• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Final Fantasy Versus XIII Direct Feed Trailer Live

Status
Not open for further replies.
~Kinggi~ said:
That was pretty great. Cg was amazing, in-engine graphics were a little underwhelming actually, at least from the perspective of i thought they looked better before i saw it in hi-res.

Battle system seems a bit iffy. Still not sure how they perceive this as a FF game. Very confusing marketing. Dont know if this is basically a 16 hour kingdom hearts game or a full final fantasy with different gameplay.

This is much closer to a typical FF game than FFXIII ever was.

I really hope this game makes use of MLAA. In Little Big Planet 2 it looks damn sexy.

One more thing, I think they should just port over Agito (or whatever they are calling it now) over to PSP2. By the time it launches, the PSP2 will already have released. Might as well release it on the next-gen portable as opposed to the PSP with its broken ass one analog nub get up.

Square, I swore I would never buy another game from you after XIII. This is the final straw, videos look epic.

Agito is actually out this summer. And PSP2 is BC with PSP, so as long as SE puts up Agito on PSN all PSP2 owners can play it.
 
H_Prestige said:
This is much closer to a typical FF game than FFXIII ever was.
...How?

No I'm serious, how? Versus skews further from FF formula than FF13 did. I don't even get why people say this is a "return to form" either. No one who played Final Fantasy back in the day thought that Final Fantasy could've been improved on if it was Kingdom Hearts-like in battle system + hyper realistic setting.
 
Big One said:
...How?

No I'm serious, how? Versus skews further from FF formula than FF13 did. I don't even get why people say this is a "return to form" either. Now one who played Final Fantasy back in the day thought that Final Fantasy could've been improved on if it was Kingdom Hearts-like in battle system + hyper realistic setting.

Big world map, airships/cars, exploration/backtracking, optional quests. That's off the top of my head.

The combat is obviously KH, but the rest of the game seems like a next gen version of the ps1 games and seems to expand on all the good work FFXII did.

There is literally nothing about XIII that reminds of the older games, not even X which is its closest relative. It's like an action game but with command based combat.
 
I think of course not everyone is going to get the same things out of games, and for me what I loved was the sense of wonder in the world, and a feeling of discovery/exploration. That's something that wasn't at all present in X/X-2/XIII for me, I didn't play XI, and I didn't care for XII. At the time I didn't like IX, so it's basically been since VIII that I've felt what made love about the series. And although I've favored certainly battle systems over the years, I absolutely prefer the direction this game is taking. And it's the best looking Final Fantasy so far, both technically and artistically. I'm not saying it's going to dethrone FFVI for me, but I won't be surprised if it does.

I think it is very much 'going back' to what made the series great by the looks of it.
 
The wardrobe in this game has been nothing but horrible so far especially since it tries to go with that based on reality feel. The driver is one of the biggest offenders! Someone on the team need to up there game because what I see in Popeye, Mens non-no, Sense, and shit even Men's Egg looks miles better, Roen was a bad choice. I hope there is a clothing shop so I can deck the squad out in hanes and levis. Come on fashion-age Gaf I need your support!

The CG looks great. The environment stand out great in CG, like soemone said earlier "District 9" image. Noctis on the other hand looks like a real doll when the cam is on him.

OMG the Dragoon girl! She doesn't even fit with her own medieval garbed knights that fought Noctis on the air carrier(as seen on level from the Bouncer), this dragoon better be from space or Atlantis. Oh and please no more surfing...
 
H_Prestige said:
Big world map, airships/cars, exploration/backtracking, optional quests. That's off the top of my head.
In response we're also getting: Hours of cutscenes with cringe-worthy dialogue, generic anime style characters, setting completely detached from Final Fantasy.

And some of the new features are stuff that I don't think anyone would expect from a Final Fantasy game such as hijacking mechs and other shit. It just seems unnecessary fluff that is more complimentary for it's own world than actually adapting Final Fantasy for HD systems.

