Coffeeling
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Question: Why does anyone give a **** about what some random sites think is great?
Question: Why does anyone give a **** about what some random sites think is great?
Question: Why does anyone give a **** about what some random sites think is great?
Question: Why does anyone give a **** about what some random sites think is great?
A lot of the changes I want from fighting games is just simply better stuff than before. Better netcode, better servers, better lobbies, better matchmaking etc. They don't even have the basics down, the stuff I listed is far beyond their scope right now.
None of what I am asking is unreasonable as all these are features are in other games.
Believe it or not, most review sites are indicative of what the general audience wants as a whole. Of course we are not talking about some random sites, we are basically talking about all of them.Question: Why does anyone give a **** about what some random sites think is great?
Question: Why does anyone give a **** about what some random sites think is great?
So I don't see any loose connection for any of my buttons on the bottom row, hm. I reseated all the wires anyway, just in case, but I really hope the issue isn't something bigger.Alright, I'll do this in a bit.
On top of all this, don't forget some developers have metacritic clauses in their contracts. Don't meet expectations and the future of that franchise/developer is at risk financially and how nice publishers play with them. It's unfortunate, but it has a very real impact on the games you play and is much more than just a bunch of people arguing about this shit for the sale of arguing. I tend to try and avoid it though.Believe it or not, most review sites are indicative of what the general audience wants as a whole. Of course we are not talking about some random sites, we are basically talking about all of them.
Also good reviews = more game sales = more people to play with online and at locals = healthier scene for the game. One of the ways for fighting games to grow is to have them be covered more by the press and be reviewed appropriately as well. There are a few journalists that do a good job of it but there aren't enough of them out there.
These sites also indirectly influence game design by the developers because they get pressure from the higher ups. "Oh so Game A had a ton of single player content, got a higher Metacritic score and sold more than our Game B. Let's put more single player content in our next fighting game so it reviews better and sells more".
Question: Why does anyone give a **** about what some random sites think is great?
From the PC mod dimension
TTT2 is under-appreciated
Because weak minded people love to have their opinions validated to prove how right they are. See every AAA game review thread for proof.
I actually think this is a very disgusting practice but it is what it is.On top of all this, don't forget some developers have metacritic clauses in their contracts. Don't meet expectations and the future of that franchise/developer is at risk financially and how nice publishers play with them. It's unfortunate, but it has a very real impact on the games you play and is much more than just a bunch of people arguing about this shit for the sale of arguing. I tend to try and avoid it though.
I actually think this is a very disgusting practice but it is what it is.
And yeah the GTA4 hyperbole was some next level shit. I am so glad now that GTAV is out that people can look back at GTA4 and see it for the mediocre entry it was.
Question: Why does anyone give a **** about what some random sites think is great?
I remember seeing a Gamasutra article on this a while back. Metacritic averages don't affect a game's sales too much unless the average is very low or very high. Disney Infinity getting a 72 and TTT2 getting a 82 isn't going to matter -- but a game scoring 50 (Aliens: Colonial Marines) or 95 (The Last of Us) is going to have a very real effect. This also needs to be in context. For example, Bayonetta 2 is getting very high scores but it's still going to sell like crap for 363464364 other reasons. The high scores just mean it'll be a bit less awful sales wise. (Frankly, the high scores probably help Platinum more in terms of keeping their reputation up than any sales boost.)As for review score matter. I have to look at raw data to see if the correlation is lined up that close. I mean just browsing it, Disney Infinity has a 72, and TTT2 is at 82. HTekken is higher rated. Does it matter? It's about marketing, mind share, what people want, or told what they want, trends, what are everybody's friends playing.
I think some of the issue of game reviews being homogenized come from game reviewers being homogenized. How many of them aren't white, male and between the ages of 25-35?Games criticism is mostly terrible and always has been. Critics have some idea of the kind of games that can get amazing review scores and the kind of games that can't, and they mostly review along those lines. Shit is ridiculously homogeneous too- think of any movie or book, and regardless of whether it had an overall positive/neutral/negative reception, you'll find criticism running the gamut from love to hate. This makes perfect sense because reviews are just the opinions of human beings (even seasoned informed critics are still just giving you opinions) and people have differing opinions.
I think some of the issue of game reviews being homogenized come from game reviewers being homogenized. How many of them aren't white, male and between the ages of 25-35?
