TheGreatMusashi
Member
Turn based all the way. I would give anything for 16 to be turn based and not in the fake way FF7R was. I want full on ATB SNES style.
That would have been a great way for the main FF series to start evolving, by incorporating those types of considerations into battle. And yet, at the same time, like you say, other series were already doing it, and I think ultimately, from where SE sits, it was healthier for the series to keep evolving. Otherwise, it might just be a niche series by now. Money-wise, they did the wise thing.SMT is good because it's actually challenging during normal encounters and the demon fusion mechanics encourages you to constantly change and evolve your party. That flexibility also allows for cool bosses which often requiere you to completely change up your party and your approach to them. Like Matador in Nocturne was a good "noob filter" because beating him wasn't about grinding for levels but rather creating a party specifically built to counter him.
But that's not the case with the vast majority of turn based FF (and turn based JRPG's in general).
I guess there's an argument to be had about getting a new turn based FF with completely reworked and improved gameplay that manages to be as deep, strategic and challenging as SMT.
But personally I don't get the people that just want a new game with the combat of, say, OG FF7
You started the game. Your original post was dismissive and mocking. Well deserved replies.That "suggestion" was...."dont care to bother answering your annoying question so why dont you play through these 2 40hr games and get back to us" wasnt a serious response so neither was my response. Lets not play these games.
tell me how splitting development focus and resources across two different combat systems can result in anything other than a half baked mess?
Sounds like you just thought of a potential million dollar idea. The Doom Eternal of Action RPGs.Turn based because I like using my brain. Using invincibility frames to dodge attacks and spamming the attack button when the enemy stands there is nothing special. It's not like these action-rpgs ever reach the complexity of combat and challenging A.I like games in the actual action genre.
Nickelback is a bad example here unless you’re talking about turn based FF, then in that case your post is perfect.People bought the hell out of Nickelback albums years ago, doesn't make it good music.
XIII also tried it to a smaller degree with the party's paradigm (/job) configuration, but the difficulty was not there to push it's potential and there are only a handful type of hard enemies in that grassland.SMT is good because it's actually challenging during normal encounters and the demon fusion mechanics encourages you to constantly change and evolve your party. That flexibility also allows for cool bosses which often requiere you to completely change up your party and your approach to them. Like Matador in Nocturne was a good "noob filter" because beating him wasn't about grinding for levels but rather creating a party specifically built to counter him.
But that's not the case with the vast majority of turn based FF (and turn based JRPG's in general).
I guess there's an argument to be had about getting a new turn based FF with completely reworked and improved gameplay that manages to be as deep, strategic and challenging as SMT.
But personally I don't get the people that just want a new game with the combat of, say, OG FF7
Ok. I get it. That is fair.You started the game. Your original post was dismissive and mocking. Well deserved replies.
It would only be as half-baked as its implementation.tell me how splitting development focus and resources across two different combat systems can result in anything other than a half baked mess?
XIII also tried it to a smaller degree with the party's paradigm (/job) configuration, but the difficulty was not there to push it's potential and there are only a handful type of hard enemies in that grassland.
I’m glad SMT exists for the gamers who are into that kind of thing, but personally I don’t want a FF game where every single encounter is some punishing “strategic” affair that can kill you if you don’t have the right party. FF (and most other JRPGs) are built around fighting the same enemies over, and over, and over. It turns into a total slog if they try to make it too complicated and challenging.
Also not really into that gameplay loop of continually swapping and reconfiguring your party. I like it when I can build my favorite party and make a strategy that works with their strengths and weaknesses.
Again I’m glad it’s there for those who like it, but not for me. And it is about as far from Final Fantasy as a JRPG can get.
I recently played through the Final Fantasy VI pixel remaster and finished it (possibly my 50th playthrough of the game)
I started into Final Fantasy XVI and gave up about halfway through because the combat was so boring
FFVII Remake battle system is my only answer for this.
IX is good. You should play it if you haven't.I fell in love with ff7,8 and X. So, turn based, all day every day
I have, many times actually. I ve finished it i think twice. It is an excellent game, just didnt fall in love with it maybe due to technical reasons. I really disliked then combat systems (i even prefer the junction system from 8 and the fact that battle were sooooo slow). Also the story went too political for my taste, which is why i enjoyed but didnt love 12 (also because it feels like an mmo)IX is good. You should play it if you haven't.
Yep whatever vii remake was, that was the best final fantasy has ever been.Hybrid. FF7 Remake combat is very enjoyable.