Now if only we could time travel to Feb 29th...
No, I'm done watching anything from this game, I'm already sold and just waiting for the game to get released.
Yes please. FF8 rocked, haters be damned, I loved it and the cast.You can Fight Me
But I WANT
After they finish this.
Just do it!
I wanted to point this out too. It seems like most people find the game's visual amazing, but I find it quite weird as far as I'm concerned.
The characters do look fantastic, to the point where they almost look like CGI in some scenes. The environments however, and especially everything that's "natural", look very strange.
Everything is a bit too shiny, and the lighting is either bad or weird. It really stand out the most on natural environments, which is probably why this looks more weird than VII Remake to me.
I think it's a mix of both the materials being set up in a strange way, and the lighting giving me a very obvious "Unreal Engine" vibe, which all combines give it a bit of that UE Generic vibe, it lacks identity and everything looks a bit too... Fake? It's a very personnal feeling and I'm not sure how to explain it better.
That screenshot you posted isn't the most flatering, I hope this will be improved, but even the more close up scenes have a weird aspect.
For example, if we compare (compression aside, sorry for the bad quality youtube capture) :
To FF XV :
I think that FF XV looks a lot better, at least it does a lot in my eyes. The geometry might be better in VII, but the lighting, the environment, everything looks and feel more natural in XV, while VII looks a bit more like... plastic?
Would FF16-style color grading fix it/give it more pop?
I never thought XVI was that much of a looker, I still prefer XV, but that's probably more of an art style preference. XVI does look better than VII though, it doesn't have this... well generic typical UE vibe. The materials look better too. Especially the foliage.16 still looks way better than 15 and 7Re ( at least by that screens )
It seems to be a draw distance issue, the shadows for these environments most likely do exist, but they only appear from very close.My big issue with the games visuals is the extreme lack of shadows
The assets are also low quality, but theat extremely minor compared to the huge lighting issues.
I wanted to point this out too. It seems like most people find the game's visual amazing, but I find it quite weird as far as I'm concerned.
The characters do look fantastic, to the point where they almost look like CGI in some scenes. The environments however, and especially everything that's "natural", look very strange.
Everything is a bit too shiny, and the lighting is either bad or weird. It really stand out the most on natural environments, which is probably why this looks more weird than VII Remake to me.
I think it's a mix of both the materials being set up in a strange way, and the lighting giving me a very obvious "Unreal Engine" vibe, which all combines give it a bit of that UE Generic vibe, it lacks identity and everything looks a bit too... Fake? It's a very personnal feeling and I'm not sure how to explain it better.
That screenshot you posted isn't the most flatering, I hope this will be improved, but even the more close up scenes have a weird aspect.
For example, if we compare (compression aside, sorry for the bad quality youtube capture) :
To FF XV :
I think that FF XV looks a lot better, at least it does a lot in my eyes. The geometry might be better in VII, but the lighting, the environment, everything looks and feel more natural in XV, while VII looks a bit more like... plastic?
16 still looks way better than 15 and 7Re ( at least by that screens )
Even the traversal animations are hilariously jank and robotic in Rebirth. The time scheduling conflicted between CyberConnect choosing UE4 when VIIRemake started development in 2014 while XV / Luminous was still in development, but SE really should think about streamlining their pipelines like Capcom and just iterate on Luminous. They're basically just building similar games now but with different takes on battle systems, and XV from half a decade ago technically and visually still comes out on top.
15 with real-time dynamic lighting and weather looks a lot better and has considerably better animations. It's just a matter of waiting for the right time of day, while 16 and Rebirth are static pre-bakes.
FF10 should the ignored black sheep, in a sane world. It encapsulated everything that made the series drop off a cliff and never return.Sorry, you’re going to get FF 9 and FF 10 remade instead
According to multiple rumors it’s one of the above two, or both, and 8 is being skipped, once again being left as one of the black sheep FF games.
and yet is considered the last really good FF game, one day FF "fans" ll understand that FF was never about "open word" it is about the journey, characters and the plot.FF10 should the ignored black sheep, in a sane world. It encapsulated everything that made the series drop off a cliff and never return.
FF10 should the ignored black sheep, in a sane world. It encapsulated everything that made the series drop off a cliff and never return.
I know it's fun to blame what happened after 10 solely on 10, but it helps to do look into the reasons why FF headed in the direction it did after 10 and to know that there are more factors to FF having a slump after 10.FF10 should the ignored black sheep, in a sane world. It encapsulated everything that made the series drop off a cliff and never return.
Even the traversal animations are hilariously jank and robotic in Rebirth. The time scheduling conflicted between CyberConnect choosing UE4 when VIIRemake started development in 2014 while XV / Luminous was still in development, but SE really should think about streamlining their pipelines like Capcom and just iterate on Luminous. They're basically just building similar games now but with different takes on battle systems, and XV from half a decade ago technically and visually still comes out on top.
