I think it looks fine, and if runs well, then all the better.
I guess that'll be the silver lining, at least everyone will be able to run it completely maxed out on current hardware, there should be zero excuse for any aliasing on stuff.
I think it looks fine, and if runs well, then all the better.
Ask Bethesda that? They are making the game they want to the best way they know how. If that doesn't apply to your tastes then there are other games you might like out there.
Lmfao at every GAF person who's even moaning about the graphics
For me, Fallout 4 looks like a next-gen Bethesda game.
Why some of you people expected cream of the crop graphics that would rival CDPR games is beyond me. Skyrim and Fallout weren't great lookers last gen.
It's just not how Bethesda rolls.
The precedent was set. You chose to ignore it to chase your own unrealistic dreams. That's on you, not Bethesda.
apparently there was a reddit leak on the game last year. A lot of what was posted is matching up with what we have seen so far.
the leaker states she used to work for Bethesda and was fired hence the revenge leak.
It's funny when the best thing that the graphics defenders can say is, "Well... the colors look nice!"
No kidding. Im glad im not the only one that had almost the same thoughts! Making me consider looking elsewhere for my gaming news latelyWhen did everyone turn into Derrick on gaming side? Holy shit at the amount of bellyaching... The game looks significantly better than Fallout 3 both artistically and technically.
Are there elements that could be better? Sure, but it seems strange to compare a game where you can interact with every object in the world, pick up buckets and put them on people's heads and let's say... The Witcher where the amount of interactivity involves igniting a candle on and off.
The constant negativity about literally everything is draining.
You do realize there are performance tradeoffs right? Look up draw calls in relation to performance.
A Bethesda game has a massive amount of draw calls because almost every object is dynamic (meaning it is not baked into the environment thus saving draw calls).
Every single mesh that can be moved is a draw call and if they don't use texture atlasing then you can say that every single mesh is 2 draw calls (mesh and material). But wait then you have to add shadows which, depending on the method can add at least 1 more draw call.
So lets say they use texture atlasing for all the small objects. That still means that there are at least 2 draw calls per movable object. Remember that just about everything in the game can be moved (everything that isn't is likely batched into one big mesh to save on draw calls when possible).
Walk into a house in FO:NV and you might find 50 objects you can mess with. Thats at bare minimum 100 but more than likely closer to 200 draw calls, then you have to take into account the draw calls the house itself and all the non movable objects that are not batched. The UI itself is probable 3 or more draw calls.
Beyond that you also have the character and weapon (likely 10 draw calls) and any enemies which would be 4-10 draw calls each. Add into that the draw calls from outside the house which depending on LOD distance can balloon out into 2000+ easy if there is grass and trees.
Culling can help with some of the draw calls but it has its own performance cost.
Now with all of this we still haven't gotten to post processing, Textures sizes, AI, scripting, physics (Beth games have dynamic physics which eats the CPU like nothing), and the lighting engine.
Are there multiple lights in the house casting multiple shadows? Whelp if there are then you can go ahead and double your shadow draw calls.
Do you not see how a Beth style game balloons out into a performance nightmare?
How do other games look so good (Witcher 3)?
Well they use a hell of a lot of static assets that can be batched (combined in both mesh and texture) to vastly limit draw calls which allows them to have better "graphics". Ever notice how almost all loot in the witcher games is found in chests? Well, that is another way to limit draw calls, keeping dynamic objects off the map (lower draw calls, lower physics budget, ect).
People need to educate themselves on how games are made before they start frothing at the mouth over OMG bad graphics. Not every game has the same base, or even the same goals.
June 2016 - Fallout Spinoff revealed, in development by Behaviour Interactive.
When did everyone turn into Derrick on gaming side? Holy shit at the amount of bellyaching... The game looks significantly better than Fallout 3 both artistically and technically.
Are there elements that could be better? Sure, but it seems strange to compare a game where you can interact with every object in the world, pick up buckets and put them on people's heads and let's say... The Witcher where the amount of interactivity involves igniting a candle on and off.
The constant negativity about literally everything is draining.
Thank you for this post. People comparing Fallout to The Witcher and other games have no idea how differently designed these games are.
Yuuuup.
It's insane how little most people know about game development.
You do realize there are performance tradeoffs right? Look up draw calls in relation to performance.
A Bethesda game has a massive amount of draw calls because almost every object is dynamic (meaning it is not baked into the environment thus saving draw calls).
Every single mesh that can be moved is a draw call and if they don't use texture atlasing then you can say that every single mesh is 2 draw calls (mesh and material). But wait then you have to add shadows which, depending on the method can add at least 1 more draw call.
So lets say they use texture atlasing for all the small objects. That still means that there are at least 2 draw calls per movable object. Remember that just about everything in the game can be moved (everything that isn't is likely batched into one big mesh to save on draw calls when possible).
Walk into a house in FO:NV and you might find 50 objects you can mess with. Thats at bare minimum 100 but more than likely closer to 200 draw calls, then you have to take into account the draw calls the house itself and all the non movable objects that are not batched. The UI itself is probable 3 or more draw calls.
