I think we should start calling things like this "opinions", but I'll take you up on it. In FPS at least you have to aim, not just mash buttons and hit every monster on screen even if your eyes are closed. The game is also extremely short if anyone is wondering (I finished it with 111 minutes played). I have no idea why anyone would want to replay it since those were some of the most repetitive minutes of my life.
I just dislike taking something that's well-made, and distilling it to such simple terms. (Oh, and if it needs be said, my comment was sarcastic about FPS, lol). Just seems like a disservice. The game has a rather well developed combat engine, and using a term that basically says "
Forget all that, just mashing on the buttons! THE RESULTS ARE THE SAME EITHER WAY!" just seems kinda shallow.
You really can't close your eyes and play this game, especially after the enemies start shooting projectiles, though. And if one is trying to play the game to it's fullest (getting the best juggles, keeping vortexes from being damaged, avoiding damage, etc), you really have to stay on your toes, and react to things swiftly. Projectile speeds, cancel timing, and the strict linking of special attacks to mostly airborne movement, all work together to give them game a nice rhythm.
As far as playing again.. well, unlockable modes and difficulties sound like a good thing! Truthfully, though, I often have more fun with games like this, than many more complex, more "developed" games. The somewhat scripted, impersonal experience of shooters leaves something to be desired, to me, compared to an always-personally-in-action fist-fighting game.
Yet I can still easily see why a person could find such an experience endlessly fun and exciting, because I myself have times when I'm looking for different responses from games. A "Boom *quiet... CaTHUNK!* Headshot!" can be just as satisfying as "Jump Fierce, crouch x2 MP Link, MK link xx qcf x2 Fierce!"
Yup, perfect! It's not like anyone AIMS anywhere else in those games, and even if they do, the enemies aren't generally animated / scripted in ways that respond to it properly! (My biggest Pet Peeve with most shooters...)
Supporting Doujin Action games
Gotta make more than STGs eventually
game is pretty fun to boot
Yup, truly. As much as people speak ill of Beat-em-ups and Sidescrolling action, they seem to be among the hardest things for independent developers to make. So whenever I see one being made, I take interest... much more if the game is actually well-developed under the hood. That's not the easiest thing to get right in games, and as many times as I've seen big companiest make pacing or attack box problems that leave on thinking "How could they think THIS is a good idea!?!", it's really impressive when small studios get the nuanced details right.