Do you even understand what immersion is?
The way half the motherfuckers on this board talk about it you'd think it is a relatively new concept invented for videogames or something.
^This. I hope this hype ends soon.
Uh, that's called 'transference' and it also was a part of our critical vocabulary for films long before videogames or whatever.I was talking about how in video games it is mostly "you" who is in control of the character whereas in movies you watch characters much like how you read stories, i.e. you have no direct control. That's why I find stuff like mud or water spilling your vision to be pointless.
I still find it hilarious that people use them despite the technology already available to prevent those from happening though.
The handheld camera technique. Invest in a tripod or something, dudes.
Not a filming technique, but a storytelling one: Precious didn't really have much going for it at all so it's not like it ruined a great film, but I nearly got up and left when the director had a montage showing sped up clocks flying through the frame to signify that a lot of time had passed. Like, holy shit.
The movie Domino has just about everything i hate in 1 movie. Oversaturated colors, Blasting music during sped up montages, and shaky cam.
How is it a limit of the marketplace? I don't see any limitation with going to higher than 24fps. Pressure/fear from breaking 'convention' isn't a limitation.I wouldn't really consider 24fps a filming technique. Once a technological limitation, today it's a limitation of the current marketplace. Thankfully that might change soon, depending I assume on public reception of The Hobbit. Sadly, it's the only movie shot in 48fps that I know of.
Those remind me of the slow image cuts in Star Wars, does anyone actually like those?Those moronic zoom-in black cutout circle dealies. Totally takes me out of the film whenever I see it (The Departed springs to mind among others).
To this day, this scene is unwatchable. I can't imagine someone being in the editing room and thinking they did a good job there.shaky cam and quick cuts are my biggest peeves. quantum of solace's opening is a recent example. so terrible.
How is it a limit of the marketplace? I don't see any limitation with going to higher than 24fps. Pressure/fear from breaking 'convention' isn't a limitation.
Then they convert it to 24fps 35mm, what's the big deal?Most screens around the world only have traditional 35mm projectors, limited to 24fps. And most movies today are still filmed in 35mm.
Every technique in the right director's hand can be and will be fantastic.
I remember the commentary for Natural Born Killers where Oliver Stone says "we basically stole every college film cliche and it works".
Then they convert it to 24fps 35mm, what's the big deal?
What? I said convert to 35mm, not from.35mm is only 24fps. You film in 35mm you're stuck with that framerate.
What? I said convert to 35mm, not from.
The funny part about JJ Abrams and Lensflare is that he actually has people with flashlights on the set who do nothing but trying to shine into the cameras.
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I thought it's pretty cool in Sherlock Holmes for example. http://www.youtube.com/watch?v=ltFyEcoGnbQ
The Hurt Locker made good use of the super slow motion as well
How is that a limitation of the marketplace? It's obviously a preference and a choice in filming techniques. Smoothness or (more potential down the road) IQ.Most movies are filmed in 35mm, the hell is there to convert? Some directors do not want to film digitally, period.
I think Paul Greengrass is incredibly adept with shaky cam. See Bourne Ultimatum's roof top chase. Dat close follow shot as he jumps across the alley and through the window.... :OPersonally I'd say the Bourne movies are the worst offenders of the shaky-cam usage, especially during its action scenes. You can't see shit; it's like the directors don't trust their own action choreography.
I've never seen a trombone shot not look moronic.
Ask Solo. He'll be happy to tell you that every minor, inconsequential camera movement in that film has incredible artistic intent and worth.To this day, this scene is unwatchable. I can't imagine someone being in the editing room and thinking they did a good job there.
How is that a limitation of the marketplace? It's obviously a preference and a choice in filming techniques. Smoothness or (more potential down the road) IQ.
Is this to facilitate 3D? 24FPS x 2 eyes? If so, how have previous 3D movies been shot?I wouldn't really consider 24fps a filming technique. Once a technological limitation, today it's a limitation of the current marketplace. Thankfully that might change soon, depending I assume on public reception of The Hobbit. Sadly, it's the only movie shot in 48fps that I know of.
avatar 2 is never coming out lol
Besides your own opinion, and people who discuss it, you have no idea how the movie going market is going to respond. It's a weird thing people came up with though, no one has a problem with 60fps game cutscenes, so it's quite clear that it's the material(shitty soaps), not the framerate that bothers some people.People shoot in 24fps(digital or otherwise) because that's what they know, that's what they know people know, that's what everyone is comfortable with. By everyone I mean the movie-going market. There's no need to go into this unknown factor.
Not really. A good movie will be a good movie. 5, 10, 16, 24, 48, 60 or 120fps. This delusion of 24fps magically being the right number of fps for movies is quite weird.The Hobbit will be the testing ground for how receptive audiences are to a high-framerate movie. Not just audiences even, but directors too.
No.Is this to facilitate 3D? 24FPS x 2 eyes? If so, how have previous 3D movies been shot?
Well no shit, but the problem comes from people now associating 24fps with "film look". Take a trip to any GAF thread on the subject and there will always be a handful of assholes saying "I don't want The Hobbit to look like a soap opera".Not really. Not really. A good movie will be a good movie. 5, 10, 16, 24, 48, 60 or 120fps. This delusion of 24fps magically being the right number of fps for movies is quite weird.
Shaky cam. People will look back at movies from this era and wonder what the hell directors were thinking. Lotr, batman begins are two particularly bad offenders in otherwise good movies, but it's all over.
The handheld camera technique. Invest in a tripod or something, dudes.
Is this to facilitate 3D? 24FPS x 2 eyes? If so, how have previous 3D movies been shot?
The problem is imaginary. The movie-going public won't have any problem with good higher fps movies, a vast majority will even prefer it.Well no shit, but the problem comes from people now associating 24fps with "film look". Take a trip to any GAF thread on the subject and there will always be a handful of assholes saying "I don't want The Hobbit to look like a soap opera".
post production 3D can go fuck itself
The problem is imaginary. The movie-going public won't have any problem with good higher fps movies, a vast majority will even prefer it.
Presumably it's a lot more expensive to film this way. Twice the memory requirements at the very least. And CGI being both animated and rendered with twice the frames must be pretty resource intensive too. I guess it becomes more obvious why it isn't very prevalent!All 3D movies in the past have been shot effectively in 24fps, yeah it's one frame for each eye but the end result to our eyes is 24 frames per second. At 48fpsThe difference to us would be like going from a 30fps game to a 60fps one, the motion would be much smoother and life-like.
One by-product of filming in a higher framerate would be a reduction of ghosting and crosstalk in 3D projection.
Presumably it's a lot more expensive to film this way. Twice the memory requirements at the very least. And CGI being both animated and rendered with twice the frames must be pretty resource intensive too. I guess it becomes more obvious why it isn't very prevalent!
and who the hell watches movies for immersion?
So Avatar was 48fps?James Cameron once said that filming at 48fps might increase a budget by 10%, and they might lower that to 1%. So it's really not as much of an increase as you might think.