I hope that much slowdown doesn't plague the entire game :/Fimbulvetr said:Uncertainty + Cautious Optimist = Denial?
Dude, you're tryin' too hard.
Battle stuff.
http://www.youtube.com/watch?v=hBaNhVyBZgo
I hope that much slowdown doesn't plague the entire game :/Fimbulvetr said:Uncertainty + Cautious Optimist = Denial?
Dude, you're tryin' too hard.
Battle stuff.
http://www.youtube.com/watch?v=hBaNhVyBZgo
BlazingDarkness said:How does the battle work? It looks mainly like launching objects at the enemy to inflict damage, is that right? No magic to cast or anything?
Bebpo said:Long blurb/impression
Bebpo said:It is kind of like the 2nd half of MGS4, except the cutscenes aren't hours long and the story is actually good!
Traditional boss count is 1 for the entire game. Which is good because the intro dungeon boss fight bahamut sucks so I'm glad there aren't more. The end boss is more a puzzle boss and all the end stuff has multiple checkpoints and unlimited restarts.... These events can be normal battles (I would say I fought maybe...10 the entire game).... The gameplay side is never particularly good. So it's a good thing there isn't much gameplay in the game IMO.... It feels like a 20-30 real FF game with all the gameplay removed and the rest turned into an 8-9 hour interactive movie adventure
What happened to you? Once again, I've watched the videos, and I don't think Bebpo's impressions encapsulate much of what's going on.D-Pad said:First, thank you for the impressions, Bebpo.
This:
... officially turned me off. Major. Fail. WTF happened to my GOTY?!
sfried said:What happened to you? Once again, I've watched the videos, and I don't think Bebpo's impressions encapsulate much of what's going on.
It definately has an open wor-No...Seamless seems to be the proper term, and the switch from exploration to combat (even the ones which could be considered boss battles) aren't as distinct as those found in other action adventure games, even Zeldas.
Then again, I'm guessing the structure is pretty much follwoing on the footsteps of another form of a least explored RPG format: the space-trading sim genre. The whole "follow main mission lotline to advance" is rather remenicent of Freelancer, but like that game, the main meat comes from exploring.
And that's the problem. To encapsulate everything based on what he has stated, especially when the videos posted about the gameplay say something else. Again, I think people are having these weird mental images in their heads once people use the term "mini-games" and such.D-Pad said:I was going by Bebpo's impressions. The lack of battles is disheartening. I guess I was expecting an action adventure where the action came from battle, and the trailers leading up to the game's release -- the ones with Amidatelion and Layle fighting -- had me believing there would be some nice action here. Not a movie with an overworld hub and mini games you can play during intermission. That was a bit harsh, but based on the impressions I'm reading so far, it really does sound like mini games driven by a (really good) story.
I think this is another thing, too. The game people have made inside their heads can be completely different from the actual thing, to the point it no longer seems credible to satiate such an expectation. I was probably expecting an adventure game of sorts like Ring of Fates. Now it seems like a total departure from that idea as well, but I'm not disappointed just because the facts do not allign with my expectations.D-Pad said:I'll wait to see more, maybe, but if this game was anything like I thought it was going to be, I would be reading so in the impressions.
Bebpo said:But it feels like they spent it all on making the cutscenes first
ShockingAlberto said:The really tragic thing about this game - in a black comedy kind of way - is all the concessions they made so it would sell better and it ended up bombing, anyway.
Might as well have just gone full-hog with it.
I think you misinterpreted everything just based on reading the impressions.ZephyrFate said:Hype for this game went waaaay down. I was expecting a 20-30 hour Zelda-like adventure wrapped up in FF mysticism with that classic FFIX charm.
Instead... a movie-centric game for 8-10 hours. Pass.
lol wat?Bebpo said:Traditional boss count is 1 for the entire game.
So then, basically, it's more like GTA, as in a sandbox kind of game?Bebpo said:It's not comparable to a Zelda game.
People think of Zelda they think of DUNGEONS, BATTLES, BOSSES, WEAPONS, SECRETS.
FFCC does not have those things.
What it has similar to Zelda is an overworld and NPCs who you can't talk to who walk around. Animals you can mess around with by tossing them. Fishing. etc...
shuyin_ said:So then, basically, it's more like GTA, as in a sandbox kind of game?
Thanks for answering my questionsBebpo said:Sure. It's a sandbox game, but the main story is not like sandbox games if that makes sense. It's a normal linear slight-action adventure, but if you want you can explore and run around the world and do things for fun.
GaimeGuy said:I think a part of the reason why the hype died down is because no one knew what the hell kind of game to expect.
Scrubking said:The fact that companies still feel that they need to dumb down their game for some mystical Wii audience, in the face of successes like MH3, RE4, COD is a testament to how stupid the suits making decisions in these companies are.
At this point I really fear what DQ10 is going to look like. Who knows, maybe Square was looking for a "test" for Wii to fail in order to put DQ10 somewhere else.
