position to have vastly more impact than it ever was before, but that impact will help guarantee it's far from the only avenue for VR.

In general, it's reasonable enough to be down on the Oculus Rift specifically after today's events, but the "we are now decades behind" talk is insane.
 
Great. I just generally love stuff I'm interested in achieving mainstream popularity.

Why, I remember when cRPGs went mainstream, and a grand ol' time was had by all.

Sorry for the greater than average dose of sarcasm, I think I'm off to sleep now

Its what made me into the depressed cynic I am today!

Not really

Fuck depression
 
Surely reddit never exagerate?

Only reaction i care about are Carmack's and Newell's. Nobody else matters at this point.

Nobody else matters?

Surely you would care that a good amount of your developers for your product canceled their upcoming projects for your device.

I think it's time to accept the fate of Oculus. No one wants to develop for Facebook.
 
Great. I just generally love stuff I'm interested in achieving mainstream popularity.

Why, I remember when cRPGs went mainstream, and a grand ol' time was had by all.

Sorry for the greater than average dose of sarcasm, I think I'm off to sleep now

We're just talking about general technology, though.

You said it yourself: nothing can stop competitors from offering an alternative. So it's definitely good if VR goes mainstream.

We'll get our high-end gaming-oriented version sooner rather than later (from Oculus or somebody else, why should we care?).
 
Who buys a suit before they've seen what the tailor has made? And for that matter, the tailor can refuse to change?

Lots of people pay in advance for commissioned, custom work.

When you need a house built, do you think a contractor will work for free until the project has been completed?
 
What?


What?
Also, "Facebook" the name of a company. The company has a social platform also called "Facebook". It's where it got its name from. Much like Coca Cola has a drink called Coca Cola. If you think they're going to allow the Rift to distance itself from the Facebook brand, you're in for a shock.


"Zuck"? Also: what? Do you understand how VR works?


Firstly, "Zuckers"? How many pet names do you have for the man? "Zuck-a-by-baby" is the CEO, but answers to the Board of Directors. He doesn't micro-manage the company and, in relative terms, had little to do with this acquisition. This is a business move, not a vision from your favourite human being.

Your also presenting a wonderful world where we can project 360 degree stereoscopic video from a single source to multiple output carriers while still retaining individual outputs to control the directional feed of the video.
While 360 video is indeed being developed, for the immediate future - say, 5-10 years - we're reliant on VR being powered mostly locally rendered images, due to the nature of the technology. Remove head-tracking and movement from the footage, and you kill the platform. Watching a doctor perform surgery POV in VR? Nope. Crystal clear NFL from the sidelines for US$50.00? Hahaha! Virtually every application you just listed is outside the realms of possibilities for the foreseeable technological future. Gaming and other locally rendered experiences are the driving force of this medium for at least a decade.

This merger doesn't grant Facebook control of the necessary patents to prevent competitors from entering the market. This purchase gives Facebook a substantial control of the birth of the VR platform. Sharing VR experiences via the Facebook social website? A public company doesn't spend $2b on a pipe-dream. And it's certainly not what Facebook bought OR to do, anyway. They're interested in controlling an emerging medium, to profit from it via their advertising business. It's a gamble, but the pay off is simple: pop Up ads in VR space. That's it. If you get in early enough, you make it standard and control the advertising space. And if you also happen to sell those ads...
So you're saying more money isn't needed for Oculus to get where they want? Of course none of that is possible right now, but having an actual player in the industry makes it possible for them to be taken seriously by more than a NeoGaf member. They can create their own lenses now, which they couldn't before. Now they can actually beat Sony hands down, but that's a bad thing? Ads will always be a part of the net. Even the early days had bots going from chatroom to chatroom advertising things.

Stop thinking so small, VR is for more than just games, and in the end, the games won't even be a check on the box because it'll be a given, Zuckers is interested in the future. But for the future to happen, the Rift has to be the best possible experience and gamers do have to embrace it first, as they are the only ones who will tech a chance so early.

And sorry, I'm a writer, so repetition is annoying to me, especially when the guy is informal and doesn't care himself.
 
Throwing more thoughts out there:

Just because a huge company has a product doesn't mean it will be magically mainstream. Look at Google+ for example.

Second of all, the main market that IS interested in Oculus Rift seems to be really turned off by this acquisition, so there's loss of users right there. I do not see many average facebook joe's randomly throwing couple of hundred dollars just to enter a virtual world.

Third of all, a larger userbase isn't necessarily better for Oculus. Just look at games. Does the quality of games increase if the game has a bigger audience? Just look at Call of Duty or free to play mobile games.
 
Didn't Ben Kuchera write an opinion piece about how Oculus was going to lead the charge for VR tech and Sony would be content to just follow the market? I guess Ben "Sony will have DRM" Kuchera jinxed it.

