• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy 9's opening hour is the most lavishly produced artifact of the PS1 era

ScOULaris

Member
Ii8epdx.jpg


After recently completing a RTTP playthrough of Resident Evil 2 on my Vita, I was in the mood for another PS1-era game with pre-rendered backgrounds. As I swiped through my pages of installed PS1 Classics, I stopped on Final Fantasy 9 as it's the only PS1 FF game that I never played past the first few hours or so. I have a few weeks until Street Fighter V comes out, so playing FF9 on a handheld seemed like the perfect way to fill that time in between.

So here I am, about two hours into the game, and I'm still gobsmacked by how damn high the production values were for the opening hour of the game. I want to show this to someone who is too young to have experienced Square/Squaresoft in their glory days to convey just how impressive their output was during the PS1 era. I feel that FF9 represents the apex of their mastery of the PS1 hardware, and sadly I also get the sense that FF9 was the last of its particular "brand" of FF that we're ever likely to get. So many of the key figures involved with FF during that era ended up leaving the series after FF9, and I'd argue that they went out at the very top of their game. It serves as a wonderful swan song for the series on the console that catapulted it into the upper echelons of international fandom.


So what is so great about the opening hour of the game? Well, everything! The writing, the pacing, the way it introduces the basic mechanics in a non-intrusive way, the eye-meltingly gorgeous CGI cutscenes, the endearing characters, the music... the list goes on and on. It's the complete package in terms of hooking the player right out the gate with jaw-dropping spectacle, and it did it long before games like God of War popularized this front-heavy approach to game design.

I mean, seriously. This game looks so friggin' good. After coming from RE2 and appreciating its comparatively simple pre-rendered backdrops, the detailed, animated backgrounds of FF9 show just how far developers like Square were able to push this technical limitation-driven art style. The cinematic shots and lived-in detail that you can get with pre-rendered backgrounds were simply not even remotely doable any other way back then, but even now I almost feel like modern games with full camera control lack the clarity and visual detail of some of these areas (barring the low-resolution, of course).


Not only are the in-game graphics stunning, but Square's legendary CGI cutscenes are cranked up to 11 here IMO. Not only has the quality/bitrate of them seemingly been improved over FF7 and FF8, but the lighting and particle effects along with bustling crowds and other fantastical details sprinkled throughout add up to something more impressive than anything done in real-time even today. Sure, we can render more detailed character models and higher-res textures on today's hardware in real time, but the final product when all of the dazzling effects come together in these CGI cutscenes is still more impressive on the whole.

___________

I'm not sure where I'm going with this. I just wanted to praise this game's opening a bit, as I feel it was far ahead of its time in terms of polish, pacing, and presentation. It's also bittersweet looking back on how much better the writing/dialog reads in text than it does when poorly delivered by second-rate voice actors like in every FF since 9. The characterization of several characters is more believable and endearing in the opening our of FF9 than it is for any given character in the later games, IMO.
 
FFIX is not my favorite FF game, but it's hands down the best opening hours in the entire series, IMO. The cutscene direction, sound design, the way the characters are introduced, it's all great.

In fact, it's so great, that I've always had a hard time caring about the characters who aren't part of that initial Vivi, Zidane, Steiner, Garnet group.
 
Best character in the game. (well maybe Vivi) I love his character arc, how loyal he is to his kingdom and how conflicted he is when he realize how a bitch the queen is, and how and turns a new leaf pretty much.

It's amazing how much all the characters change from beginning to end. FFIX will always be my favorite FF because of this.
 

Vorg

Banned
I played it for the first time a couple of years ago and I loved it. It's an amazing game. It has a charm that you just don't find in games nowadays. Can't wait for the android version to come out so that I have an excuse to play it again.
 

Baleoce

Member
Uematsu's OST for IX is sublime in general, and the music you're presented with for the opening part of the game is fantastic. Every aspect of that opening is so polished.
 
It's a slow burner and the story is is as vanilla as you can get in that series, but, boy, oh boy, is it saved by its wonderful characters and world. I can't wait to play through the PC version. I also love the opening act in the game leading to the crash in the cursed woods or whatever they're called, the name escapes me at the moment.


I'm not sure where I'm going with this. I just wanted to praise this game's opening a bit, as I feel it was far ahead of its time in terms of polish, pacing, and presentation. It's also bittersweet looking back on how much better the writing/dialog reads in text than it does when poorly delivered by second-rate voice actors like in every FF since 9. The characterization of several characters is more believable and endearing in the opening our of FF9 than it is for any given character in the later games, IMO.

Yep. That's pretty much it, isn't it. The translation is very, very good and the writing is so much better than anything in the X and XIII series. XII is condemned to be some weird outlier, rather than setting a new standard for the series to live up to in terms of writing. Which is very sad indeed.
 
I adore this game so much. The best part about replaying it is you get to see where the characters started, knowing just how much they'll grow by the end of the game, particularly Vivi (although they all have fantastic character arcs).
 

Fireblend

Banned
Greatest Final Fantasy, IMO. There really is no game like it, other than the SNES FFs maybe, but this is the true realization of all they were building towards IMO. Everything about this game is brilliant, from story to characters to music to world design. I can't wait for the PC release.

And yes, that opening act is worth the price of admission alone. Everything leading up to the escape from Alexandria is incredibly realized.
 

