Animations worse than Skyrim? So much for the "flawless animations" comment from the dude who leaked those first pictures. I have a hard time believing they are worse than Skyrim though. They spent a lot of years on developing this and I just don't believe it will actually have worse animations compared to their previous game on last gen systems.
Combat is looking good. I like what I'm seeing.
Well, this is not the old screenshot thread, going in on writing/choices/etc. in response to a post that literally said nothing about it isn't really accomplishing much.
I see dumping useless objects in RPGs matters to people more than good writing or a well designed choices and consequences system
How fucking sad
its pretty much exactly like mass effect. If you like that, you'll like this, whatever issues you have with that one you're gonna have with this one.
me personally? i hate it. I hate bioware's dialogue system and I'm really disappointed they adopted their shitty system.
They're probably using the same bizarre shadow implementation as Skyrim, where shadow draw distance was tied to resolution, so you had to choose between sharp shadows that render a few metres ahead of you or blocky shadows that stretch further out.I'm sure it will crash and have performance bugs. This is a Bethesda game. Having a shadow draw distance as short as it appears in the gameplay, at 30fps with the graphical fidelity the game is pushing, is enough to assume that the game is held together with chewing gum under the hood.
Those animations..., seriously that's like my biggest " I wish they'd fix that" pet peeve of ALL Bethseda games.
I mean, it's not like they are some super-small limited budget "indie" studio, they are a AAA studio backed by a huge publisher.
So why can they not afford GOOD fluid animation?
Heck, they even talked about buying a mo-cap studio YEARS ago, so make use of it for the actual game animations and not simply movies or cutscenes.
I really wish more studios would be like Naughty Dog in this regard to animation detail.
It's quite evident that due to the amount of interaction/amount of data that's constantly being tracked that the game would not run well at 60fps on consoles. Considering that the only evidence to the contrary is "yuh huh."
I have a feeling that was the plan then when PS4/ Xbox one sales took off they decided to delay and launch on those consoles. Which would explain why theirs no top end graphics for this.
I do not feel that I am going to dislike the game by it not having better graphics than The Witcher 3.
What does lock-picking give you mostly? If it's ammo/ materials, then I can get that from Luck, right?
Also, hacking, do robots follow you around? Or is it hacking to have robots setup a killzone - ala Bioshock?
I'm asking because gotdamn I wanna spend points in Luck and Endurance.
Dat slow-mo NERD RAGE, though!!!
I dont think people here criticize the choice of 30 fps on consoles, rather than the general technical aspect of the game that is nowhere near what it should have been.
People keep finding lame excuses for the lack of decent polishing. Fallout 3 and especially Skyrim were fine looking games when they were released. They looked "next gen". How did they manage offering that then?
Its even more ridiculous claiming that Bethesda has done everything humanly possible considering today's available technology with their engine, citing player interaction as an excuse. Quite absurd actually.
It might look outdated but Bethesda knows that they have gold in their hands.
Why take the time into developing a graphically enriched game when you can update the engine and sell it just as easily.
Can you really despise them for it? It is the best kind of marketing strategy.
I do not feel that I am going to dislike the game by it not having better graphics than The Witcher 3.
To this day I think the only really good things Bethesda has done is buy someone else's IP and art direction and have the decent idea to set that in DC. Other than that their own stuff hasn't been up to snuff, and that's disappointing. I really want some good post apocalyptic games
I'll eat my hat if graphics is the only thing Witcher 3 does better than Fallout 4... The writing in Witcher 3 runs circles around anything Bethesda's ever touched.
I'm not lying. The locked screenshot thread had some posters refer to using objects and dump it anywhere or at any NPC as their main reason why Betehsda's RPGs are more believable to them
You don't see the problem with that?
Except with Bethesda games, these objects can be used anywhere. You can dump it in a house, or a lake or on some NPC's head.What the fuck do you mean "useless objects"?? That description could be used for fucking any games items and you choose to use it as a negative descriptor for Bethesda games?
call me
hot dog
Since I made that post I pretty much decided I'd cut charisma to 1. Strength and luck are shaveable, I'll just scale up luck to better crits at a later level than that and take quality of life stuff like sneak lockpicks and PC defo. Early game though I probably won't desperately need locking and PC however, could book those in for post lvl 10
Charisma would/should start at 1 then you can bump it to 6 later so you can get the Settlement skill. It's seemingly a very shit stat early game from the looks of things.