It's sort of funny in hindsight because of all the people who dismissed VR because it would fail without consoles and will never see mass market adoption. Be careful what you wish for I guess.

That said, I agree that if Carmack ever leaves it's a definite sign to abandon ship.
 
If Sony was smart, they'd put Morpheus on PC before Oculus launched.
Ding Ding Ding.

Sony is looking to get absolutely buried, if they don't launch to an audience of equal size, and jump in front of this VR movement. Facebook will help with better production chains and possess a marketing arm unlike anything ever seen before. Sony needs to release on PC if they don't want Morpheus to be "that weird piece of Playstation proprietary equipment"
 
Does not compute.

The masses aren't going to spend the money to get better hardware, and better hardware than what they are currently using is going to cost more, not less.

The fact is that to make this a "mainstream" device they will actually have to cut back on the hardware and make it much cheaper. It will never be mainstream at the current specs (or better) or at the current devkit prices, which are cheaper than the retail are supposed to be.

I would have agreed with you before the acquisition but they now have a chance to sell this for lower than they expected to reach the masses as now they can afford to. Whether it will happen or not, is anyone's guess.

From palmer:

palmerluckeyFounder, Oculus VR
This deal specifically lets us greatly lower the price of the Rift.
 
Wasn't oculus developing eye scanning/ retina scanning/ eye motion tracking? And doesn't Facebook hand over ever bit of data on you to the NSA?
 
Just because a huge company has a product doesn't mean it will be magically mainstream. Look at Google+ for example.

Second of all, the main market that IS interested in Oculus Rift seems to be really turned off by this acquisition, so there's loss of users right there. I do not see many average facebook joe's randomly throwing couple of hundred dollars just to enter a virtual world.

Third of all, a larger userbase isn't necessarily better for Oculus. Just look at games. Does the quality of games increase if the game has a bigger audience? Just look at Call of Duty or free to play mobile games.

The outrage over this will die out and the success or failure of Oculus will depend on how good it is, just like it always would have.
 
2 fucking billion?
10 times cheaper than whatsapp?
how the fuck?

i have to admit that's really really cheap

WhatsApp has 450m users on a service already deployed and iterated. Oculus isn't even on the market yet.

Easy to understand the price disparity here.
 
This reaction is a pretty good indication of how people worldwide view mega-corporations. I fully expect Facebook to run Oculus into the ground in a quest for short term profits. Hopefully Valve gets back into VR Hardware now that OR sold out.
 
Kickstarter is paying in advance for a product that has not yet been built.

It has nothing to do with "investing" or "equity" or being a "VC".

If you need a tailor to make you a suit, you are that tailor's customer. You give him the money, he makes you the suit. You don't demand shares of his business as a return.

Except that the tailor is an established business with a marketable product. Most kickstarters are, by definition, not. Risks are the key.
 
Does not compute.

The masses aren't going to spend the money to get better hardware, and better hardware than what they are currently using is going to cost more, not less.

The fact is that to make this a "mainstream" device they will actually have to cut back on the hardware and make it much cheaper. It will never be mainstream at the current specs (or better) or at the current devkit prices, which are cheaper than the retail are supposed to be.

Palmer says this will greatly reduce the price.

Groovy.

Higher volume means lower per unit costs. OR as a startup cannot reach those critical mass volumes. The 400 million in cash allows them to buy serious manufacturing and reduce the margins. It literally could mean better hardware, cheaper.

But who knows what FB's plans are ultimately.
 
I'm sure being a 20 year old college dropout with messy hair and pyjamas who pays a homeless grafitti artist in stock options to make an office wall mural and has business cards that say "i'm ceo, bitch" is another thing that makes it difficult to take a person seriously, and yet...
... he helped build a social media platform, before bringing other people on board to grow and manage the company. I understand your point, though: taking someone seriously relies on more than just words or presentation. I agree. But hindsight is wonderful. Mark Zuckerberg is taken seriously because had a great idea, and people wanted in on it. The poster I was responding to was presenting relatively unrealistic and un-grounded ideas, and their choice of naming conventions in context made it difficult for me to take those ideas seriously. A good idea presented in a goofy way can be taken seriously. A questionable idea presented in a goofy way, less so.
 
Notch cancelling a VR version of Minecraft on Occulus after this deal and effectively making VR Minecraft a PS4 exclusive. Question: is that a big deal?

This probably won't land until late 2015 mind.
 
Ding Ding Ding.

Sony is looking to get absolutely buried, if they don't launch to an audience of equal size, and jump in front of this VR movement. Facebook will help with better production chains and possess a marketing arm unlike anything ever seen before. Sony needs to release on PC if they don't want Morpheus to be "that weird piece of Playstation proprietary equipment"

I find it very alarming that they didn't announce PC support from the get-go.
 
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