I said that "crap" because it had nothing at all to do with what I said, but you said that I said it, not because it was wrong.
The bolded bit is hilarious lol. The "rumour" was that a cold boot of Kena took 2 seconds - which isn't amazing. A cold boot isn't loading 16GB of assets and code into RAM. A cold boot is loading a background image and menu lol.
"Moving between areas in spiderman in less than a second".......we've had games that move between areas in less than a second for generations lol.
Actually, the rumor was assumed to be into the game, but given that its a rumor it was quickly re-assumed to be to menu because it seemed so fast.
Meanwhile we have spiderman, a game that started life on PS4, and demons souls - quick traveling literally essentially instantly,
and ratchet and clank loading entire areas in a second, and these are launch window titles. Those are showing a lot of I/O and very fast.
I would go as far as to say that we have more evidence of PS5's I/O being great than we do of the XBOX Series X GPU , given that until this point almost nothing
was shown running on the actual machine.
Let me be very clear, if it comes out and in more than some fringe instance its bashing the PS5 over the head in every conceivable way I am not going to dig my
heels in and pretend it isnt happening. I also wont pretend I wouldnt be counting the seconds of load time. I have the one X and the Pro now, today, in my livingroom
and I dont give a damn, but if the graphical difference between the new consoles is the same as the current machines but cut in half as the numbers would dictate
then I have to say, I am more interested in what the I/O can do for game design and what it means for feeling like Im playing on a cartridge again, because young guys
dont remember that but it was the worst torment going from the 16 bit cart systems to the 16 and 32 bit CD systems. It was like part of the fun of gaming died.