Godrays is an Nvidia tech now?
Godrays is an Nvidia tech now?
It does, but its *so* taxing. But turning it off seems to create that sort of aliasing horror that we're seeing lately from poorly anti-aliased hair/fur. Fucked if you do, fucked if you don't, unless you've got a really powerful card.That animal fur looks pretty good.
Godrays is an Nvidia tech now?
I don't think they showed it well there in the video. I think its really apparent when you see an object's shadow coming right off of the object and into the distance a bit. It doesn't look right when the entire shadow is well-defined.Not a fan of the soft shadows at all.
Godrays is an Nvidia tech now?
Seems like a pretty solid improvement across the board over other platforms.
Undoubtedly, the Face Off thread is going to be entertaining.
I am expecting pc to come out as the top platform graphics wise, as it always should for a multiplatform release. Still, people will shout from the rooftops that their console of choice could produce better graphics and that it is a lazy port job or parity bs.
One of the consoles should've gone for an Nvidia GPU. We'd have easy GPU compute and fancy physics in most games.
DX11 tessellated God Rays. The difference is drastic in some locations.
Hairworks doesn't use PhysX.Hopefully the hairworks is better than most PhysX implementations because with it off it looks worse than Star Fox Adventures. Pitiful for a 2014 presentation.
Andy, do you know if SLI is on the cards for this title? It's not mentioned with the other features on NVIDIA's site for this game.
It does not even use CUDA.Hairworks doesn't use PhysX.
Every single one of them. But be warned though : Hairworks uses isoline tessellation which is not efficient on GCN cards. Performance hit is going to be even more egregious.Outside of TXAA how many of these features will I be unable to use as an AMD user?
No thanks, they can't work (and shouldn't) together. Competition breeds innovation.Dammit I wish it was possible for both AMD and nVidia to work on the same game.
Yes, it uses directcompute.It does not even use CUDA.
Hairworks doesn't use PhysX.
It does not even use CUDA.
Every single one of them. But be warned though : Hairworks uses isoline tessellation which is not efficient on GCN cards. Performance hit is going to be even more egregious.
No thanks, they can't work (and shouldn't) together. Competition breeds innovation.
You can use any features aside from TXAA but as stipulated above the performance hit will most likely be more severe. Gameworks is highly optimized for Nvidia cards (obviously), they are in no obligation whatsoever to optimize for their rivals.
It's up to AMD to get in touch with Ubi to make sure the game runs as well as it can on their hardware.
Or anticompetetive behaviour
So which of these are available on AMD?
Not TXAA...
But HBAO and Hairworks should, right? What about the godrays ?
Dammit I wish it was possible for both AMD and nVidia to work on the same game.
If other games that implement this stuff are anything to go off:
TXAA, HBAO+ and God rays won't be available on non NVIDIA hardware.
I thought TXAA would fade away after they anounced MFAA. I know some people find it blurry and all but I kinda like the soft look it gave to Black Flag on X4 settings.