i want galacta to be in the next Mahvel vs Cupcom
She's cute.
i want galacta to be in the next Mahvel vs Cupcom
Maybe to middle aged people. Times are changing and we too shall be shaking our heads at the young whippersnappers.Blanket non-contributing statements from me aside, when you start deviating from SF2 style gameplay you start stretching the limits of what's considered a fighting game, since that game is The fighting game genre.
Gundam vs Gundam is pretty out there but most consider it within the umbrella. Other contemporary "competitive" games are stuff like Nidhogg, Samurai Gunn, Bara Bari Ball, Magical Beat, and Catherine, which share very much or very little with the SF2 definition of fighting game.
lowest common denominator
lowest common denominator.
The argument here is that complicated systems enhance the skill gap in fighting games in a positive way and that the "LCD" folks want to remove them, harming the game. It's a strawman.
I don't think this statement is fair, or makes much sense. Brawl came out before the modern FGC blew up. It's understandable why the OG fighting game players from back in the day didn't give Smash much thought. I don't see that being an issue anymore, and I'm anticipating Smash 4 becoming an FGC mainstay (like, Smash will be on sp00ky).
Actually, EMP had some smash players back in the day, I'm pretty sure.
That doesn't address my premise: that the FGC expresses wants that their games cater to some LCD to foster adoption of the games they play. There's a reason why this discussion about execution barriers in fighting games comes up all the time in discussions regarding growth and acceptance.
PC Chris certainly was EMP and Triforce and crew are seen in the Smash Bros documentary. I think Mew2King is EMP as well. Yipes and friends were front row and audible during the Smash finals at EVO (iirc).
I play a ton of games and am derp with execution so easier to play fighters are great for me and my friends. Some are skilled at fighters but others aren't so it's cool to have stuff like Soul Calibur, Smash, Killer Instinct and especially Divekick where we can find some common ground. This year looks to be big for minimalist arena stuff on console, like Sports Friends (w Baribari Ball, Hokra), Towerfall and Samurai Gunn so I'm excited for that. I especially love games like Melee and Marvel 3 that are easy to play but have tech in them that keeps them exciting and competitive for a long time.
Could have just posted female Sinister or female Ultron and used official art.
Because you're not leveraging those ideas for the vocal, tactless, and narrow-minded minority that doesn't appreciate the vision. You're creating these things because you believe in them. If you believe the ideas are good, delaying them due to criticism isn't just cheating yourself: you're cheating everyone. Didn't the mainstream gaming media love Divekick? Gotta be more of a pachyderm, man. This is the FGC. You know I know what it's like to be vilified by a portion of it simply because you believe in things (this is SynikaL from the SRK boards if you don't recognize the name or the avvy. Back when you did the 'SRK player highlights' you I was a front-page candidate at one point. The comments on that one were too good).
Is it called "Dragon Punch"?This is exactly how I operate. My next project is a game I've dreamed about making for about 10 years.
This is exactly how I operate. My next project is a game I've dreamed about making for about 10 years.
That's great to know! Will this be an Iron Galaxy project as well?
damn comics never fail to impress when it comes to dumb shit
I have some big ideas but its going to take me 5 or 8 years to get to them honestly. I have a lot of projects I want to do before I try that, and to be totally honest, I already made one of the most outside-the-box fighting games ever, and look at how a huge portion of the community treats me and it. Why would you want to make games for people who act that way?
Divekick IS a serious fighting game. It just isn't a "traditional" one. It is as serious a fighting game as Rufus is a serious character. The presentation has nothing to do with the gameplay.
My next project with One True Game studios is what I was talking about. I'm working on stuff at Iron Galaxy as well. Either way I'll ask Dave Lang to yell on video some more for you guys.
That's too black and white of a definition for LCD. People want to feel like they've accomplished something, easily. Having combo heavy games are actually a part of that design. It's much easier to have someone learn a series of inputs than it is to get them to think critically about their play. And being able to pull of a combo can make you feel like a badass in a vacuum. That's important because people get bruised egos when fighting against other people. It's like having high BP points in AE online. You get those points for participation, not for having a high win rate.
I mean, when teaching others how to play fighters, what question do you think pops up first: learning combos or learning neutral? Combos. In fact, combos are the very first thing people ask about. I can identify with alstein about meeting lab monsters who have flash but they don't know how to actually play against people. I have had similar experiences.
Did you watch WCG AE2012? What did the uninformed commentators fixate on? Combos.
Pretty sure I never "defined" "LCD", dude. I did, ambiguously, restrict the domain via the word "some" but the lowest possible common denominator would be every conscious and physically capable human being on the planet.
Honestly, I don't disagree with anything you posted here and I'm hard-pressed to find the actual point of mine you are contending.
Divekick IS a serious fighting game. It just isn't a "traditional" one. It is as serious a fighting game as Rufus is a serious character. The presentation has nothing to do with the gameplay.
My next project with One True Game studios is what I was talking about. I'm working on stuff at Iron Galaxy as well. Either way I'll ask Dave Lang to yell on video some more for you guys.
Well, yeah, that's the point!I do read/enjoy some comics now and then, but stuff like Galacta is hilarious
You can't start with a joke and work your way in to what you want to be a serious fighting game and hope it all holds together.
hey! it's actually entertaining. it's very campy and the artwork is nice to look at too.
don't knock it till you try it!
harada wants to make a tekken for PS4
I want to play some ST or HD Remix but no one ever wants to play.
I want to play some ST or HD Remix but no one ever wants to play.
That's cool man, how's the community support for the game going? What day is official Evo pools for DiveKick
I only play st on ggpo.
Welp. That post owned shit up.
GG.
You are adorable.
I only play st on ggpo.
GGPOs the way to go. I need to hop on that more, as there are almost always at least one other person looking for a fight.
Unless you read any of the comments in the links he provided where everyone says they people awarding those awards are fucking nuts for giving Divekick an award.
Unless you read any of the comments in the links he provided where everyone says they people awarding those awards are fucking nuts for giving Divekick an award.
Or you try to get a match going with someone in your community, or god forbid online.
To what extent do you guys think execution should matter in a fighting game?
We should get some set times down, that's four people already.