I don't dispute that, but it's not going to play along the lines of straight up action games like DMC, Bayo, etc.
No but people expected Kingdom Hearts for years.
I don't dispute that, but it's not going to play along the lines of straight up action games like DMC, Bayo, etc.
No but people expected Kingdom Hearts for years.
Those people are put under the bus.
Together with Nomura.
These games don't come around often enough for people to get sick of any single aspect of them. How many old school JRPGs exist today that have any chance to sell a million units in the US?
SE would actually be more creative going back to the cinematic ATB system and perfecting it and in the process making it look phenomenal. Just imagine a cinematic summon spell with today's capabilities? Environment that is destroyed and broken from the spells. Shit like that
No but people expected Kingdom Hearts for years.
Analysis and speculation based on a legally binding patent.
Which are like several times more valid than any other speculative stuff being said in other threads.
So far he seems to be doing more damage to the game than actually helping it.I sympathize with that. I wanted it too, but it's like, what can we do? Tabata doesn't know how to sell it in interviews, but if this patent filing is anything to go buy, they're still trying something interesting that could be pretty fast and pretty tactical.
I just want a game that's good.
Yeah, sucks for Nomura, isn't there an article or interview back in the day where nomura sound really excited to be trusted to make a final fantasy game?Those people are put under the bus.
Together with Nomura.
Man, I feel bad for the guy. His vision being scrapped was one bad enough turn of events , but all the passive aggressive PR of Tabata "saving" the project and implying it was in development hell because he wasn't there was harsh.
Well technically speaking it was in development hell.Those people are put under the bus.
Together with Nomura.
Man, I feel bad for the guy. His vision being scrapped was one bad enough turn of events , but all the passive aggressive PR of Tabata "saving" the project and implying it was in development hell because he wasn't there was harsh.
So, set up gambits.
Gambits are highly advanced in this game as opposed to FF12.
Some way to shuffle around between different gambits (cycle through them via L1 and R1 hopefully)
Combination attacks based on location and other criterion.
Hold to execute a chain of attacks based on the pre-set gambits.
Change gambits mid battle to add more depth.
Why is this being advertised as an action game?
Looks like SRPG material to me. :X
So, set up gambits.
Gambits are highly advanced in this game as opposed to FF12.
Some way to shuffle around between different gambits (cycle through them via L1 and R1 hopefully)
Combination attacks based on location and other criterion.
Hold to execute a chain of attacks based on the pre-set gambits.
Change gambits mid battle to add more depth.
Why is this being advertised as an action game?
Looks like SRPG material to me. :X
All those games that sounded cool until release.
gambit in ff xii is already very complicated to me. I hope this doesn't make it even more complex. I'm not even sure how casual supposed to be able to understand gambit easily. it's so easy to make a wrong gambit setupt that will just frustrate you instead of helping you during battle.
You're absolutely right.
But considering that the alternative right now is we're judging the battle system based off vague statements, short demos without context of what's pressed and controversial words like one-button and casual...
Thus some of us being skeptical, but still holding out for the demo or a clearer explanation. Because what we have going right now informs nothing about the intricacies of the battle system, only a portion of the basics.
1st: it's being advertised as Action RPG, this is because the fighting system is in real time
2nd: strategy is not limited to SRPGs
Am I the only one that found gambits extremely easy to understand and make good setups?
Is it because I know programming?
Btw I meant both ways. So exactly what you guys are doing as well. This could turn out better than anticipated or it could just be as bad.
Am I the only one that found gambits extremely easy to understand and make good setups?
Is it because I know programming?
I understand the concept just fine, and I had no problem with setup when fighting usual mobs. it's when I got to boss battles that it really overwhelmed me and I'm not even sure what I did wrong with my setup, don't even know where to begin changing the setup to make it better.
Cant wait to play the demo, see how this turns out.
They are still calling it an Action RPG.
I understand the concept just fine, and I had no problem with setup when fighting usual mobs. it's when I got to boss battles that it really overwhelmed me and I'm not even sure what I did wrong with my setup, don't even know where to begin changing the setup to make it better.
I love gambits but I think it's the least casual friendly feature ever and it's probably why ff12 isn't very popular.
Like I said in the other thread, if it plays like this I'm fine with it.
Like I said in the other thread, if it plays like this I'm fine with it.
Looking at this gif, I don't think that its one hold and then a press, I think that whole attack was just one chain attack. The transition from one goblin to another looks so smooth, I think that since Noctis knocked the first goblin out of his range the attack chain switched automatically to the next target.
If it's really just Kingdom Hearts + Gambits, I'm down.
Kingdom Hearts + Final Fantasy XII?
Two of my favorite games might be two great tastes that go great together.
I don't think so. It really doesn't have KH gameplay any more.
already forgot what my setup is, I've been thinking to try playing that game again and actually beat it, but still hoping there will be HD remake soonWere you using Decoy?
The mobility and speed of this game is very Kingdom Hearts, especially if Noctis pulls off those moves from the 2013 trailer.
Those people are put under the bus.
Together with Nomura.
Man, I feel bad for the guy. His vision being scrapped was one bad enough turn of events , but all the passive aggressive PR of Tabata "saving" the project and implying it was in development hell because he wasn't there was harsh.
If that gif is correct, then it seems like in order to combo with a specific action you HAVE to hold that button down. When you let go, then the action can/will change into a different action.Only if you can also tap to attack chain. Cancels make combat feel GREAT, just holding a button won't feel remotely as good.
What's worse is that his name is probably not gonna be anywhere on the credits.
But it won't play like it at all. button inputs and no jumping makes it very difficult to compare to KH. It's definitely not KH+gambits.
It's gonna be on the title screen. Like many other FF games. For some reason SE thinks Character Designer is literally the most important job.
Look at the commands in the left menu, it goes back to neutral after the first chain.
Didn't even notice that. Wow, transitions between button press attacks look smooth as hell.
What's stopping someone from pressing the attack button consecutively instead of holding then? Is holding attack make your attacks faster?
Didn't even notice that. Wow, transitions between button press attacks look smooth as hell.
What's stopping someone from pressing the attack button consecutively instead of holding then? Is holding attack make your combos faster?
Releasing the button breaks the animation and the powerful attack chain. Quick button presses are for sudden attacks, like this one.
Like here, you see that Noctis has to stun the enemy with his sword so that Gladiolus can KO him pretty easily. Party mechanics like this would be great since there's nothing canned about this sequence.
Maybe combos are only possible with holding? Transition between presses being smooth doesn't necessarily mean you can combo with it.