Beyond that you also have the character and weapon (likely 10 draw calls) and any enemies which would be 4-10 draw calls each. Add into that the draw calls from outside the house which depending on LOD distance can balloon out into 2000+ easy if there is grass and trees.
Culling can help with some of the draw calls but it has its own performance cost.
Now with all of this we still haven't gotten to post processing, Textures sizes, AI, scripting, physics (Beth games have dynamic physics which eats the CPU like nothing), and the lighting engine.
Are there multiple lights in the house casting multiple shadows? Whelp if there are then you can go ahead and double your shadow draw calls.
Do you not see how a Beth style game balloons out into a performance nightmare?
How do other games look so good (Witcher 3)?
Well they use a hell of a lot of static assets that can be batched (combined in both mesh and texture) to vastly limit draw calls which allows them to have better "graphics". Ever notice how almost all loot in the witcher games is found in chests? Well, that is another way to limit draw calls, keeping dynamic objects off the map (lower draw calls, lower physics budget, ect).
People need to educate themselves on how games are made before they start frothing at the mouth over OMG bad graphics. Not every game has the same base, or even the same goals.
For me, Fallout 4 looks like a next-gen Bethesda game.
Why some of you people expected cream of the crop graphics that would rival CDPR games is beyond me. Skyrim and Fallout weren't great lookers last gen.
It's just not how Bethesda rolls.
The precedent was set. You chose to ignore it to chase your own unrealistic dreams. That's on you, not Bethesda.
Yeah but once the novelty of blowing a bunch of objects around the room with a grenade/dragon shout wears off, what's the point of having every cup and fork be dynamic? Is it really worth having that trade-off?
But... it does look great.
Me too, the guy in the trailer looked very generic just like in F3.
Unlike Fallout 3 and Fallout New Vegas, you can only play as a man. This is due to the storyline requiring it. However, after the main story is over, you can have a gender change. BGS did not rule out Females for possible standalone DLC, however.
Cannot wait for someone to try lecturing Durante on draw calls. I almost want MS to cancel DX12 just so we can all move past this latest 'I heard it on the internet so it must be true' technical knowledge.
It's Gamebryo, it will always be Gamebryo. It's not war that never changes, it's Bethesda's engine.
Aesthetically yes.
A game with a early trailer that's about as bullshit-free as it gets in regards to misleading vertical slice builds, yet now this forum gets into a uproar. Man, you people are something else.
I do. This still looks bad.
For christ's sake, it has no AO,
If you think it looks exactly the same as Fallout 3 you need to get your eyes checked man
Plus as far as I'm concern improvements in the actual GAME are far more important, give me better systems, better IA, better narrative, etc...
Yeah I'm kind of mystified at the double and triple QFTing of Croatan's post per page. Draw calls ain't that special and they aren't the reason this game has awful AA and no AO.
Clearly Durante has no idea what he's talking about
Cannot wait for someone to try lecturing Durante on draw calls. I almost want MS to cancel DX12 just so we can all move past this latest 'I heard it on the internet so it must be true' technical knowledge.
It's Gamebryo, it will always be Gamebryo. It's not war that never changes, it's Bethesda's engine.
The fact that there are people labeling other posters as "graphics defenders" is pathetic.It's funny when the best thing that the graphics defenders can say is, "Well... the colors look nice!"
When did everyone turn into Derrick on gaming side? Holy shit at the amount of bellyaching... The game looks significantly better than Fallout 3 both artistically and technically.
Are there elements that could be better? Sure, but it seems strange to compare a game where you can interact with every object in the world, pick up buckets and put them on people's heads and let's say... The Witcher where the amount of interactivity involves igniting a candle on and off.
The constant negativity about literally everything is draining.
A game with a early trailer that's about as bullshit-free as it gets in regards to misleading vertical slice builds, yet now this forum gets into a uproar. Man, you people are something else.
It would be an odd shift from one of the things Bethesda games are known for - being able to make your own character how you like it. If anything, I would've expected more options (let me jump into a Vat of Goo and turn into a ghoul plz), not less.
Yeah, I really hope they don't do that. If there's a voice acted, male only MC, that seems to me like it'll be a set character and not customizable too
I hope I'm wrong.
What metrics are you using to come out with that statement to being with... o.0
That is just your uninformed personal opinion being presented as fact, nothing more.
What makes you think I'm mad?
Plenty of "modern" games (I suppose you mean recent) have 2d visuals, or low visual fidelity... I suppose we shouldn't be playing them? I mean they not being "modern" enough I suppose?
The fact that there are people labeling other posters as "graphics defenders" is pathetic.
Lmfao at every GAF person who's even moaning about the graphics
Figures that the thread would be almost exclusively about graphics.
Not even with the reveal of a new Fallout do we see graphics discussion take a backseat to other aspects.
Is it really unreasonable to expect games to look better than previous entries?
Just give it up, people are going to throw W3 at you and pretend that game doesn't have huge fucking technical problems.
This is one of the craziest threads I've ever been in on GAF.
Well at least their won't be a downgrade backlash.