"would like friends to play and communicate together in person, seeing the smiles on each others' faces."
Quoted for radness :lol
"would like friends to play and communicate together in person, seeing the smiles on each others' faces."
Blablurn said:Hmm square-enix go nintendo. Nintendo used those words to excuse the lack of online gaming on gamecube.
Well, I hope this time they put a story in it, if not
-1 sold units
ethelred said:There IS an excuse. The DS is technically inferior and its online capabilities suck ass.
And people that still have confidence in the prospect of online DQIX after Crystal Chronicles and Children of Mana... well...
I'm pretty sure it's up to developers how they do it. As for FF:CC, it's aimed for a Japanese audience, and everyone there pretty much has a DS so I doubt it's a big issue for them. As for PoR, just blame Iga for not being creative enough.LittleTokyo said:Agreed completely.
I personally won't be surprised if and when they pull online from DQIX. It's pretty obvious the DS has piss poor online capabilities, and that has been reiforced repeatedly... first CoM and FF:CC, but also the shitty interface for other online games. Thinking back, the only games I can even consider to be of any quality online are Mario Kart and Animal Crossing, both of which could have been 10x better still. Metroid Prime Hunters was an absolute nightmare, and not because the unbalanced weapons and hunters, but because actually connecting to your friends and completing a 5-minute game took a miracle.
And although I didn't follow the development of Portrait of Ruin, the lack of an online co-op or even local co-op main quest is disturbing.
Again, this isn't even referring to Nintendo's backwards setup of friends codes, lack of online modes and options, etc. Just to the fact that connecting four people to the NWFC for online play is nye impossible.
yea, it would be so much better online with no voice chat. If it was online it would still suck w/o the voice chat(well I guess not as bad)Musashi Wins! said:This sucks. Would never buy this offline. I hate that the online with DS is so mediocre.
Is DQIX confirmed to be online, rather than just local?billysea said:I guess DQ9 kill the online of FFCC on the DS. They don't want the 2 games to be too similar.
AndoCalrissian said:Is DQIX confirmed to be online, rather than just local?
AndoCalrissian said:Is DQIX confirmed to be online, rather than just local?
Grampasso said:Well, we don't know almost anything about the game and you are crying about the fact that there will be no Wi-Fi option?
From what I've read about it, it's much more single-player focused with a feeling a lot more different than the GC one, which was a "pure" dungeon crawler. I can see no crystal field (no miasma?), and the HP/MP introduction which most probably means levelup for the characters, feature lacking in the GC one.
That's a huge of a difference in gameplay IMHO, and it could justify the lack of Wi-Fi option, especially if it's much more story-based from what I've read so far.
Still +1 sales for me
How about you just give it to me. I could sell it on Ebay for like $500+sprocket said:Yes this is idiotic . If FFCC on the Wii is online I am going to throw my Wii in the trash . It is just too retardedly ignorant .
JayDubya said:on thin ice JayDubya
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(Today, 02:27 PM)
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The only thing up in the air right now seems to be the method to be used for multiplayer play. The game's character designer, Toshiyuki Itahana, said in an interview with Famitsu, that Crystal Chronicles is meant to be played as players speak to one another in order to time their spells and movements. The game will have close proximity wireless play, but internet-based play via Wi-Fi is something that's currently being looked into. Itahana mentioned the possibility of a different type of play through Wi-Fi, with Famitsu speculating that perhaps item exchange and downloads could be what results.
Why must they toy with my heart?Vard said:I don't know if it's been mentioned, but IGN's preview of the game talks about mulitplayer:
http://ds.ign.com/articles/751/751319p1.html
Ring of Fates has two main modes: Single and 4 Player Multi. However, multiplayer is limited to those in your vicinity - the game does not support Wi-Fi online play. The single player demo on display at Jump Festa just had you journeying through the first story segment and dungeon. Buckets, which played a central role in the last game, were no longer present, making what we played rather standard dungeon crawling fare. Perhaps things will change when other people join your party, we'll see. The story sequences have full voice over and the cut scenes look especially good for the DS.
The multiplayer is a bit different than it was on the Cube. Again, Square Enix took out the bucket. Some of you are no doubt cheering about this, but for many of us, the bucket was a favorite part of the first game. However, new race specific classes -- Swordsman, Magician, Gem user, and Scout - have been added. The Swordsman and the Magician are pretty self explanatory, the Gem user can use these special gem stations to make new magic orbs by using the touch screen, and the Scout is a bow and arrow shooting, double jumping, speed character. We only got to play with the scout, but from what we played, the aiming needed a bit of work (it was a bit tricky to hit the enemies on screen). The multiplayer dynamics are also a bit different this time around, as the game is not so focused on all-out teamwork. Actually, it's a bit more reminiscent of Zelda 4 Swords. For instance, at the beginning of the game, there is a race to see who can talk to the king first. Whoever wins gets to choose the quest. At the end of the quest, a chest full of items is unleashed, and again it becomes a race to see who can get all the stuff that drops.
ethelred said:From Sporks' hands-on playtest of CC DS:
Screw everyone saying that no online multi automatically dooms this game to suck. It's sounding pretty great -- voice acting for cutscenes, a greater emphasis on story, a fleshed out single-player mode, and classes to add greater depth to the gameplay.
Yes, it's not what I originally wanted, and I'm disappointed that it's not what I originally wanted -- a great online coop RPG. But if Square Enix can still make a great single-player RPG (and that's what this is sounding like to me), then that's fine.
Mashing said:I do have to wonder why they continually make horrible decisions regarding crystal chronicle games
LittleTokyo said:Metroid Prime Hunters was an absolute nightmare, and not because the unbalanced weapons and hunters, but because actually connecting to your friends and completing a 5-minute game took a miracle.
JayDubya said:Like I said, maybe if I were still in middle school going on long bus trips with my dorky buddies, this would be great. Hell, if I were in high school or back in college I could probably find people. This sucks ass though otherwise. No sale.
Smash Brothers for Wii had better have at least 2 player online, or no sale there either. I'm not in the position to go around gathering my fellow nerds from around my dorm anymore.
Y2Kevbug11 said:I don't even have nerds in my dorm. Nobody will play with me.
QFT. If you are like most older gamers, you need online for multiplayer. End of story.Y2Kevbug11 said:I don't even have nerds in my dorm. Nobody will play with me.
Chris Michael said:Awww man... I was reaally looking forward to this being online. Hopefully it'll pull a MPH and they'll add online at the last minute. This was seriously made for online.
Kintaro said:I'm pretty out of the loop when it comes to DS online multiplayer, but uh, are there any good games that use it? It is actually used well? Is there voice chat on the DS (that wouldn't sound terrible coming from the speakers?) I personally can't imagine being in public and screaming at my DS for someone to cast spells and calling them names. Even the DQ9 thing, when they said multiplayer, I figured they meant 4 friends playing relatively close to each other in the same room. Even then, you had 4 people doing their own thing.
I'm not dissing the DS, just asking.