lostinblue said:
yes.Wait what? This is from what remains of the Final Fantasy IX team sir.
And FFIX beats FFVII/VIII/X/X-2 in my book and most likely XIII (seeing that I just listed that teams previous efforts).
If anything I'd say these dudes have the better track record, if only ever prejudiced by how Square-Enix has treated their projects as secondary and derivative over the years. Luckily for us, seems like Crystal Bearers isn't it, and instead it's the real deal and meat.
Didn't ethelred correct the FF IX misconceptions earlier in the thread?
ethelred said:
The original Crystal Chronicles didn't have that much of the FF9 team on it -- as I noted in the FF13 thread a few days ago, not only did the enormously talented director of FF9 not work on Crystal Chronicles, but none of the gameplay/battle design staff worked on it, nor did the composer, nor did the art director, and so on. Mostly, the only people who moved over from FF9 to Crystal Chronicles were a handful of artists, one of the game's three character designers, and FF9's event designer.
That event designer served as director for Crystal Chronicles, but he was a pretty experienced developer even before that point, and he had a long history in design roles with Square. Unfortunately, as I said, he's not directing Crystal Bearers -- a character designer who made Code Age Commanders is.
The way the Crystal Chronicles team is being mixed with the FF IX team reminds me a bit of how Brownie Brown sometimes gets credit for older Mana games since their artists worked on Legend of Mana.
To expand on ethelred's point, I'll just take a look at the
main FFCC credits and list what they did if anything in
Final Fantasy IX. I reeeeeally wish MobyGames would do this sort of instant comparison automatically (and it is something I've suggested/requested multiple times.)
FF CC Role: Person (FF IX role)
Producer: Akitoshi Kawazu (None)
Director: Kazuhiko Aoki (
Event Design)
Event Plan: Masahiro Kataoka (One of six
Event Planners)
Battle Plan: Yuichi Tsuchiya (None)
Field Plan: Yasushi Matsumura (None)
Main Program: Mitsuru Kamiyama (None)
Art: Toshiyuki Itahana (
Card Designer and one of three
Character Designers)
Character Model: Takanari Tajima (One of nine
Monster Modelers)
Character Animation: Go Kikuchi (One of four
Battle Character Animators)
Character Texture: Takuji Sasaki (One of eleven
Texture Artists)
Field Design: Kenzo Kanzaki (None)
Visual Effect: Shigeyuki Ohno (None)
Menu Design: Kasuko Shibuya (One of nine
Additional Character Designers)
Music & Arrangement: Kumi Tanioka (None)
Synth Operate and Arrangement: Hidenori Iwasaki (None)
Sound Program: Minoru Akao (
Sound Programmer)
Sound Effect: Makoto Ise (One of two
Game Sound Editors)