Highly unlikely that they'd tether it to Facebook website. That's a dying platform and they realize it. They want the VR space to be their new space. Just like Instagram has been good for them.Communicating, shopping for virtual goods, 3D advertising, I can see how Oculus is worth something to FB. What incentive is there for FB to allow the rift to be a universal device? Sign into FB, every other platform is locked out?
Far, far, far too near-sighted. They'll basically create a network parallel to the tradition "internet" for VR users, with potential to be just as massive. (It will also obviously be able to access the normal internet)Oculus is building a distribution platform like Steam but for VR games. There's the end game.
Alternatively, people don't like the corporate interests of an advertising company to heavily influence the future of the most promising new technology of the decade.I gather from most of the posts on here that people don't like change.
The Oculus Rift subreddit is pretty upset over this. The stickied post made by palmer is now negative due to the downvotes. The comments in the various threads indicate that people are canceling their dev kit orders and canceling their projects.
This really isn't looking good for them.
![]()
The "I'm coding right now, like I was last week" part is pretty comforting to me.
I'm honestly a lot more confident after reading Carmack's few tweets than Palmer's long answers. Carmack has been through this before, he understands exactly what's going on and what will happen in the future.
Seriously, Apple is the one company which would have been worse than Facebook.
On the bright side: VRs chance of going mainstream just got a whole lot bigger.Alternatively, people don't like the corporate interests of an advertising company to heavily influence the future of the most promising new technology of the decade.
I'm not, he works for Facebook now, so just like how he was everything is A-ok during his Zenimax days even when it wasn't going well.
The Oculus Rift subreddit is pretty upset over this. The stickied post made by palmer is now negative due to the downvotes. The comments in the various threads indicate that people are canceling their dev kit orders and canceling their projects.
This really isn't looking good for them.
![]()
Yea, perhaps I'm being overly pessimistic. Like I saw an earlier comment of yours, CV1 will likely remain completely unchanged, and will have no influence from Facebook. So I guess it still will have its wild years (albeit shorter than it would have been without Facebook buyout). I just wish the end of that uncharted glory wasn't already on the horizon. But on the upside the buyout just fast-tracked adoption, most likely. You win some ya lose some.That is obviously what will happen. It's still a PC peripheral, and it's easy to clone the hardware and/or modify the software stack. No one can stop it, even if FB tries. (I think they won't, it would just reduce the value of their investment)
Great. I just generally love stuff I'm interested in achieving mainstream popularity.On the bright side: VRs chance of going mainstream just got a whole lot bigger.
Alternatively, people don't like the corporate interests of an advertising company to heavily influence the future of the most promising new technology of the decade.
This is a golden opportunity for Sony to swoop in and win a bunch of the VR mind share.
I gather from most of the posts on here that people don't like change.
This gives oculus a chance to make better hardware, price it competitively and sell it to the masses. Oculus doing this on their own wouldn't have had a chance and would have only sold to the hardcore gamers. This acquisition will do nothing but help them.
Notch spoke in that thread a little bit about some of his thoughts.
http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgbx1nu
That post is so hilariously condescending.Notch spoke in that thread a little bit about some of his thoughts.
http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgbx1nu
Alternatively, people don't like the corporate interests of an advertising company to heavily influence the future of the most promising new technology of the decade.
On the bright side: VRs chance of going mainstream just got a whole lot bigger.
First off, let me congratulate Palmer on becoming a multimillionaire. From all indications, it couldn't have happened to a nicer and more genuine guy.
That said: Fuck. We were so close. Well, perhaps we can try again in another couple decades.
Maybe it won't be so bad.... Oh, who am I fooling.
(I don't know whether to laugh or cry at the "Well, at least we still got Sony" comments. Sigh.)
You're making that part up.It will never be mainstream at the current specs (or better) or at the current devkit prices, which are cheaper than the retail are supposed to be.
Great. I just generally love stuff I'm interested in achieving mainstream popularity.
Why, I remember when cRPGs went mainstream, and a grand ol' time was had by all.
Sorry for the greater than average dose of sarcasm, I think I'm off to sleep now
Surely reddit never exagerate?
Only reaction i care about are Carmack's and Newell's. Nobody else matters at this point.
Great. I just generally love stuff I'm interested in achieving mainstream popularity.
Why, I remember when cRPGs went mainstream, and a grand ol' time was had by all.
Sorry for the greater than average dose of sarcasm, I think I'm off to sleep now
Nobody else matters?
Surely you would care that a good amount of your developers for your product canceled their upcoming projects for your device.
I think it's time to accept the fate of Oculus. No one wants to develop for Facebook.
Nobody else matters?
Surely you would care that a good amount of your developers for your product canceled their upcoming projects for your device.
I think it's time to accept the fate of Oculus. No one wants to develop for Facebook.
Who buys a suit before they've seen what the tailor has made? And for that matter, the tailor can refuse to change?
