Well, there's the problem. NPD cannot always come through with any extra data for me. By definition some articles will have that kick and others won't. I am at their mercy in that regard.Chris FOM said:Before you used the publicly available information as well as a little bit of extra from NPD, and those articles were fantastic.
jvm said:Well, there's the problem. NPD cannot always come through with any extra data for me. By definition some articles will have that kick and others won't. I am at their mercy in that regard.
That sounds very reasonable. I would write more but what you've said made me think I need to simply think for a bit.Chris FOM said:I figure as much, but my bigger point wasn't the little bit of extra that NPD gave you but rather that your analysis of the numbers was some of the best on the net. People didn't read your articles for extra tidbits or the extrapolation, but rather because you were able to say better than just about anyone else out there what the number meant. I think that in trying to extrapolate more and more numbers rather than just sticking to what's known you've gotten away from what made your earlier articles so great and have instead crossed over into an area that's not nearly as strong.
mr_bishiuk said:Next gen all the manufacturers will sell a game "with free controller"
As for the Xbox 360, Microsoft has made it clear that it is still working around supply constraints, and sales of around 51,000 systems per week will keep Microsoft in the game.
J-Rzez said:It's funny because it's true :lol . Just out of curiousity, how much would numbers change if WiiPlay wasn't included? Ninty played it well though with that one.
Mario said:Unfortunately, your estimate ended up quite far from the actual number.
I think most people's issue seems not to be with how much positive and negative has been presented for each platform, but the actual point itself, it being misleading, and what really odd conclusion...jvm said:You know, I worried about that round of the tie ratios, but I thought I'd thrown the word "estimate" in there enough that people would understand I didn't want to pin things down too hard, because there is some inherent error.
For whatever it's worth to people seeing bias, when I wrote each section, I tried to find an upside and a downside for each system's outlook. If you pick out the section where I'm writing about an Xbox 360 positive, then guess what...it's positive about the Xbox 360. Crazy how that works. ;^) What about where I pointed out that the Wii is growing its tie ratio faster?
What I find most amusing is the idea that I have a bias for the Xbox 360 over the Wii. If you knew me in real life, you'd find it amusing too.
I personally am not sure how a publisher can exploit the fact that 360 owners have more games. Wii software sells more is recent months, and also Wii's tie-ratio was only 1.5 times less at a point when it has been out for 10 less months.To the extent that publishers can exploit this two-games-per-system advantage, Microsoft's platform is more attractive.
Either way works, but tie-ratios concern games per console.No6 said:Define "game hungry". Is it "willingness to acquire titles" or "willingness to spend X dollars on games"?
*ding* We have a winner. Thank you, friend. Fixing now.Brakara said:I think you have an error regarding 360's weekly sales:
Surely it was more than that (unless the 360 had a 5 week month)?
Edit: and maybe double-check your weekly sales graph as well?
I'd love to ban using tie-ratio here. Between, Wii Sport and all other bundled games, the fighting over Wii Play, the exclusion of Link' Crossbow Training and soon WiiFit, downloaded services, and people's general misunderstand of the term and its implications the numbers we have are meaningless and are only good for spreading BS. They cause more problems than they cure.Parl said:I personally am not sure how a publisher can exploit the fact that 360 owners have more games. Wii software sells more is recent months, and also Wii's tie-ratio was only 1.5 times less at a point when it has been out for 10 less months.
I dunno, I just don't like people's obsessions with tie-ratios. If it was so important, then publishers should jump ship and start developing games for last-gen consoles again - their tie-ratios kick current-gen console's ass, atm.
J-Rzez said:It's funny because it's true :lol . Just out of curiousity, how much would numbers change if WiiPlay wasn't included? Ninty played it well though with that one.
Honest question here, not needling.JJConrad said:I'd love to ban using tie-ratio here.
