Guys, i think the chunking is standard Unity texture packaging. Chunk big, non-square images and make square textures out of them.
Only.. i can't figure the order.
If someone wants to try at it, here's a row decomposition of one:
http://imgur.com/a/saz9F
(I can get you tiles if you want.. 174 tiles for my test image)
There's also going to be some manual work involved in opening the atlas-es and deciding what backgrounds are in it, obviously.
The main issue (and why i haven't worked too much on the decomposition) is that those aren't upscaled much. The backgrounds are mostly saved at resolutions between 360p and 480p: Re-chunking them at the same resolution wouldn't accomplish anything. I need to try re-packaging a 8k texture in place of the current 2ks, and hope it doesn't try to chunk them as 36px again.
I need to track down someone that knows how to upscale chunked textures in Unity projects; which admittedly isn't a very common skill, especially since all my contacts are Unreal-side...
Only.. i can't figure the order.
If someone wants to try at it, here's a row decomposition of one:
http://imgur.com/a/saz9F
(I can get you tiles if you want.. 174 tiles for my test image)
There's also going to be some manual work involved in opening the atlas-es and deciding what backgrounds are in it, obviously.
The main issue (and why i haven't worked too much on the decomposition) is that those aren't upscaled much. The backgrounds are mostly saved at resolutions between 360p and 480p: Re-chunking them at the same resolution wouldn't accomplish anything. I need to try re-packaging a 8k texture in place of the current 2ks, and hope it doesn't try to chunk them as 36px again.
I need to track down someone that knows how to upscale chunked textures in Unity projects; which admittedly isn't a very common skill, especially since all my contacts are Unreal-side...