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Fighting Games Weekly | May 12-18 | The Bracket Racket

I'm probably going to buy Persona anyway because I'm a fan of the series.

I just asked because it would change how I approach the game as far as character choice goes.

Listening to feedback is fine. But if your opinion isn't derived from your own experiences, you aren't any different than those mindless zombies who play base on metacritic scores.
 
I'm probably going to buy Persona anyway because I'm a fan of the series.

I just asked because it would change how I approach the game as far as character choice goes.

Listening to feedback is fine. But if your opinion isn't derived from your own experiences, you aren't any different than those mindless zombies who play base on metacritic scores.

Can't say I fully agree.
 
I'm probably going to buy Persona anyway because I'm a fan of the series.

I just asked because it would change how I approach the game as far as character choice goes.

Listening to feedback is fine. But if your opinion isn't derived from your own experiences, you aren't any different than those mindless zombies who play base on metacritic scores.

My opinion isn't derived from playing the game so take what I say with a grain of salt. It does come from watching match videos of it on YouTube, being intimately familiar with it's predecessor, and interacting with players who have. It's like how we can say Poison is shaping up to be a strong character because of what we see of her in match videos and our knowledge of how SF4 works with out ever pressing buttons with her.
 
Mike Ross just said "holy shit" on Max stream

First time I've heard Mike swearing

Everybody says SHIT, FUCK and etc all the time, but not Mike, for some reason

I swear I've heard him swear before.

But this is definitely the first time I've heard Max pop some serious profanity. I just tuned in and he's dropping F-bombs like Colonel Kilgore ordering a napalm strike.
 
You can understand why people would be bothered by how you use the word though, right? Considering it means, "shit game". Aren't you pretty much saying, "Persona is shit."?

idk, do you think something you find to be hopelessly broken isn't shit? :P

you dont think kirblar just parroting you is a problem?
He's not parroting me and his views on stuff as far as I'm aware of do not originate from me as well. I just don't like the series because it's trying to be the SF2 of air dashers but it fucks up so many things in the process of doing so. They realized they fucked up with the second one and it seems like their attitude was to just say FUCK IT LETS JUST GO ALL OUT and thus we have the wacky ass game that is P4A2
 
You can understand why people would be bothered by how you use the word though, right? Considering it means, "shit game". Aren't you pretty much saying, "Persona is shit."?
I thought P4A was fine, if sort of linear in a way that made it not-that-interesting after a while.
 
You just imagined Mike Ross as Wayne Brady on Chapelle's Show didn't you.

waynebrady2.gif

"Twitch.tv motherfuckers"
 
My opinion isn't derived from playing the game so take what I say with a grain of salt. It does come from watching match videos of it on YouTube, being intimately familiar with it's predecessor, and interacting with players who have. It's like how we can say Poison is shaping up to be a strong character because of what we see of her in match videos and our knowledge of how SF4 works with out ever pressing buttons with her.

Not you
 
Man, it's incredible how many subscribers Max gets. I swear he gets one new sub each two minutes. I noticed that too on PR Rog's stream, he gets a lots of subs every time he streams
 
I understand the complaint about shallow criticisms and yeah calling it out is a good thing. Not gonna knock nobody for doing that. The person getting is just going to have to explain themselves in that event.

When I said kusoge I didn't mean it was a shitty game just that the game is Like MVC2 or MVC3. People love those games despite them being what they are. Persona Ultimax should be a fun game but I'm more interested in playing Love Max and UNIEL than I am in playing it and they come out at the same time.
 
I don't care about people calling games kuso. I call games I love kuso. I care about people pissing in other people's cheerios for no good reason.
 
I don't care about people calling games kuso. I call games I love kuso. I care about people pissing in other people's cheerios for no good reason.
Wasn't intending to do that? Was attempting to say "won't spend full price money on the game" in a more colorful way.
 
The monitor that mine replaced was both old and actually broken, so I can't complain about the image quality. It does bug me that it goes where my old second monitor used to be, though - I'm going to have to find some arrangement that puts all my IM windows and stuff on my primary monitor when I'm playing games, and the only idea that's coming to mind is splitting the video output from that port on my GPU, and plugging that into an input on each monitor.

Oh, no, no, don't take it the wrong way. I just have it sitting next to an IPS, so the difference is blatantly obvious. If I didn't, then I probably wouldn't have mentioned it. I like it way better than my ASUS sans image quality. If they ever came out with a reasonable priced version of this monitor using IPS tech, I would jump on it in a heartbeat.

Btw, fighting mode on it looks like ass; I set it to normal pretty quickly.
 
I think part of the issue is that at least some of the people who play P4A like that style of game (come on, look at all of the people in here who go nuts when crazy UMvC3 comebacks happen). I suspect that ArcSys's goal with P4AU was to adjust some of the game's issues (like Yu/Chie's derp oki) while leaving the general feel and pacing intact. (That would presume that ArcSys knows that they're doing when it comes to balancing in the first place. :V) Let's be honest -- at some level, every fighting game is about making your opponent's life miserable. People want that grime, it's just a question of how it's packaged.