Parl said:I dunno, I just don't like people's obsessions with tie-ratios. If it was so important, then publishers should jump ship and start developing games for last-gen consoles again - their tie-ratios kick current-gen console's ass, atm.
jvm said:6) Remaining units are (a) PSP units plus (b) leftover from errors in rounding, estimating
Why do people always think that Nintendo created Wii-play as some method of manipulating the NPD numbers? Couldn't it just be the simpler option of Nintendo wanting to wrangle an extra $10 out of people for a disk that cost them maybe $1 to produce.J-Rzez said:It's funny because it's true :lol . Just out of curiousity, how much would numbers change if WiiPlay wasn't included? Ninty played it well though with that one.
poppabk said:Why do people always think that Nintendo created Wii-play as some method of manipulating the NPD numbers? Couldn't it just be the simpler option of Nintendo wanting to wrangle an extra $10 out of people for a disk that cost them maybe $1 to produce.
A good point donny. My biggest concern there was GBA games, which I figured could amount to something. Supply of all but the biggest games there has been cut off, however -- the two local Best Buy stores here have removed the GBA section, AFAICT, and the Targets have a few select GBA games shelved alongside the NDS games.donny2112 said:And GCN games and XBX games and PS1 games and DC games and GBOY games and Game Gear games and ...
NPD never just stops counting systems' software sales. If a member of their panel sells a game on that platform, they report it with their usual extrapolation.
AnimeTheme said:So you have the actual number?
JJConrad said:I'd love to ban using tie-ratio here. Between, Wii Sport and all other bundled games, the fighting over Wii Play, the exclusion of Link' Crossbow Training and soon WiiFit, downloaded services, and people's general misunderstand of the term and its implications the numbers we have are meaningless and are only good for spreading BS. They cause more problems than they cure.
jvm said:On the other hand, if someone on NPD's panel bought a brand new Dreamcast game, I'd like to know where s/he is shopping! :^D
Lets be honest, Wii Play doesn't have $30 worth of content, its worth paying the extra $10 for but that is it. Wii Play truly is a group of tech demo's that are placed on one disk. Most don't use the motion sensing at all just the IR pointer, suggesting they derive from early tech demo's that originated before the Wiimote technology was finalized.donny2112 said:That or they had an awesome package of fun games that showed off the Wii-mote that they thought wouldn't get the attention it deserved as a $30 budget game, so included a controller to bring it to full price.
OldJadedGamer said:Take Madden 08 as an example, the 360 version outsold the PS2 version even though the PS2 had a way, WAY bigger install base.
Both of you bring up really good points.sonycowboy said:I absolutely disagree.
Tie ratio has historically been a very good indicator of performance. However, it's a number that must be considered with a number of factors, including but not limited to:
a) Length of time from system launch
b) Size of the installed base
c) Differential of first party vs third party
d)
As with any metric, the less savvy will misuse it. However, that's true of raw HW sales, first month SW sales, and every other number one might put out there.
To try and limit conversation because dumbasses can't "use the word correctly in a sentence" is counterproductive. There are a good core of members, who earnestly try to understand and analyze what the numbers mean.
It's certainly true that pack-ins and downloads change the conversation somewhat, but it's still a fundamental component of sales analysis.
The bigger problem is people trying to do analysis in a vacuum (not Matt, but others) and only consider a single factor. There's far too much complexity involved to try and bludgeon folks with a single piece of data to try to prove a desired point of view.
IMO, anyway.
Tie ratio would be more interesting if it could be normalized for launch dates somehow. Not by looking at the same stage in a consoles life but by some analysis of the figures, but I am not sure this is possible. Any cumulative figure is going to be less interesting without some kind of normalization.sonycowboy said:I absolutely disagree.
Tie ratio has historically been a very good indicator of performance. However, it's a number that must be considered with a number of factors, including but not limited to:
a) Length of time from system launch
b) Size of the installed base
c) Differential of first party vs third party
d)
poppabk said:Lets be honest, Wii Play doesn't have $30 worth of content, its worth paying the extra $10 for but that is it. Wii Play truly is a group of tech demo's that are placed on one disk. Most don't use the motion sensing at all just the IR pointer, suggesting they derive from early tech demo's that originated before the Wiimote technology was finalized.
donny2112 said:Let's be honest. Wii Play has easily $20 worth of content in it, but as the new "budget" price for this generation seems to be $30, that's what they would've tried to sell it at. It wouldn't have gotten near the attention at that price. Therefore packing a Wii-mote in was a great idea to get this very fun game out to the masses.