I remember seeing a Gamasutra article on this a while back. Metacritic averages don't affect a game's sales too much unless the average is very low or very high. Disney Infinity getting a 72 and TTT2 getting a 82 isn't going to matter -- but a game scoring 50 (Aliens: Colonial Marines) or 95 (The Last of Us) is going to have a very real effect. This also needs to be in context. For example, Bayonetta 2 is getting very high scores but it's still going to sell like crap for 363464364 other reasons. The high scores just mean it'll be a bit less awful sales wise. (Frankly, the high scores probably help Platinum more in terms of keeping their reputation up than any sales boost.)
I think some of the issue of game reviews being homogenized come from game reviewers being homogenized. How many of them aren't white, male and between the ages of 25-35?
It's not that Tekken 7 will sell more than Skylanders if it got a 95... it's that it would've sold higher than if it got a 75 instead. Reviews are generally for people on the fence or in the case of Tekken it is likely to bring people back in if they haven't bought Tekken in a while.
It's not that Tekken 7 will sell more than Skylanders if it got a 95... it's that it would've sold higher than if it got a 75 instead. Reviews are generally for people on the fence or in the case of Tekken it is likely to bring people back in if they haven't bought Tekken in a while.
Games criticism is mostly terrible and always has been. Critics have some idea of the kind of games that can get amazing review scores and the kind of games that can't, and they mostly review along those lines. Shit is ridiculously homogeneous too- think of any movie or book, and regardless of whether it had an overall positive/neutral/negative reception, you'll find criticism running the gamut from love to hate. This makes perfect sense because reviews are just the opinions of human beings (even seasoned informed critics are still just giving you opinions) and people have differing opinions. The worst part is that this is what lots of people actually WANT, even while many of these people will claim otherwise. A game gets universally good reviews and people scream "BULLSHIT! PAYOLA! NOTHING BUT HYPE!" but the minute their favorite game gets a 6/10 or something the same people are all "WTF!? THIS GAME IS FACTUALLY MAGNIFICENT! THIS MORON DOES NOT UNDERSTAND VIDEOGAMES!"
Fighting games will never be reviewed properly because it takes a lot more time/effort to evaluate them than many other genres. You don't even know if a fighting game is any good until weeks/months/years after its release sometimes (yeah, some games are clearly broken and it's exposed quickly, but it often takes a while to figure these things out). Reviews of fighters sometimes have ridiculous statements about certain characters being broken or whatever when that's impossible to know at that stage in the game's life. I recall some reviewer complaining that Gouken's fireballs or some shit. Some more savvy fighting game devs know reviews aren't much about the quality of their game in a competitive sense, so they put fluff (more involved story stuff, extra single player modes) so they can trick somebody who doesn't understand the genre into giving them a decent score.
My favorite review was Joystiq's MvC3 one. They said Arthur was unstoppable and needed to be nerfed. They even uploaded a video of them playing, and it was basically a She-Hulk player running into daggers over and over again.Games criticism is mostly terrible and always has been. Critics have some idea of the kind of games that can get amazing review scores and the kind of games that can't, and they mostly review along those lines. Shit is ridiculously homogeneous too- think of any movie or book, and regardless of whether it had an overall positive/neutral/negative reception, you'll find criticism running the gamut from love to hate. This makes perfect sense because reviews are just the opinions of human beings (even seasoned informed critics are still just giving you opinions) and people have differing opinions. The worst part is that this is what lots of people actually WANT, even while many of these people will claim otherwise. A game gets universally good reviews and people scream "BULLSHIT! PAYOLA! NOTHING BUT HYPE!" but the minute their favorite game gets a 6/10 or something the same people are all "WTF!? THIS GAME IS FACTUALLY MAGNIFICENT! THIS MORON DOES NOT UNDERSTAND VIDEOGAMES!"
Fighting games will never be reviewed properly because it takes a lot more time/effort to evaluate them than many other genres. You don't even know if a fighting game is any good until weeks/months/years after its release sometimes (yeah, some games are clearly broken and it's exposed quickly, but it often takes a while to figure these things out). Reviews of fighters sometimes have ridiculous statements about certain characters being broken or whatever when that's impossible to know at that stage in the game's life. I recall some reviewer complaining that Gouken's fireballs or some shit. Some more savvy fighting game devs know reviews aren't much about the quality of their game in a competitive sense, so they put fluff (more involved story stuff, extra single player modes) so they can trick somebody who doesn't understand the genre into giving them a decent score.