Really, the decision to dumb down a Final Fantasy game to this level makes absolutely no sense.
me too. I don't know why is everyone is disappointed, i for one will buy it day 1 and will love the crap out of this.RurouniZel said:I guess I'm in the minority in that each video I see makes me want to play it more. ^^
Uhhh... no I didn't? From what I've seen of the game, and from what people have said, it sounded like it was a sprawling Final Fantasy tale with a large world, action-adventure gameplay setup, and was meant to last longer than 9 hours.sfried said:I think you misinterpreted everything just based on reading the impressions.
Are you really serious to think the game is a total letdown because of lack of melee combat? Right off the bat, I was expecting a person with telekenetic powers to use nothing more than just that. Have you played the game yourself to come to that conclusion?Effect said:I was already a bit worried and confused about how combat was going to go. They kept showing off the main characters powers and I kept wondering if he was going to have any normal melee combat to fall back on but I guess that's a no in the end. They already had already sent up a red flag for me. I thought Square was serious about their offerings on Nintendo systems since they started with Crystal Chronicles on the Cube. That was fun. The WiiWare games were fun as well. Casual yes but fun. This on the other hand..
sfried said:I think people are really going by hearsay alone than a thorough playthrough isn't enough to warrant complete dismissal of a game.
Some people, really.
There really isn't untill I myself could have my hands on it. These are impressions from GAFers, after all, and one could mince someone's quotes to mean something else...Absoludacrous said:There's impressions from multiple people basically saying the game is different than some people thought it was. Some people like this direction, some people don't. But stop pretending like there isn't enough info out there for people to start judging whether the game is for them or not.
sfried said:There really isn't untill I myself could have my hands on it. These are impressions from GAFers, after all, and one could mince someones quotes to mean something else...
I'll wait unill I could play it myself.
I'm worried over the fact that people set their expectations way too high with what this game might actually be.Absoludacrous said:I'm still not sure whether you like the game design and can't accept the fact that some people don't, or whether you're in complete denial about what the game actually is.
sfried said:There really isn't untill I myself could have my hands on it. These are impressions from GAFers, after all, and one could mince someone's quotes to mean something else...
I'll wait unill I could play it myself.
I'm worried over the fact that people set their expectations way too high with what this game might actually be.
sfried said:There really isn't untill I myself could have my hands on it. These are impressions from GAFers, after all, and one could mince someone's quotes to mean something else...
I'll wait unill I could play it myself.
EDarkness said:This game saddens me, because when it was announced (the second announcement), I was totally stoked. I must have watched the trailer a hundred times. Finally a Final Fantasy we could sink our teeth into with leveling up, a good main character, and action combat. The end result is nothing like that. The main character is awesome, but the game he gets to star in isn't up to snuff. Totally squandered potential.
The trouble is the interpretation of those impressions. I feel everybody misunderstood when Bebpo mentioned the term "mini-games".Darkky said:As much as that's the case, you really can't stop any of us from being put off by the game's mechanics. There really isn't much point in shooting down everyone's opinion when there are more negative impressions than positive ones.
sfried said:The trouble is the interpretation of those impressions. I feel everybody misunderstood when Bebpo mentioned the term "mini-games".
This part here is actually suspicious, as I think this game makes little to any announcement when a "boss battle" is encountered. The giant robot like enemy in the video definitely feels a bit boss-y, IMO, except the transition to its engagement was also as seamless as the other battles.Effect said:Perhaps but it's not hard to misunderstand when someone who has played the game says there are no bosses. When it's said the storyline is just a few hours long. What Final Fantasy game is just a few hours long? Even the most toned down spin offs over the years aren't like that until you get to this game. What is misunderstood when it's said there are no dungeons.
YOU might find it lacking because you'd already have preconcieved notions of the game made in your head (based on someone elses experience, no less), as opposed to letting the game see where it will take you. There are many games out there that fail to initially try to communicate what it wants to do with the player.Effect said:I don't think it was wrong or a leap to think this would be a Zelda like game when you take into account the Final Fantasy name (everything that goes with it) and the fact it looked like a 3rd person game. That is a logical assumption based on the little information we had. Now we have information to fill in the gaps. That assumption is wrong and people have had their hopes dashed to one degree or another. Lets not act like there isn't enough information at the moment. Yes everyone should wait to play it themselves and for what it is it might actually play great but in terms of content I find it to be lacking.
What did Square want peole to think? Trailers can mean anything, and Square has a past reputation on relying on cutscenes for their marketing.Effect said:Square left certain opinions about the game take hold when they originally announced the game. They release media that allowed people to think in one direction. The truth is the game isn't.
MattyGrovesOrMe said:New "Combat" trailer posted today on IGN... awkward classification since there is very little combat featured...
http://wii.ign.com/dor/objects/7485...onicles-wii/videos/ff_crystal_trl_combat.html