VOTE IT UP ON GREENLIGHT!
http://steamcommunity.com/sharedfiles/filedetails/?id=125195010&searchtext=factorio
Hey guys! Time for another game recommendation out of the Indie Games thread series:
http://www.neogaf.com/forum/showthread.php?t=517647
Here is a pretty apt description from the developers website:
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| Info Box |
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Current version: v0.2.10
Link: https://www.factorio.com/
Price: Free Demo available on link above/ €10 for Alpha Access and the full game Try the Demo, guys!
Additional tiers for preorder:
32 & 64 bit Windows versions
64 bit Mac version
32 bit Linux version
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| What is this game? |
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Its basically the optimisation process of SpaceChem, mixed with light Tower Defense elements and a bit of Minecraft-style crafting thrown in. If you arent familiar with the mentioned games, it basically works like this: In the beginning you'll run around gathering resources. Then you'll use those resources to build simple mechanisms via exhaustive crafting options, and THEN with those mechanism you'll create mechanism that help you automating everything. The satisfaction in this game definitely revolves around starting off small and then creating more and more elaborate ways to have your "factory" working flawlessly. Small example: You can always (and will need to do so in the beginning) grab some resources by hand. In the beginning you'll mine them themselves to build and fuel your first tools and mechanisms. Then you'll be able to use these resources to build machines for you that mine these resources and you manually fill them with coal to power them. And THEN you build conveyor belts from your coal mines to your machines to supply them with coal, automating the entire process.
Here is an example of a demo level:
Thats a more advanced setup where they gave you lots of stuff from the start. In that level, you basically built a pump to supply water, which then gets heated up and the steam from the water gets transformed into electricity in the generator, which then supply all the other means of production as well. Oh and yeah, you can do all of that on endless maps in freeplay mode with enemy spawns and hidden secrets.
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| Impressions |
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Me playing 50 minutes of Freeplay mode (start at 16 minutes, I ...uhm.. got nibbled on by enemies on my first try): http://de.twitch.tv/tomalexi/b/379377974
| Content |
~~~~~~~~~~~~~~~~~~~~
Stuff included in the Demo:
3 Levels of the campaign.
Less features than the full version, but its still fun and free to try for yourself!
Stuff included in the Alpha (currently available):
Stuff planned for full release:
http://steamcommunity.com/sharedfiles/filedetails/?id=125195010&searchtext=factorio
Hey guys! Time for another game recommendation out of the Indie Games thread series:
http://www.neogaf.com/forum/showthread.php?t=517647
Here is a pretty apt description from the developers website:
You will be mining resources, researching technologies, building infrastructure, automating production and fighting alien enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally show your close combat skills in encounters with planet inhabitants who don't really like you.
~~~~~~~~~~~~~~~~~~~~
| Info Box |
~~~~~~~~~~~~~~~~~~~~
Current version: v0.2.10
Link: https://www.factorio.com/
Price: Free Demo available on link above/ €10 for Alpha Access and the full game Try the Demo, guys!
Additional tiers for preorder:
Transport Belt Repair Man - 10€
You get an access to the game alpha right NOW. You will be entitled to ALL the game updates in the future as well. In case we manage to get on the Steam in the future you will also get a steam key.
Furnace Attendant - 20€
But here on top of that you get a loaded scenario pack with various challenge missions crafted for you directly by the developers.(will be made available later) Not to mention three beautiful high-res digital wallpapers that will make your desktop truly stand out.
Mining Drill Operator - 35€
Put YOUR name in the game. Different machines in the game will have a "designed by" / "model" tag that will bear your name. Besides that you get our concept art book
32 & 64 bit Windows versions
64 bit Mac version
32 bit Linux version
~~~~~~~~~~~~~~~~~~~~
| What is this game? |
~~~~~~~~~~~~~~~~~~~~
Its basically the optimisation process of SpaceChem, mixed with light Tower Defense elements and a bit of Minecraft-style crafting thrown in. If you arent familiar with the mentioned games, it basically works like this: In the beginning you'll run around gathering resources. Then you'll use those resources to build simple mechanisms via exhaustive crafting options, and THEN with those mechanism you'll create mechanism that help you automating everything. The satisfaction in this game definitely revolves around starting off small and then creating more and more elaborate ways to have your "factory" working flawlessly. Small example: You can always (and will need to do so in the beginning) grab some resources by hand. In the beginning you'll mine them themselves to build and fuel your first tools and mechanisms. Then you'll be able to use these resources to build machines for you that mine these resources and you manually fill them with coal to power them. And THEN you build conveyor belts from your coal mines to your machines to supply them with coal, automating the entire process.
Here is an example of a demo level:
Thats a more advanced setup where they gave you lots of stuff from the start. In that level, you basically built a pump to supply water, which then gets heated up and the steam from the water gets transformed into electricity in the generator, which then supply all the other means of production as well. Oh and yeah, you can do all of that on endless maps in freeplay mode with enemy spawns and hidden secrets.
~~~~~~~~~~~~~~~~~~~~
| Impressions |
~~~~~~~~~~~~~~~~~~~~
Me playing 50 minutes of Freeplay mode (start at 16 minutes, I ...uhm.. got nibbled on by enemies on my first try): http://de.twitch.tv/tomalexi/b/379377974
~~~~~~~~~~~~~~~~~~~~
| Content |
~~~~~~~~~~~~~~~~~~~~
Stuff included in the Demo:
3 Levels of the campaign.
Less features than the full version, but its still fun and free to try for yourself!
Stuff included in the Alpha (currently available):
The game will be released in its current state as an alpha in mid March 2013. The alpha will be available to all backers. The alpha is already playable and contains following things (however not graphically finished or polished):
2 extra campaign levels in three difficulty settings
singleplayer freeplay (couple of hours playing on a procedurally generated map)
researching technologies for unlocking recipes or improving existing structures
programmable signals to get fine grain control over your factory
logistic robots to ease transportation in big factories
more game content
assembling machines to automatically craft things
transport belts to ground to allow belts crossing
filtering inserters
laboratories to perform research
steel processing
entities variations (chests, inserters, etc.)
...
more weapons (flamethrower, rocket launcher, landmines)
map editor
lua scenarios scripting
moderate modding support (all game element properties are defined as data)
Stuff planned for full release:
If we get the funding, the expected release date will be May 2013. The release will feature (on top of the alpha):
longer main campaign
overall tuning and polishing (singleplayer freeplay, map editor, etc.)
finished graphics (including better GUI )
richer technology tree (e.g. way more modifiers - speed, energy efficiency, health)
more game content
accumulators to store energy
rocket towers
larger iron furnace
transport belt recombinators
...
better combat mechanics
batteries to enable special attack effects (slow enemies, ...)
splash damage attacks
armor varieties
little robots flying around the character and protecting him
variety of enemy creatures
technical stuff (automatic downloader / updater, speed improvements)