As for the pricing of P4AU... fighting games on console are pretty damn hard to price, honestly. For most people, even $20 feels like a rip-off, but for dedicated players $200 would be a steal. Atlus is going on the high end, figuring that the dedicated FG players and Persona fans will buy it even at the premium rate (and honestly, it's probably the right call). FGs fit much better in an arcade or F2P environment, where the pricing scales better.
 
I think part of the issue is that at least some of the people who play P4A like that style of game (come on, look at all of the people in here who go nuts when crazy UMvC3 comebacks happen). I suspect that ArcSys's goal with P4AU was to adjust some of the game's issues (like Yu/Chie's derp oki) while leaving the general feel and pacing intact. (That would presume that ArcSys knows that they're doing when it comes to balancing in the first place. :V) Let's be honest -- at some level, every fighting game is about making your opponent's life miserable. People want that grime, it's just a question of how it's packaged.
"Everyone gets bullshit!" is a good design philosophy. (The Diablo designers talked about how they want the players to be jealous of some aspect of each other class as they're playing their main one.) It's just that you have to get the tuning right or it just goes off the rails.

(On an unrelated note- has anyone seen a "Who?" .gif using the guy from the GOTG trailer? It seems like it'd be useful someday.)

I was a fan of SFxT v2012 ... Yes, I said 2012. I feel your pain, my friend.
KUMA FOR USF4 2024 EDITION! :(
 
I think part of the issue is that at least some of the people who play P4A like that style of game (come on, look at all of the people in here who go nuts when crazy UMvC3 comebacks happen). I suspect that ArcSys's goal with P4AU was to adjust some of the game's issues (like Yu/Chie's derp oki) while leaving the general feel and pacing intact. (That would presume that ArcSys knows that they're doing when it comes to balancing in the first place. :V) Let's be honest -- at some level, every fighting game is about making your opponent's life miserable. People want that grime, it's just a question of how it's packaged.

I understand and respect that. I also enjoy that. But $60 bucks? and it has to compete with UNIEL and Love Max? Nah fam
 
Let's not bring Diablo developers into discussion of balance... LMAO!

And they haven't even started actual balancing yet...
I have design = broad outline "make it feel right", development = tuning/balancing stuck in my head from my MTG background and it doesn't always translate.
 
One school of balancing fighting game characters that I've generally believed works is to first design a character that is generally well-rounded and has all of the core tools for the game's ruleset. Someone like Ryu, for example. Then design whoever else you want to have the game and spend your time balancing them against this core character -- don't worry about the other characters just yet, as it turns out that if you tune a given character against this all-around character well, they should be roughly balanced against the other characters (who are also then balanced against this core character).
 
One school of balancing fighting game characters that I've generally believed works is to first design a character that is generally well-rounded and has all of the core tools for the game's ruleset. Someone like Ryu, for example. Then design whoever else you want to have the game and spend your time balancing them against this core character -- don't worry about the other characters just yet, as it turns out that if you tune a given character against this all-around character well, they should be roughly balanced against the other characters (who are also then balanced against this core character).

Yeah. I also like the guilty gear school of balancing too. They give their characters ridiculous ass shit that if they were in any other game they would be S++ tier easy. but because every character is capable of their own bullshit and you have universal options of dealing with that bullshit it works out, somehow. So in that sense the system is being designed against the characters instead of the characters being designed against each other.
 
Yeah. I also like the guilty gear school of balancing too. They give their characters ridiculous ass shit that if they were in any other game they would be S++ tier easy. but because every character is capable of their own bullshit and you have universal options of dealing with that bullshit it works out, somehow. So in that sense the system is being designed against the characters instead of the characters being designed against each other.

This is my style, and imo, the correct way to make sure your game is super fun.
 
Yeah. I also like the guilty gear school of balancing too. They give their characters ridiculous ass shit that if they were in any other game they would be S++ tier easy. but because every character is capable of their own bullshit and you have universal options of dealing with that bullshit it works out, somehow. So in that sense the system is being designed against the characters instead of the characters being designed against each other.
That's also the MVC3 school of thought. Every character in the game has some game breaking element to them that if put in another game would dominate everyone else.

If you put Iron Fist in SF4 or SFxT he would dominate. He would whiff punish you from near full screen and then kill you with his absurd ground mobility, forward moving normals and high base damage.

Or Ghost Rider who zones you with disjointed full screen normals. Characters in a SF-esque game would never get past Heartless Spire.

Even Hsien Ko and Phoenix Wright would be absurd in another game. Hsien Ko has really powerful defensive normals (multi hitting, very active) and super armor hyper while PW becomes broken in his final form.
 
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