Thats the character I was talking about earlier...and then I realized it wasnt a girl turning her back and raising the javelin, but a creature in a dress looking at the screen...:loldock said:
Gothic Lolita Tonberry? This game is insane!
Thats the character I was talking about earlier...and then I realized it wasnt a girl turning her back and raising the javelin, but a creature in a dress looking at the screen...:loldock said:
Gothic Lolita Tonberry? This game is insane!
ethelred said:This game in specific, as I said, looks shallow because the director has specifically noted over and over again that he wants the game to be as simple as it can be.
AceBandage said:Anyway, you were the one that decided to enter this thread and stir things up. If you expected not to be countered on it, then I'm sorry.
AceBandage said:There's quite a bit more to it than just "waving the cursor around", actually. [...] It's not like he's making this a "My first video game speak and say."
batbeg said:Really? I remember around E3 he said something about the elderly being able to play, but not much else.
Regulus Tera said::lol I just noticed the guy in the suit was humming the FF main theme.
dock said:http://deadpanda.com/lj/lolitonberry.png
Gothic Lolita Tonberry? This game is insane!
MadraptorMan said:I love that little part at the end with the Moogle...made me lol.
ethelred said:I'm pretty tired of Nomura's designs and I'm way sick of Nojima's stories, but say what you will for FF13 -- at least it's got some grade-fucking-A game designers on its staff that'll craft some pretty excellent gameplay. With Front Misison/Arc the Lad 2 creator Toshiro Tsuchida doing battle design again, I'm pretty sure that, just like FF10, whatever other flaws it has will pale next to the excellent game design. And I'd sure as hell take him over the Code Age Commanders team.
LOL. You are calling Kazuhiko Aoki a talented game designer because of his work directing FFCC, and then go on to diss Code Age Commanders's gameplay when Aoki was the LEAD GAME DESIGNER of that game.ethelred said:The original Crystal Chronicles didn't have that much of the FF9 team on it -- as I noted in the FF13 thread a few days ago, not only did the enormously talented director of FF9 not work on Crystal Chronicles, but none of the gameplay/battle design staff worked on it, nor did the composer, nor did the art director, and so on. Mostly, the only people who moved over from FF9 to Crystal Chronicles were a handful of artists, one of the game's three character designers, and FF9's event designer.
That event designer served as director for Crystal Chronicles, but he was a pretty experienced developer even before that point, and he had a long history in design roles with Square. Unfortunately, as I said, he's not directing Crystal Bearers -- a character designer who made Code Age Commanders is.
I think Aoki is a pretty good designer and the results of that showed in Crystal Chronicles. I think so far the evidence for Itahana being a good game designer is incredibly weak, and the results of that are showing in what we've seen of Crystal Bearers -- so far, the gameplay looks really shallow and pretty lame overall. It's pretty, for sure, but I don't have much confidence at all in this turning out to be a good game.
As far as it succeeding at being a great Zelda game, well... those succeed first and foremost thanks to good dungeon design and fun puzzle-solving based on tool usage and nothing we've seen of Crystal Bearers suggests it'll do either of those things. I don't see any emphasis on clever dungeons or neat tools; all I see is shallow "wave the remote around" telekinesis. The original Crystal Chronicles certainly didn't have clever dungeons or neat tools, but it got by thanks to the joint competitive and cooperative multiplayer fun; none of that is in this game.
I guess we'll see.
7Th said:Nojima has nothing to do with XIII, bro. Nomura isn't very involved, either.
darkhunger said:LOL. You are calling Kazuhiko Aoki a talented game designer because of his work directing FFCC, and then go on to diss Code Age Commanders's gameplay when Aoki was the LEAD GAME DESIGNER of that game.
darkhunger said:I guess you don't know what a game director does.
Right, so basically you judge CB basically by what its director did in his very first game direction project. Yet in another post you seem to make a point about who FFXIII's gameplay designers are and how you have faith in them. You don't see the hypocrisy in that?ethelred said:I said Aoki was "pretty good," which I don't think is some sort of high praise. That said, I wasn't aware that he was the lead game designer on Code Age Commanders, which had really bad gameplay regardless of who designed it. My familiarity with its staff mostly centered around the fact that Itahana directed it, just as Itahana is directing Crystal Bearers.
CTLance said:I move we STFU about the possible implications of staff choices, other games on different platforms, other games on similar platforms, or anything else that isn't "OMG TRAILUR LOOX PURTY!!!"
Because I like the trailer. I could not possibly care less about these issues at this precise moment in time. Trailer. Now. Good.
freddy said:^ Especially when some of the parties don't even seem to know who worked on what...
Nothing worse than sitting through a boring lecture, then finding out it was questionable at best.
darkhunger said:Right, so basically you judge CB basically by what its director did in his very first game direction project. Yet in another post you seem to make a point about who FFXIII's gameplay designers are and how you have faith in them. You don't see the hypocrisy in that?
ethelred said:Oh, who's writing? Watanabe and Toriyama? That's not much better! As far as Nomura, I think most people would look at the main character designs and say he's involved enough, whether that's a good thing or a bad thing.
jrricky said:You dont say...:lol
AniHawk said:with all the other failures of the universe.