I realize Final Fantasy has always been about changing things up, but that's usually in terms of gameplay. Versus is more like a new IP than Final Fantasy. I also expect Versus' CG cutscenes will be a lot like this in the final game:

Az6YY.jpg
 
Big One said:
In response we're also getting: Hours of cutscenes with cringe-worthy dialogue, generic anime style characters, setting completely detached from Final Fantasy.

And some of the new features are stuff that I don't think anyone would expect from a Final Fantasy game such as hijacking mechs and other shit. It just seems unnecessary fluff that is more complimentary for it's own world than actually adapting Final Fantasy for HD systems.

I realize Final Fantasy has always been about changing things up, but that's usually in terms of gameplay. Versus is more like a new IP than Final Fantasy.

Mechs were in FFVI...
 
I said GODDAMN! In the beginning of the trailer when the focus switched from Noctis in the rearview mirror to looking through the windshield at the toll booth, I thought that shit was real!


*Hugs PS3*
 
Big One said:
In response we're also getting: Hours of cutscenes with cringe-worthy dialogue, generic anime style characters, setting completely detached from Final Fantasy.

And some of the new features are stuff that I don't think anyone would expect from a Final Fantasy game such as hijacking mechs and other shit. It just seems unnecessary fluff that is more complimentary for it's own world than actually adapting Final Fantasy for HD systems.

I realize Final Fantasy has always been about changing things up, but that's usually in terms of gameplay. Versus is more like a new IP than Final Fantasy. I also expect Versus' CG cutscenes will be a lot like this in the final game:

http://i.imgur.com/Az6YY.jpg[IMG][/QUOTE]
What are you basing the amount of cutscenes on exactly?
 
Big One said:
setting completely detached from Final Fantasy.

FFVIII was had a pretty similar setting to this.

Modern towns with modern vehicles, but surrounded by wastelands and fields full of monsters.
 
Kagari said:
Mechs were in FFVI...
Mechs are in most FF games. :P

But that was more story-relevant in FFVI in practice. In Versus it's a cool feature, but did you ever think playing in the past how cool it would be to make Cloud hijack one of the WEAPONS? Was that really the focus and tone on those non-existent futures that made you wish to see in a "true" FF sequel?
StuBurns said:
What are you basing the amount of cutscenes on exactly?
KH series, the same exact people are working on Versus. Not to mention there's Advent Children, which the CG cutscenes so far are really similar to in style and tone.
Fimbulvetr said:
FFVIII was had a pretty similar setting to this.

Modern towns with modern vehicles, but surrounded by wastelands and fields full of monsters.
I never excused FFVIII of this either.
 
you will never beat the Magitek mech design in FFVI, or its opening. shit could be made into a big budget hollywood movie, i swear.

credits fading in as Tina, Vicks and Wedge all walk through the snow in Magiteks. uematsu orchestral score.
 
Zeal said:
the final boss has been confirmed as a gigantic zipper.

and it shoots zippers.

also drops a mount called The Zipster.

I just find it funny that Lightning's summon in its gestalt form, Odin, is made out of zippers.
 
Big One said:
KH series + Advent Children, the same exact people are working on Versus.
Kingdom Hearts has no CG if I remember correctly. And if you literally just mean in-game cutscenes. The series has essentially always had them. It's just that years ago it involved tiny little characters standing still and big speech bubbles.

Cutscenes have been an integral part of the series for a very long time.
 
Big One said:
But that was more story-relevant in FFVI in practice. In Versus it's a cool feature, but did you ever think playing in the past how cool it would be to make Cloud hyjack one of the WEAPONS? Was that really the focus and tone on those non-existent futures that made you wish to see in a "true" FF sequel?

I don't see how everyday military armaments are comparable to fucking WEAPONs, in terms of anything really.

Big One said:
I never excused FFVIII of this either.

Okay, just making sure you're being consistent. :)

StuBurns said:
Kingdom Hearts has no CG if I remember correctly.

It does. But not as often as even the PS1 ff games.
 
Holy shit guys, WTF are mechs and technology doing in FF? I wish this piece of shit series would go back to it's roots in FF1 and just be about fantasy and magic!

