DeepEnigma
Gold Member
Nope i can say that i have never go into a thread to talk about landing and taking off like it game breaking and is unplayable
Okay cool. It's still a fucking bummer, bro.
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Nope i can say that i have never go into a thread to talk about landing and taking off like it game breaking and is unplayable
Okay cool. It's still a fucking bummer, bro.
This guy...
Next gen type of shit indeed.
This is why I love NeoGAF, you would think after cyberpunk 2077 that people would have learnt their lessons before even getting their hands on a game.
"We do a lot of procedural generation [in Starfield], but I would keep in mind that we’ve always done that," Howard explained. "It’s a big part of Skyrim in terms of questing and some other things we do. We generate landscape using procedural systems, so we’ve always kind of worked on it. [The Elder Scrolls 2: Daggerfall is] one we look at a lot in terms of game flow. And we had been developing some procedural technology and doing some prototypes, and it really started coming to a head with Starfield, in that we think we can do this."
No I just want a simple landing sequence, and keep the ground and space parts separate is fine with me.
2025 for TES VI
2029 for Fallout V
Have you played No Man’s Sky?Fuuuuuuuuuuuuuu
That's some bullshit. Can someone explain this? They did it in Outer Wilds. Bethesda can't do it in a AAA game with an SSD? Bullshit. Okay, a bit of my hype has deflated. Was I wrong all along about Starfield.
@Starfield, what's up with this no seamless flight? As Starfield's number one fan, can you explain how they managed to screw this up?
You're going to hate it even more with a load screen cut scene you see over and over and over again.Have you played No Man’s Sky?
Seamless flying was cool at first but 500-ish hours later I teleport whenever I can.
Trust me when you try to manual land a ship for the 1000 time wile it takes you 5-10 minutes to actual land the thing your gone to wish for a 5-10 seconds automated animation landing trust me i play a lot of space game i ain't trolling
You're going to hate it even more with a load screen cut scene you see over and over and over again.
That’s literally how it is in NMS when you teleport. Still better than the slow ass flying and landing and docking over and over.You're going to hate it even more with a load screen cut scene you see over and over and over again.
I think Halo Infinite could have looked very close to that initial SlipSpace Demo trailer if the game had dropped Xbox One development years ago and focused only on what XSX and XSS were bringing to the table.As I said before, some ppl do this to themselves.
It reminds me of "Halo Infinite will look better than next gen only games!!!"
When ppl saw the SlipSpace Engine trailer in .....2018, 2019....
Expectations....expectations.....lol.
Stole this from some breakdown I saw posted elsewhere.
Procedural vs. Handcrafted: - Once they figured out a good way to just make 1 good procedural planet, it's not as hard as you think to expand that to 1000 planets. They consider the fully procedural planets to be optional. Maybe you just like the view or want to set up a base for example. - They will make it obvious which planets have handcrafted areas and which are fully procedural. - They've done more handcrafting than in any other game they've done.
Story: - Over 200,000 lines of dialogue now (last number they gave was 150,000). - Constellation is still exploring and figuring out mysteries of universe, looking for old earth artifacts. Start of the main story is uncovering artifacts of unknown origin. - Main story is a bit longer than previous games. 30-40 hours main quest. Not including factions or anything else. - Will be doing extra DLC down the line. Very excited for what modders will be able to do as well. - 4 main cities in game. New Atlantis is biggest, and biggest city they've built in any game.
Space Flight: - They're big fans of old space sims. Ship has power systems, 3 different weapon systems, engines, shields, grav drive (FTL). - Pace of the dogfighting is not twitchy. Compared it to Mech Warrior in terms of pace, systems, and power. - You can disable, board, and dock with other ships. - You can steal ships. - There is smuggling. - No you can't fly down to planet manually. You pick a point to land. Early decision they made. Chose to have a separation between surface gameplay and space gameplay.
Character Creation: - 20-ish character backgrounds to choose from. Affects dialogue and options in the game.
I'm pretty sure if they said. There is not game at all. Just a video. You would still say goodGood.
Would stop with the predictions they aren't your strong suit.2025 for TES VI
2029 for Fallout V
Fallout V will be a launch game for Xbox Next. I'm sure Microsoft will put more resources into the studio.
True next gen Forza Motorsport, Redfall, Starfield and Deathloop this is going to be one hell of a year and it's all next gen only, that's what makes it special.
This guy...
Next gen type of shit indeed.
Now here me out. How about options?Trust me when you try to manual land a ship for the 1000 time wile it takes you 5-10 minutes to actual land the thing your gone to wish for a 5-10 seconds automated animation landing trust me i play a lot of space game i ain't trolling
The cool thing with this many planets, and space in general, is that it’ll be easy to add expansions. Just add another planet, or a solar system, or simply a bunch of outposts. I hope they allow modders to go crazy too. No dumb restrictions.This game will be played for years to come, much like Skyrim.
It’s mad to think that some of us on GAF will most likely be dead by the time Fallout 5 launches.
Ok but Todd said that he wanted to focus all of the effort into the space "dimension" and the ground "dimension". The in between is not worth it for the player.Now here me out. How about options?
I know, fuck me, right?!
That person has probably never play a Bethesda game ever and is just trolling
Cause i refuse to believe anyone can actually be that dens
Dying is worse than playing a fallout game.
Yep. That's Todd.Ok but Todd said...
If You enjoy flying around in a ship and nothing else then i suggest playing Elite Dangerous or NMS or even the money laundering scam pretending to be a game that is Star CitizenWhy so hostile? Rough day? Console wars got you down? Just an asshole in general?
I enjoy flying around planets and the freedom that gives me in space games. Starfield only having spaceflight is a huge bummer. Don't agree? Thats your opinion, why the fuck should i care that its different from mine?
Yes the guy that games he has made have sold over 100 Million copies yes that ToddYep. That's Todd.
I played 15 minutes or so of NMS. Thought it was terrible. Nothing but scanning shit in the first 15 minutes. Hopefully Bethesda has a better opening than that.Have you played No Man’s Sky?
Seamless flying was cool at first but 500-ish hours later I teleport whenever I can.
And?Yes the guy that games he has made have sold over 100 Million copies yes that Todd
And?
Does that make him immune to constructive criticism?
Saddly this a a news I believe from Todd, as an Fallout fan it seems 76 Will be onlly place to hide until 5 is relased
Maybe the nodding community will find a way around it eventually.
Yeah I think we can all agree that dying is worse than playing a videogame
Is there a youtube version of the interview?