So you're saying more money isn't needed for Oculus to get where they want? Of course none of that is possible right now, but having an actual player in the industry makes it possible for them to be taken seriously by more than a NeoGaf member. They can create their own lenses now, which they couldn't before. Now they can actually beat Sony hands down, but that's a bad thing? Ads will always be a part of the net. Even the early days had bots going from chatroom to chatroom advertising things.What?
What?
Also, "Facebook" the name of a company. The company has a social platform also called "Facebook". It's where it got its name from. Much like Coca Cola has a drink called Coca Cola. If you think they're going to allow the Rift to distance itself from the Facebook brand, you're in for a shock.
"Zuck"? Also: what? Do you understand how VR works?
Firstly, "Zuckers"? How many pet names do you have for the man? "Zuck-a-by-baby" is the CEO, but answers to the Board of Directors. He doesn't micro-manage the company and, in relative terms, had little to do with this acquisition. This is a business move, not a vision from your favourite human being.
Your also presenting a wonderful world where we can project 360 degree stereoscopic video from a single source to multiple output carriers while still retaining individual outputs to control the directional feed of the video.
While 360 video is indeed being developed, for the immediate future - say, 5-10 years - we're reliant on VR being powered mostly locally rendered images, due to the nature of the technology. Remove head-tracking and movement from the footage, and you kill the platform. Watching a doctor perform surgery POV in VR? Nope. Crystal clear NFL from the sidelines for US$50.00? Hahaha! Virtually every application you just listed is outside the realms of possibilities for the foreseeable technological future. Gaming and other locally rendered experiences are the driving force of this medium for at least a decade.
This merger doesn't grant Facebook control of the necessary patents to prevent competitors from entering the market. This purchase gives Facebook a substantial control of the birth of the VR platform. Sharing VR experiences via the Facebook social website? A public company doesn't spend $2b on a pipe-dream. And it's certainly not what Facebook bought OR to do, anyway. They're interested in controlling an emerging medium, to profit from it via their advertising business. It's a gamble, but the pay off is simple: pop Up ads in VR space. That's it. If you get in early enough, you make it standard and control the advertising space. And if you also happen to sell those ads...
Ding Ding Ding.If Sony was smart, they'd put Morpheus on PC before Oculus launched.
Does not compute.
The masses aren't going to spend the money to get better hardware, and better hardware than what they are currently using is going to cost more, not less.
The fact is that to make this a "mainstream" device they will actually have to cut back on the hardware and make it much cheaper. It will never be mainstream at the current specs (or better) or at the current devkit prices, which are cheaper than the retail are supposed to be.
palmerluckeyFounder, Oculus VR
This deal specifically lets us greatly lower the price of the Rift.
Just because a huge company has a product doesn't mean it will be magically mainstream. Look at Google+ for example.
Second of all, the main market that IS interested in Oculus Rift seems to be really turned off by this acquisition, so there's loss of users right there. I do not see many average facebook joe's randomly throwing couple of hundred dollars just to enter a virtual world.
Third of all, a larger userbase isn't necessarily better for Oculus. Just look at games. Does the quality of games increase if the game has a bigger audience? Just look at Call of Duty or free to play mobile games.
2 fucking billion?
10 times cheaper than whatsapp?
how the fuck?
i have to admit that's really really cheap
Kickstarter is paying in advance for a product that has not yet been built.
It has nothing to do with "investing" or "equity" or being a "VC".
If you need a tailor to make you a suit, you are that tailor's customer. You give him the money, he makes you the suit. You don't demand shares of his business as a return.
Does not compute.
The masses aren't going to spend the money to get better hardware, and better hardware than what they are currently using is going to cost more, not less.
The fact is that to make this a "mainstream" device they will actually have to cut back on the hardware and make it much cheaper. It will never be mainstream at the current specs (or better) or at the current devkit prices, which are cheaper than the retail are supposed to be.
Palmer says this will greatly reduce the price.
Groovy.
... he helped build a social media platform, before bringing other people on board to grow and manage the company. I understand your point, though: taking someone seriously relies on more than just words or presentation. I agree. But hindsight is wonderful. Mark Zuckerberg is taken seriously because had a great idea, and people wanted in on it. The poster I was responding to was presenting relatively unrealistic and un-grounded ideas, and their choice of naming conventions in context made it difficult for me to take those ideas seriously. A good idea presented in a goofy way can be taken seriously. A questionable idea presented in a goofy way, less so.I'm sure being a 20 year old college dropout with messy hair and pyjamas who pays a homeless grafitti artist in stock options to make an office wall mural and has business cards that say "i'm ceo, bitch" is another thing that makes it difficult to take a person seriously, and yet...
I really would love to hear Carmack's thoughts on this.
Except that the tailor is an established business with a marketable product. Most kickstarters are, by definition, not.
Ding Ding Ding.
Sony is looking to get absolutely buried, if they don't launch to an audience of equal size, and jump in front of this VR movement. Facebook will help with better production chains and possess a marketing arm unlike anything ever seen before. Sony needs to release on PC if they don't want Morpheus to be "that weird piece of Playstation proprietary equipment"