Also if no silences it's probably gonna be Energy weapon time as well. We'll see.
One really interesting thing I wonder about is if they'll allow respecs.
That is calling sandbox freedom shallow. These interactive elements and immediate (sometimes crazy) cause-effect can add a lot to the experience and define your playstyle. There is more self-expression in there, more Roleplaying!Its a really shallow form of freedom though. Yeah, you can pick up every inanimate object, which for the most part is pointless, and you can end up leading every faction, but it doesn't really have any bearing on how your character is treated.
Yes, I understand that and it what makes Bethesda games different from other gamesI can't speak for whoever you are refeering too. But the thing that Bethesda games offers that is absolutely unparalleled by anyone else in the entirety of videogames, is player freedom.
Compare Skyrim to something like Witcher 3, GTA5, Assassin's Creed or whatever game you want. But Skyrim shits on all of them in terms of what I as the player have the freedom to do. And that to me is more important than that shiniest graphics or bestest shooting mechanics.
Taking a bucket and dumping it on an npc's head seems silly if you look at it in a vacum. But it's simply a silly little example of something that the freedom given to the player allows.
True, but TW3 (or any other game for that matter) still doesn't let you do this:
Bethesda games are a hoarder's dream, whereas in other similar games all the crap you acquire is just text and an icon on an inventory screen.
Sooooooo uglyyyyyy
Well, at least it's clean and easy to ready
Another thing you have to take into consideration is the amount of dialogue you get with low cha, because there were some leaks indicating that you would talk less than big boss.
I can't speak for whoever you are refeering too. But the thing that Bethesda games offers that is absolutely unparalleled by anyone else in the entirety of videogames, is player freedom.
Compare Skyrim to something like Witcher 3, GTA5, Assassin's Creed or whatever game you want. But Skyrim shits on all of them in terms of what I as the player have the freedom to do. And that to me is more important than that shiniest graphics or bestest shooting mechanics.
Taking a bucket and dumping it on an npc's head seems silly if you look at it in a vacum. But it's simply a silly little example of something that the freedom given to the player allows.
I wonder what the framerate would be (assuming the game was even playable at THAT point) if you Fus Ro Dah'd the whole pile.
Perk question:
Idiot Savant LCK 5 You're not foolish! Just different. You randomly receive three times the EXP for any action. The lower your intelligence, the greater the likelihood.
Does this perk mean all actions get 3x EXP or just randomly you will get 3x EXP sometimes?
There was a spanish group that leaked some info from a low char character and mentioned a lack of dialogue options, in a game where there are 111K lines of dialogue some people guessed it was because of the stats.OOoo is that true? That'd be pretty cool. Stoic Gunslinger forming up in my head...
Going by the description, you receive 3x at random sometimes.
I think MGSV set a pretty good standard for AAA. You can complete missions in very creative ways causing things to unfold differently, although most C&E are admittedly localized.That kind of freedom is perhaps amusing to play around with for 10 minutes. Meaningful player freedom in terms of using the game systems and mechanics to interact with the world and affect the outcome of situations has regressed significantly since Morrowind. As a whole, their game worlds are more stale and rigid in that they are not as sandboxy as they used to be and quests and stuff should only be played in the few explicit ways the designers intend. Being able to throw havok enabled buckets around feels like a pretty hollow tradeoff, if that's how you want to frame it.
Haha!
Asking once more: what does anyone else want to see from Fallout 4 (PS4 code) in particular, apart from these other suggestions from GAF users:
What is the grenade throw button xDJust asking, but, if anyone wanted to see particular videos from the PS4 version of the game, what do you want to see? What does everyone want to see the most? Just general gameplay or anything in particular...
There was a spanish group that leaked some info from a low char character and mentioned a lack of dialogue options, in a game where there are 111K lines of dialogue some people guessed it was because of the stats.
Again, its not confirmed, but it cant be a surprise in a game series where having 1 int has its dialogue consequences.