Oh wait...

fpxth.gif
 
I don't know why anyone would hate on the CG. I love watching totally badass fight scenes or other crazy shit, especially at the level square is able to get it. Even if it's cheesy at times it is glorious.
 
Looks freaking amazing to me. Didn't play FFXIII because it didn't appeal to me but this... This I'll be getting day 1. Art direction and the little bit of gameplay in the trailer has me sold already.
 
First possible FF buy since 10, will see. Was hopeful for XIII but that crashed and burned for me long before it hit US shores.
 
StuBurns said:
Kingdom Hearts has no CG if I remember correctly. And if you literally just mean in-game cutscenes. The series has essentially always had them. It's just that years ago it involved tiny little characters standing still and big speech bubbles.

Cutscenes have been an integral part of the series for a very long time.
I don't mean just CG cutscenes (except for that Advent Children comment), I mean cutscenes in general. We've already seen bits of the game and the trailers have established that this is going to be a cutscene heavy game, both CG + in-game. It's going to have voice acting and (probably) bad dialogue too. In the PSX games, there was cutscenes only every once in a while and usually all of the in-game scenes were pretty well integrated with the overworld gameplay. But in the Versus trailer, we see movie-style shots focusing on every non-prerendered cutscene.

Honestly, the FFX-style is just unavoidable for Versus. It's to be expected. That alone, already detaches it from the style in how the story was told in the pre-FFX games, and will set the tone to the more modern FF games rather than the older ones.
 
Big One said:
I don't mean just CG cutscenes (except for that Advent Children comment), I mean cutscenes in general. We've already seen bits of the game and the trailers have established that this is going to be a cutscene heavy game, both CG + in-game. It's going to have voice acting and (probably) bad dialogue too. In the PSX games, there was cutscenes only every once in a while and usually all of the in-game scenes were pretty well integrated with the overworld gameplay. But in the Versus trailer, we see movie-style shots focusing on every non-prerendered cutscene.

Honestly, the FFX-style is just unavoidable for Versus. It's to be expected. That alone, already detaches it from the style in how the story was told in the pre-FFX games, and will set the tone to the more modern FF games rather than the older ones.
Well we shall see, I think you're going to be totally wrong, but who knows really, it's so far away and we've seen so little at this point.
 
badcrumble said:
I really, really hope that Kajiya Productions ends up being brought on to handle localization.

I don't think it would make a good fit. Why waste Alexander O Smith on a Nojima/Nomura script?
 
because if Kajiya Productions actually managed to make sense out of a Nomura story, they'd deserve the Nobel Peace Prize for translating something on the level of alien hieroglyphics.

basically.
 
duckroll said:
I don't think it would make a good fit. Why waste Alexander O Smith on a Nojima/Nomura script?
You make a good point about the quality of the original writing, but the game seems to be heavily stylized enough when it comes to the visuals (costumes, architecture, etc.) that I'd like to see the dialogue stylized to match.

And, I mean, he worked well enough on FFX.
Big One said:
I don't mean just CG cutscenes (except for that Advent Children comment), I mean cutscenes in general. We've already seen bits of the game and the trailers have established that this is going to be a cutscene heavy game, both CG + in-game. It's going to have voice acting and (probably) bad dialogue too. In the PSX games, there was cutscenes only every once in a while and usually all of the in-game scenes were pretty well integrated with the overworld gameplay. But in the Versus trailer, we see movie-style shots focusing on every non-prerendered cutscene.

Honestly, the FFX-style is just unavoidable for Versus. It's to be expected. That alone, already detaches it from the style in how the story was told in the pre-FFX games, and will set the tone to the more modern FF games rather than the older ones.
The cutscenes will be directed by Jun Akiyama. This is A Good Thing.
 
Big One said:
I don't mean just CG cutscenes (except for that Advent Children comment), I mean cutscenes in general. We've already seen bits of the game and the trailers have established that this is going to be a cutscene heavy game, both CG + in-game. It's going to have voice acting and (probably) bad dialogue too. In the PSX games, there was cutscenes only every once in a while and usually all of the in-game scenes were pretty well integrated with the overworld gameplay. But in the Versus trailer, we see movie-style shots focusing on every non-prerendered cutscene.

