We still have no idea what he is planning or to what extent he is changing the system. I think you're overreacting.And with a simple comment Nomura managed to kill any hopes for this remake to be good.
We still have no idea what he is planning or to what extent he is changing the system. I think you're overreacting.And with a simple comment Nomura managed to kill any hopes for this remake to be good.
I'm genuinely sorry you feel that way, but it increased my hype reading that comment.
I really don't count FFVII has strategy involved since you spam Attack and Limit Break anyway like every FFs (magic and summon sucks in endgame)
That's the exact problem with remaking a monumental game like this. Many want the same battle system while many want a new updated one. Square is kinda screwed either way. Nomura at least makes good ARPGs if they do go that route but that's really all he's ever done so I fully expect that. It'll still probably be good, that was more of a ranting post for a second
He's against it happening in the same way that it happened in FF7 where characters would jump back and forth in the same spot. That's why I suggested something like Grandia's battle system. It's still menu driven and you have no direct control over the characters, but it's also constant action and never really feels like you're waiting your turn.
Anyone else make this connection yet?
Agh, now I am super worried. There's no way he'd actually make it an ARPG, would he?
So yeah, in my wildest dreams I hope the battle is same but just visually different. But reality is that they will think the ATB system + limit breaks + materia system might be outdated. I am preparing to be deceived!!
I'd be okay with the way that battles take place on the field screen and the way you control your positioning. I didn't mind Gambits at all in FFXII and I actually liked tweaking them (and the fact that you can still issue all of the commands yourself if you so choose), but I don't think they'd work for FFVII and abilities granted by Materia. Maybe make it so that if a character's ATB bar has been full for ten seconds and the player hasn't done anything with them, they'll pick their own move (and allow players to make this interval anywhere between 1 second and NEVER EVER), but I'd want the preferred default to be issuing commands to your entire party.I couldn't agree more. Would people object to them building on XII's battle system at all?
Lol why would he look at a ga,e that barely sold decent and most people don't give a damn about?Nomura, PLEASE don't fuckin do this. You have no idea how long I have waited for this. You want some differences in the positioning, fine, but DO NOT change the battle system. It doesn't look stupid, it's stylistic! Look at Lost Odyssey.
Agh, now I am super worried. There's no way he'd actually make it an ARPG, would he?
Hell no. Midgar is long enough and one of the most boring sections of the game.Do you know what I hope they do ? Make the Midgar part of the game bigger and longer. Maybe have Avalanche and co blow up one more reactor so we can visit another sector. Or anything, really. It needs to take longer for the player to leave Midgar. Because that moment is one of the defining moments of my childhood, which is a testament to how powerful it was. If they can build on that by expanding Midgar, it would only make for a better experience. They could also take more time to develop the other members of Avalanche, such as Jessie and Biggs, before their ultimate demise. It would make the destruction of Sector 7 more impactful to the player.
Nah I very much doubt that.I think random encounter will be gone
So having a party line up every battle wouldn't really make sense
Nah I very much doubt that.
We really need to let SE know what we want, and know that ignoring what we want will cost them sales.
This is a dream game, a game people have been asking for for 10-15 years.
We really shouldn't just sit back and trust them, we need to make sure they know what we want.
There is no way to accurately do that.We really need to let SE know what we want, and know that ignoring what we want will cost them sales.
This is a dream game, a game people have been asking for for 10-15 years.
We really shouldn't just sit back and trust them, we need to make sure they know what we want.
Seriously?There's no way they're gonna put random encounters in a full-budget AAA game coming out in 2017.
We really need to let SE know what we want, and know that ignoring what we want will cost them sales.
This is a dream game, a game people have been asking for for 10-15 years.
We really shouldn't just sit back and trust them, we need to make sure they know what we want.
anything is possible breh
look at E3 2015
WHAT IF the new battle system is card based.
Worst thing they can do is listen to the fan base.
Seriously?
Worst thing they can do is listen to the fan base.
Seriously?
Nomura's gonna do whatever the hell he wants and that's pretty much gonna be the end of that.
There is absolutely no way in hell this'll have random battles, and I say that as someone that actually likes the concept.Nah I very much doubt that.
Worst thing they can do is listen to the fan base.
listening to the fan base is the reason this even exists though
listening to the fan base is the reason this even exists though
It's possible they use the Ni No Kuni style where you see the enemies and run into them to initiate combat
Games shouldn't be made by committee, and the ones that are are usually soulless pieces of shit.
I get it if it's something mechanical like frame-rate or camera, but creatively on the narrative direction or fundamental systems of this game? They should not listen to a single FF fan out there right now.
I couldn't agree more. Would people object to them building on XII's battle system at all?
Honestly I'm up for whatever he wants to try, be it a more fluid atb like X-2 or an action system similar to KH or Versus so long as he lets us control everyone it's all good for me.
listening to the fan base is the reason this even exists though
They should not listen to a single FF fan out there right now.
Yeah something like that.Yeah I agree there is no way random battles are in.
It's possible they use the Ni No Kuni style where you see the enemies and run into them to initiate combat
I'm pretty sure there hasn't been one since 2008's Lost Odyssey.Seriously?
Oh, but those aren't random encounters. That's possible I guess, but I imagine Nomura will want to aim for something even more seamless.Yeah something like that.
I'm pretty sure there hasn't been one since 2008's Lost Odyssey.
Or mayyybe FFXIII-2, if you can call that random encounters.
I do, and I hated that shit because the bombastic nature of it was super obnoxious to me.
Yeah, this. From what I hear, XII is great, but that battle system turned me off from ever trying the game again.I sure as hell would object.
FFXII's is aesthetically MMO-lite and mechanically quite different as well even if you can technically play it like classic ATB (if you want to spend exponentially more time fighting even common enemies). That's probably the only battle system where I'd flat out skip the game.
Atlus are still keeping them very much alive =)If this game is an Action rpg, ATB/Turn based on home consoles are basically dead
I've always thought bringing every of their branches, including Eidos, under the Square-Enix umbrella was a mistake.Anyone else feel like as prt of this "new square" we are seeing, they should drop the Enix name and officially rebrand back to Square Soft? That brand had far more good will.
No way it becomes an Action RPG. That would be a MASSIVE undertaking wouldn't it?
They should replace FF7's combat system with Chrono Trigger's. Its the only logical upgrade