Incitemaybe
Member
That brutal difficulty sounds like a turn off for me but for 15 dollars and being able to play online with both friends and strangers, it still sounds like I'd enjoy it.
As said already over the years...Nintendo should just purchase the company, and have them make F-Zero. They seem suited to it, but that just makes too much sense I guess.
Yeah. Heck since the first game I always described this as "mixed with Ikaruga", in the first it was black and white too.My question (not that I won't find out for myself Thursday morning anyway) is about the color mechanic. Is there some kind of recovery time associated with that, or can you swap in and out as quickly as you could in say Ikaruga?
My question (not that I won't find out for myself Thursday morning anyway) is about the color mechanic. Is there some kind of recovery time associated with that, or can you swap in and out as quickly as you could in say Ikaruga?
No first-person view. Two viewing types: the standard one you have seen and a much closer almost directly behind the craft type of view. The side boost bar changes colors to reflect your color shift.Any first person mode footage? How would/does the color shifting work there?
After watching the GameXplain review, it seems like there is a mode that actually makes this F-Zero with the boosting and shielding duality. Goddammit Nintendo.
Nintendo should just purchase the company, and have them make F-Zero. They seem suited to it, but that just makes too much sense I guess.
Nintendo should just purchase the company, and have them make F-Zero. They seem suited to it, but that just makes too much sense I guess.
Just got a Wii U last week and don't have MK8 yet so I'm definitely picking this up.
Nothing more. Shin'en at its core is three people, it's not the money that's limiting them but the time they can spend the limited manpower on it and multiply it through clever usage of technology. FAST NEO by all indications had with 3 years the longest development time of all their games up to now, that how they got there.Know what is interesting to me... I wonder what their budget form making this game was. Lets say Nintendo blessed them with 5 million how much more can they do?
Have you ever win a race with hypersonic mode?
The GameXplain review is amusing. He complains about the difficulty spike early on and also that many won't even be able to unlock the faster speeds because of it. Well, logic would tell you that those modes will be even more difficult so not sure why he would want that if he has trouble with the regular races. Not too fond of this reviewer to begin with but maybe he was the only one of the three brave enough to take on this seemingly hardcore game. Besides that, his review wasn't terrible though ultimately predictable. I'd love to find one reviewer that doesn't mention F-Zero or barely mentions it, I'd shake that person's hand.
but people on here was saying it was not fast as a reason to justify them not purchasing it.
yawn, here we go again
Nintendo mostly advertised subsonic mode in the stuff they released, and subsonic IS slow as fuck
The GameXplain review is amusing. He complains about the difficulty spike early on and also that many won't even be able to unlock the faster speeds because of it. Well, logic would tell you that those modes will be even more difficult so not sure why he would want that if he has trouble with the regular races. Not too fond of this reviewer to begin with but maybe he was the only one of the three brave enough to take on this seemingly hardcore game. Besides that, his review wasn't terrible though ultimately predictable. I'd love to find one reviewer that doesn't mention F-Zero or barely mentions it, I'd shake that person's hand.
I'm totally fine with hard modes and find it great that this game appeals to hardcore players, but still, a reasonable difficulty curve leading up to the hardest modes is synonymous with good game design in my book.
Honestly, I'm not great at racing games, but if the game gradually takes me to the hardest modes, I feel constantly challenged without ever feeling annoyed and end up becoming a pretty good player. That's good game design.
Sounds great, but is there a Japanese release?
yawn, here we go again
Nintendo mostly advertised subsonic mode in the stuff they released, and subsonic IS slow as fuck
is this out at midnight?
I don't think that any indie game was available at midnight. The best bet is tomorrow when the eshop refreshes.
I don't think that any indie game was available at midnight. The best bet is tomorrow when the eshop refreshes.
I stand corrected.
Thanks but f you :[
Fyou too.-ZeroAST Racing Neo
Thanks - seems the release date is still 'this winter' though. Damn you Nintendo and your archaic region locking.
Oh, it doesn't matter too much but the GameXplain dude said that there is rubberbanding that never helps YOU.
I found this to be false by watching one of the videos.
The player was behind a bit and caught up fairly fast to those noticeably ahead of them.
I just think the rubberbanding in this game is extremely annoying. It isn't good when you make a perfect lap and then your opponent passes you like a rocket. Then, 10 seconds later you pass him as if you were racing a turtle.
Especially bad when it happens near the end of the race.