No what I'm saying is despite all your ramblings it seems you don't know what you're talking about. I thought that was quite clear in my post.ethelred said:Awww, so you guys are back to "waaaaah people are posting mean things about the game that everyone should post nothing but 'i'm cumming!!!' over." Okay.
freddy said:No what I'm saying is despite all your ramblings it seems you don't know what you're talking about. I thought that was quite clear in my post.
TheKingsCrown said:Ethelred, IMHO the Final Fantasy games are in need of a serious refresh. Your posts appear to indicate, from past experience viewing them, that you are more of a traditionalist than someone who is always interested in something new with regards to RPGs (correctly me if i'm 100% wrong).
I think the reason this game appears awesome is because it is. The development team is probably a good mix of people who cooperate easily.kenji said:umm.. i didn't read every post.. but is it real that part of the FF9 staff is working on it?
they also worked on the other CCs or is Bearers their first CC work?
this could be the reason why this game appears so awesome
Saint10118 said:Wow. Someone has a rational, critical, and informed opinion and people flip out because it's not filled with blind love? I'm just going to assume that most here are getting their feelings hurt over Etherled's snark, which I didn't find present in his original post whatsoever. I for one like to be informed about the creative staff behind games and am also concerned that the gameplay will highly repetitive and shallow based on the videos shown to date.
Look there's no need to get all defensive. The game may very well turn out bad and you will be vindicated.ethelred said:Oh, I'm quite certain I haven't been rambling -- I've stated my points rather clearly, concisely, and in an organized fashion. Work on your literacy some? And, oh, I'm so wounded by the accusation, but I do know what I'm talking about... even if I don't know everything, and am perfectly willing to admit when I've erred. I was mistaken in only two things: first, as to who was writing FF13 (which is obviously not central to this game); and second, I was unaware of one person who worked on a different game. None of the things I've said about the staff of Crystal Bearers have been incorrect, and none of the things I've said about how the Crystal Bearers team is not the FF9 team have been incorrect.
freddy said:It sucks that you have reservations though, I hope it doesn't dampen your enjoyment when you play it.
kenji said:umm.. i didn't read every post.. but is it real that part of the FF9 staff is working on it?
they also worked on the other CCs or is Bearers their first CC work?
darkhunger said:
Oh, about that:ethelred said:None of the things I've said about the staff of Crystal Bearers have been incorrect, and none of the things I've said about how the Crystal Bearers team is not the FF9 team have been incorrect.
RPGSite: Can we expect to see all the traditional FF elements in this game?
Toshiyuki Itahana: The team of this game has many staff members who worked on FF9, and you can also expect to see some familiar faces and elements.
Easy_D said:Wow, the vocal version of the music used on the website was really nice, too bad it gets around 10 seconds in the trailer.
Can't say much about the gameplay as no one's ever got a change to try it out yet.
But the game's certainly got character and I hope it turns out to be a solid game in the end.
Gameplay is a blast, basically blending the Final Fantasy world with something out of Force Unleashed. There's no turn-based attacks, and instead the game is entirely action/adventure focused. Running Layle around town is just like running him around in battle, with the game's cursor control used for on-screen targeting and a sort of force manipulation. A quick hold of the A button locks onto enemies, items, random NPC characters milling around, or actual structure pieces, and a flick of the wrist sends it flying in real physics. And it feels great.
darkhunger said:
he's also ethelred, who's notorious for presenting moving goalposts and nitpicking logic that essentially troll Wii related JRPG threads (though he may troll other JRPG threads as well, i'm not certain, i tend to hang around threads that have to do with the platforms i'll buy for). it's blatant trolling at worst, and misguided pretentious pseudo-intellectualism at best.schuelma said:Seriously, this is ridiculous. I understand that threads like these are little more than cheerleading threads, but come on people.
What I mean is I must suck to have reservations that can prevent you from getting excited for a release. Like you say though I'm sure he's a big boy and can handle that. Sometimes I'm just glad I can try some games out on their own merits though without any background knowledge. Everyone is different though.schuelma said:Why on Earth would it suck to have reservations about a game? I'm sure if ethel likes the game and thinks its well done his initial reservations won't matter.
oh yes, I remember that interviewRPGSite: Can we expect to see all the traditional FF elements in this game?
Toshiyuki Itahana: The team of this game has many staff members who worked on FF9, and you can also expect to see some familiar faces and elements.
Right, so the director is confused about the people working on his team.ethelred said:Yeah, that was said about the original game, too, and it was incorrect. But if I'm wrong, then name 'em. I already said that Crystal Chronicles had a number of artists transition over from FF9, and I fully expect that those artists and graphic team members have moved from Crystal Chronicles over to Crystal Bearers -- which is probably why the game looks so great. But as I said, none of the FF9 gameplay/battle designers, nor the game's director, nor the composer, nor the art director -- all of which I would consider to be pretty key positions -- worked on Crystal Chronicles. And nothing has been stated about them working on Crystal Bearers, either.