Well put, especially the bolded. This is kind of what drew me to stuff like 1up Yours and Giant Bomb. It's just people expressing their opinions and qualifying what feels instinctive and what they constructed from a closer look.Games criticism is mostly terrible and always has been. Critics have some idea of the kind of games that can get amazing review scores and the kind of games that can't, and they mostly review along those lines. Shit is ridiculously homogeneous too- think of any movie or book, and regardless of whether it had an overall positive/neutral/negative reception, you'll find criticism running the gamut from love to hate. This makes perfect sense because reviews are just the opinions of human beings (even seasoned informed critics are still just giving you opinions) and people have differing opinions. The worst part is that this is what lots of people actually WANT, even while many of these people will claim otherwise. A game gets universally good reviews and people scream "BULLSHIT! PAYOLA! NOTHING BUT HYPE!" but the minute their favorite game gets a 6/10 or something the same people are all "WTF!? THIS GAME IS FACTUALLY MAGNIFICENT! THIS MORON DOES NOT UNDERSTAND VIDEOGAMES!"
Fighting games will never be reviewed properly because it takes a lot more time/effort to evaluate them than many other genres. You don't even know if a fighting game is any good until weeks/months/years after its release sometimes (yeah, some games are clearly broken and it's exposed quickly, but it often takes a while to figure these things out). Reviews of fighters sometimes have ridiculous statements about certain characters being broken or whatever when that's impossible to know at that stage in the game's life. I recall some reviewer complaining that Gouken's fireballs or some shit. Some more savvy fighting game devs know reviews aren't much about the quality of their game in a competitive sense, so they put fluff (more involved story stuff, extra single player modes) so they can trick somebody who doesn't understand the genre into giving them a decent score.
Any recs on fight sticks to play Xrd on for PS4? I'm really liking the USF4 fight stick for the PS4 but I want a sexy ass stick man! The one champ has is ridiculous.
http://www.amiami.com/top/detail/detail?scode=GAME-0012102
I picked this up personally for the PS4 saturn like pad and the great box art. I probably won't pick up a stick for this next-gen unless I absolutely have to. Hoping this pad delivers.
Games criticism is mostly terrible and always has been. Critics have some idea of the kind of games that can get amazing review scores and the kind of games that can't, and they mostly review along those lines. Shit is ridiculously homogeneous too- think of any movie or book, and regardless of whether it had an overall positive/neutral/negative reception, you'll find criticism running the gamut from love to hate. This makes perfect sense because reviews are just the opinions of human beings (even seasoned informed critics are still just giving you opinions) and people have differing opinions. The worst part is that this is what lots of people actually WANT, even while many of these people will claim otherwise. A game gets universally good reviews and people scream "BULLSHIT! PAYOLA! NOTHING BUT HYPE!" but the minute their favorite game gets a 6/10 or something the same people are all "WTF!? THIS GAME IS FACTUALLY MAGNIFICENT! THIS MORON DOES NOT UNDERSTAND VIDEOGAMES!"
Fighting games will never be reviewed properly because it takes a lot more time/effort to evaluate them than many other genres. You don't even know if a fighting game is any good until weeks/months/years after its release sometimes (yeah, some games are clearly broken and it's exposed quickly, but it often takes a while to figure these things out). Reviews of fighters sometimes have ridiculous statements about certain characters being broken or whatever when that's impossible to know at that stage in the game's life. I recall some reviewer complaining that Gouken's fireballs or some shit. Some more savvy fighting game devs know reviews aren't much about the quality of their game in a competitive sense, so they put fluff (more involved story stuff, extra single player modes) so they can trick somebody who doesn't understand the genre into giving them a decent score.
Yeah, that's TOTALLY what single-player content is for...
Just write the words "Mortal Kombat 9" next time.
Anything interesting going on this week?
It's going to be kinda awkward watching this without actual mutants though.
Awwww shhhiiieeeett
Captain America 3 to be based off of the Civil War story line. RDJ to star in it as well.
WHO WILL YOU STAND WITH???
It's going to be kinda awkward watching this without actual mutants though.
Ironman was Right
still, that's a bold move marvel. a BOLD move
as in, it has potential to move the genre beyond the usual summer release condensed throwaway storyline, or to marvelously blow up in their faces
Really, RT. Really?
#CaptWasRight
Marvel really needs to get their mutants all under one studio.
Oh and Captain America vs Iron Man is like 6-4 in Cap's favor in UMVC3. Cap can blow through all of Iron Man's options and has no trouble chasing him down. Just to keep this fighting game relevant.
Won several GOTY's back in 1999.