Honestly, the FFX-style is just unavoidable for Versus. It's to be expected. That alone, already detaches it from the style in how the story was told in the pre-FFX games, and will set the tone to the more modern FF games rather than the older ones.

I'm not really sure what this specific FFX-style is. FFIV through FFIX have just as many cutscenes and FMVs as FFX. The difference was they were not directed in a very cinematic way until FFIX, and none of them had voice acting. The SNES FF games also had much faster scenes because it was just pure text and they didn't have a ton of animations due to budgets at the time, although FFVI and CT are already notably much more heavier on long cutscenes compared to previous Squaresoft games.

FFIV DS is a good example of what happens when they take an old FF, and give it more modern production values. There are full cinematic cutscenes replacing the top down talking heads scenes, complete with voice acting. There are FMVs for the major scenes. There's even a vocal song. It's clearly much more cinematic than the PS1 FFs, so does this mean FFIV DS is "FFX-style" now?

Angelus Errare said:

Yes, I'm sure those CG scenes took place during the game. :P
 
duckroll said:
Yes, I'm sure those CG scenes took place during the game. :P
I'm sure the KH intro and ending was CG <,<?
 
hamchan said:
The only thing I'm worried about is if game will have similar environments to KH; empty ghost town environments&#12290;
Yes KH has pretty terrible level design and right now that is my fear for this game as well.
 
duckroll said:
I'm not really sure what this specific FFX-style is. FFIV through FFIX have just as many cutscenes and FMVs as FFX. The difference was they were not directed in a very cinematic way until FFIX, and none of them had voice acting. The SNES FF games also had much faster scenes because it was just pure text and they didn't have a ton of animations due to budgets at the time, although FFVI and CT are already notably much more heavier on long cutscenes compared to previous Squaresoft games.

FFIV DS is a good example of what happens when they take an old FF, and give it more modern production values. There are full cinematic cutscenes replacing the top down talking heads scenes, complete with voice acting. There are FMVs for the major scenes. There's even a vocal song. It's clearly much more cinematic than the PS1 FFs, so does this mean FFIV DS is "FFX-style" now?
Okay let me show you the difference, without resorting to comparing CG cutscenes.

Old style cutscene:
http://www.youtube.com/watch?v=m9kYCV7X4wA#t=2m28s

New style cutscene:
http://www.youtube.com/watch?v=rMdMwN0SiF4
 
hamchan said:
The only thing I'm worried about is if game will have similar environments to KH; empty ghost town environments&#12290;

Since the game seems to have an overworld, I'm actually curious about this myself. I wasn't the biggest fan of XIII's pretty, but utterly vacant environments. If the cities could feel like say... RGG/Yakuza, that would be awesome.
 
duckroll said:
Okay, so based on this, you admit that FFIV DS is a FFX-style game? :P

http://www.youtube.com/watch?v=d4vpRMBHmfU
Yeah pretty much, but I haven't played much of it so I wasn't sure how to respond to it, but after seeing that I think it's safe to say that it's in the new style rather than the older one.

Of course, as I mentioned, this is standard for JRPGs pretty much ever since FFX. People are probably not going to look at the storytelling of Versus and say, "This reminds me of when Final Fantasy was GOOD."
 
Big One said:
Okay let me show you the difference, without resorting to comparing CG cutscenes.

Old style cutscene:
http://www.youtube.com/watch?v=m9kYCV7X4wA#t=2m28s

New style cutscene:
http://www.youtube.com/watch?v=rMdMwN0SiF4
What's the difference here other then that in X, they have the technology to actually direct the scene in a movie like way? I'm sure if IX came out on the PS2 that scene would just be a movie like directed scene.

duckroll said:
Maybe that's why they were hiring more recently! :lol
They are going to need it. Towns were already hard for the KH team. Can't imagine how hard HD towns will be.
 
Status
Not open for further replies.
Top Bottom