ScOULaris

Member
Uematsu's OST for IX is sublime in general, and the music you're presented with for the opening part of the game is fantastic. Every aspect of that opening is so polished.

And I read that he composed 110 tracks for Final Fantasy 9. It was basically his magnum opus.
 
I absolutely despised the opening to this game. It was just interminably long and over produced. In that way I guess it showed the shape of things to come with FFXIII. But FFIX completely failed to hook me in to its story or characters and as a result the drawn out opening was just torture. I just wanted to get to the game part of the game.
 

ScOULaris

Member
This was the last time I played a Final Fantasy where I felt like I was playing something truly special. I miss that feeling.

That's what makes me sad about gamers who were born after this era. They might or might not be fans of Final Fantasy as it currently exists, but they truly missed out on a time when every Square release was an event. Their games in the PS1 era had this pedigree that was pretty much unmatched by anyone else at the time, and they somehow managed to crank them out a few times a year.
 
I absolutely despised the opening to this game. It was just interminably long and over produced. In that way I guess it showed the shape of things to come with FFXIII. But FFIX completely failed to hook me in to its story or characters and as a result the drawn out opening was just torture. I just wanted to get to the game part of the game.

You know you aren't wrong and I get what you're saying, but at the same time let's not pretend that any part of FFIX is as bad as FFXIII.
 
That's what makes me sad about gamers who were born after this era. They might or might not be fans of Final Fantasy as it currently exists, but they truly missed out on a time when every Square release was an event. Their games in the PS1 era had this pedigree that was pretty much unmatched by anyone else at the time, and they somehow managed to crank them out a few times a year.

Man I remember in the 90s Square and Blizzard were the king of CGI. They were on a totally seperate class on everyone else, and every new release meant we were treated with mind melting eye porn. Square's CGI was such an attraction they actually started a CGI movie branch but we all know how that turned out.
 
My first experience with FFVIII was the demo on one of the old Pizza Hut discs. It was the Dollet Mission and it served as a really great introduction to the game.

It really fooled me into thinking the game would be cooler than it was.

Goddamn if the whole game was like Dollet....
 

Wireframe

Member
#opinions

Speaking of which, I'd say xenogears pretty much destroys everything else square done on PS (maybe not chrono cross).
 

JeffZero

Purple Drazi
I actually prefer VII's opening, but I agree that this one is quite special. IX is a great game and well worth celebrating.
 

Baleoce

Member
And I read that he composed 110 tracks for Final Fantasy 9. It was basically his magnum opus.

Between the OST and the OST PLUS it was definitely his most prolific writing period.

The PLUS soundtrack is quite the treat too.

I'd have to agree. I'm sure he's said as much himself in previous interviews. He did a lot of travelling if I recall in Europe at the time to gain inspiration.
 

Brazil

Living in the shadow of Amaz
FFIX is not my favorite FF game, but it's hands down the best opening hours in the entire series, IMO. The cutscene direction, sound design, the way the characters are introduced, it's all great.

In fact, it's so great, that I've always had a hard time caring about the characters who aren't part of that initial Vivi, Zidane, Steiner, Garnet group.

Ha, I'm exactly the same. I never could care about any of the characters that show up later because I already felt that I had gone through a lot with those guys.
 

GunBR

Member
#opinions

Speaking of which, I'd say xenogears pretty much destroys everything else square done on PS (maybe not chrono cross).

Huge fan of Xenogears, but the intro is not that great
It takes some time before your first fight, it's everything 100% cliche (the apparently normal guy in a small town)
 
Yeah, it's fantastic, just like the game itself, it can't be said enough.

My other favorite part along with the opening is dat
Bahamut vs alexander fight.
Hell, there are several incredible cutscenes involving summons, I really loved that about this game.
 
Huge fan of Xenogears, but the intro is not that great
It takes some time before your first fight, it's everything 100% cliche (the apparently normal guy in a small town)

Yeah, XG is amazing, but it takes quite a while to get to where you realize it's special.
 

JeffZero

Purple Drazi
Caring less for the other characters isn't necessarily symptomatic of their later introductions. It's pretty well documented that none of the "latter four" go through nearly as much development as the starters, not even Freya and Eiko. Amarant gets next to nothing, unfortunately, and Quina is Quina.

I really love Freya, but her character arc sort of falls off a cliff on Disc 3.
 

Blues1990

Member
In retrospect, there were a lot of callbacks (intentional or not, I'm unsure) to the earlier Final Fantasy games, even down to how the games story beats are in-tune to a typical NES RPG.

I need to properly play this one, as it's probably the closest thing that I can get to a classic Final Fantasy-style JRPG.
 

Xeilyn

Member
I wholeheartedly agree. I really hope that they will go back to the more medieval theme of this game down the line, best game ever imo.
 

kurahador

Member
I love this game. I remember hoping for FF12 to use similar kinds of artstyles instead of another realistic looking characters, was so disappointed when I saw Vann and Ashe pictures instead.

Still hoping for future mainline FF to be this adventurous.
 
At the end of the day, I think FFIX is truly the most refined and polished classic JRPG experience out there. While there are certainly some flaws (and many of these, like the battle speed. are more of an issue in 2016 than in 2001), the game knocks practically everything -- the OST, the characters, storyline, gameplay -- out of the park.

In addition to the fantastic opening, I think the game's ending (especially the last 10 minutes or so) is the perfect way to end the PSX era of JRPGs. It is so satisfying and perfect.
 
Top Bottom