First of all, when I got it yesterday I only played maybe 2 and 1/2 hours. So these are just
early impressions. I'm busy with school though and with NSMB this week, I dunno when I'll play some more FFCC. Very possibly next weekend for a bit and then maybe a large chunk over thanksgiving. So don't expect updates and I can only answer questions to the beginning of the game.
ivysaur12 said:
Linear?
Wasn't the whole point to be uh... non-linear? WTF SE?!
The first 2-3 hours is running down a straight path with cutscenes, mini-games and battles along the way. On the plus side this means the pacing is really good and fast paced. Since there is no xp or levels, there's no grinding (I can see some later on if you want drops to make accessories); this means go, go, go pace like an action game; not "I'm at a dungeon and the game just STOPS for an hour" rpg pace. Same with towns. Since you can't talk to NPCs, getting to a town means you're in & out really quick. No lingering around like normal rpgs talking to everyone and shopping (there's a tiny bit of shopping, but not much so far).
I didn't follow any of the previews so if this game is supposed to be non-linear like GTA, maybe it gets that way later on? I dunno. I heard the game is like 15 hours and at the fast linear pace the beginning goes it would make sense.
Fimbulvetr said:
And while you're at it, how bad is the camera?
Kingdom Hearts bad? Worse?
KH1 bad. Even though you can snap the camera, it's not super easy to look at an enemy you want to throw something at or look quickly at something you want to grab. Especially if that's vertically up/down and snapping won't be enough and you gotta use the d-pad camera to adjust a bit.
Controls are a bit iffy when it comes to the grab and pick up. Sometimes it works, sometimes it just kinda tosses when you wanted to hold on. And then there's just dumb stuff like in the chocobo mini-game at the start where you have your pointer on the enemy, are holding the button and filling the meter to lift him and then suddenly before it's filled the camera JERKS TO THE SIDE and you lose your hold and have to start over. Kinda annoying, and later on if the mini-games actually get deadly I can see stuff like that being frustrating.