Wii Play is freaking fun! I love how the Miis you designed are everywhere. You may not get a kick out of seeing yourself, your entire family, and every whacked out Mii you've created watch you play Ping Pong, show up in a crowd, get abducted by aliens, ride cows, be on a pool ball, etc., but I and millions of other owners do. It was never designed to be a "push the technical limits" game. It was designed to be fun and it succeeded brilliantly at that goal.
I heard they don't count Rock Band or Guitar Hero as well.jarrod said:Wait, NPD doesn't count the Zapper+LCBT as software? I take it they don't count the Gun.con3+TC4 as well then, and didn't count any of Namco's Gun.con1/2 bundles? :lol
donny2112 said:Let's be honest. Wii Play has easily $20 worth of content in it, but as the new "budget" price for this generation seems to be $30, that's what they would've tried to sell it at. It wouldn't have gotten near the attention at that price. Therefore packing a Wii-mote in was a great idea to get this very fun game out to the masses.
Wii Play is freaking fun! I love how the Miis you designed are everywhere. You may not get a kick out of seeing yourself, your entire family, and every whacked out Mii you've created watch you play Ping Pong, show up in a crowd, get abducted by aliens, ride cows, be on a pool ball, etc., but I and millions of other owners do. It was never designed to be a "push the technical limits" game. It was designed to be fun and it succeeded brilliantly at that goal.
I'd say Super Mario Bros. did.Arde5643 said:I don't think any other game or entertainment system has ever induced such a "frenzy/craze/fad" as long as WiiSports has.
jarrod said:Wait, NPD doesn't count the Zapper+LCBT as software? I take it they don't count the Gun.con3+TC4 as well then, and didn't count any of Namco's Gun.con1/2 bundles? :lol
ZealousD said:People buy the zapper for the zapper, and not LCBT.
I really think NPD should differentiate based on what people normally buy the product for. WiiPlay and the Zapper are typically sold for the accessories. People buy Guitar Hero, Time Crisis, and eventually WiiFit for the game.
True - that game put Mario as the iconic avatar of the videogaming industry.jarrod said:I'd say Super Mario Bros. did.
Generalizations are iffy... I hate the Zapper, but I want LCBT eventually and it's only $20 anyway. If people wanted a Wiimote, they could save $10 and skip Wii Play just as easily... I think you really need to seperate all bundles from software ratios or include all bundles, but you can't really pick and choose based on the subjective whims of consumers. It's all or nothing imo.ZealousD said:People buy the zapper for the zapper, and not LCBT.
I really think NPD should differentiate based on what people normally buy the product for. WiiPlay and the Zapper are typically sold for the accessories. People buy Guitar Hero, Time Crisis, and eventually WiiFit for the game.
Polari said:Wii Play is crap.
Rhindle said:Really, the only two-variable analysis that makes sense is to chart tie ratios against months from console launch, or possibly "average age of installed base."
I fully agree. I for one am more interested in the rate at which an average console owner has bought games.Rhindle said:Plotting tie ratios against installed base doesn't really make much sense, honestly.
What's driving the tie ratio is time. Obviously, installed base is also increasing over time, so by plotting tie ratios against installed base you're implying a positive where none exists.
If anything, the increase in installed base is a countervailing factor driving tie ratios DOWN. Later console buyers will tend to be more casual, and buy less games than early adopters.
Really, the only two-variable analysis that makes sense is to chart tie ratios against months from console launch, or possibly "average age of installed base."
I would posit that the graph shown includes the data you're asking for. A graph can be just a pretty picture, but to me this graph encapsulates a lot of information -- you just need to view it as an elaborate table of data.Rhindle said:Really, the only two-variable analysis that makes sense is to chart tie ratios against months from console launch, or possibly "average age of installed base."
dI
-- = x'(t) = change in installed base per unit time
dt
dT
-- = y'(t) = change in tie ratio per unit time (what you asked for)
dt
and
dT dy/dt
-- = -------- = change in tie ratio per unit of installed base
dI dx/dt
I don't have any concrete answers, but I'll give it a pop psychology shot...donny2112 said:What's your take on that [i.e. most analysts spend their time focusing on PS3 and 360 with sort of an afterthought for Wii]? Do you sense an unwillingness to devote considerable time and thought to the Wii amongst analysts? If so, do you have any ideas as to why that may be?