15 with real-time dynamic lighting and weather looks a lot better and has considerably better animations. It's just a matter of waiting for the right time of day, while 16 and Rebirth are static pre-bakes.
The world isn’t ready.You can Fight Me
But I WANT
After they finish this.
Just do it!
I wanted to point this out too. It seems like most people find the game's visual amazing, but I find it quite weird as far as I'm concerned.
The characters do look fantastic, to the point where they almost look like CGI in some scenes. The environments however, and especially everything that's "natural", look very strange.
Everything is a bit too shiny, and the lighting is either bad or weird. It really stand out the most on natural environments, which is probably why this looks more weird than VII Remake to me.
I think it's a mix of both the materials being set up in a strange way, and the lighting giving me a very obvious "Unreal Engine" vibe, which all combines give it a bit of that UE Generic vibe, it lacks identity and everything looks a bit too... Fake? It's a very personnal feeling and I'm not sure how to explain it better.
That screenshot you posted isn't the most flatering, I hope this will be improved, but even the more close up scenes have a weird aspect.
For example, if we compare (compression aside, sorry for the bad quality youtube capture) :
To FF XV :
I think that FF XV looks a lot better, at least it does a lot in my eyes. The geometry might be better in VII, but the lighting, the environment, everything looks and feel more natural in XV, while VII looks a bit more like... plastic?
English language gameplay
So I recently replayed this and I gotta agree, it was way WAY better than my 11 year old self remembered lol. I Actually loved it and thought the ending was mind blowingYes please. FF8 rocked, haters be damned, I loved it and the cast.
I never thought XVI was that much of a looker, I still prefer XV, but that's probably more of an art style preference. XVI does look better than VII though, it doesn't have this... well generic typical UE vibe. The materials look better too. Especially the foliage.
It seems to be a draw distance issue, the shadows for these environments most likely do exist, but they only appear from very close.
If you take a look here for example when they arrive at Kalm, you can see part of the shadow loading only a few meters in front of the player:
If they needed to do this to get decent performance, then it would have been go to have baked shadows replacing the real time ones from when you get at a certain distance.
Strong disagree—I played since the NES as well, and X is why I dropped out and lost all interest. I’ve never played more than a couple hours of any of the sequels since (except FFVII remake).I know it's fun to blame what happened after 10 solely on 10, but it helps to do look into the reasons why FF headed in the direction it did after 10 and to know that there are more factors to FF having a slump after 10.
Edit: and since Davesky and Lokaum D+ are bringing it up, I agree with their points. FFX is one of my favorite FF games of all time. Artistically it is way up there for me too(and might be number one), as many FF games felt like a version of Earth, but Spira literally felt like a completely different planet with it's own set of gravitation rules, rules of nature, wildlife, biomes, and inhabitants.
I will stand by my earlier opinions on this forum that there is nothing quite like FFX and it will take ages for any FF team to ever match what that game did artistically, regardless of linearity.
Right, the video got set to private apparently, I just edited the link in the post.For some reason i can't see the video you posted, but I'm certain there are many object that just aren't casting shadows no matter how close they get.
I can agree the XVI and XV may be doing thing better graphically, but I also find their world just extremely boring to look at, the world of rebirth is just infinitely superior to me.
plus the footage we are seeing is from about 7 months before release so hopefully they atleast spruce up the lighting a lot.
It’s like looking through a polarised lense, looks like they’re flying
And that's fine. You've had your fun with the franchise while you did and at this point it is entirely your fault if you continue to spend money on hope. The same way you have gripes about X, is the same way X fans would probably have similar gripes about XV(and it's disjointed storytelling and barren open world compared to X).Strong disagree—I played since the NES as well, and X is why I dropped out and lost all interest. I’ve never played more than a couple hours of any of the sequels since (except FFVII remake).
I hated the characters too—tied with FFIX for most unlikable main protagonist. Gameplay and characters betrayed the franchise. Probably VI was the peak, almost bested by VII.
As a franchise that has constantly been shifting since FF3(from big sweeping changes, to style changes like mecha and steampunk, to combat changes like ATB, job systems, real time), I am completely okay with this. As I've stated above you can definitely find X fans who do not like XV, and that doesn't make them any more right or wrong than you or me or new generation XV fans . However, if someone such as yourself wants a beloved RPG game series from Japan that has kept things completely traditional all the way through(so far), I would recommend to them to try something like Dragon Quest or turn based SMT.In any case, X and after is another franchise entirely.
TGS build they said is a couple of months old and still just under half a year until release, so they have time to polish up.
That said, despite XV having top notch production values on the animation side of things, my god everything else felt subpar. The locales, the cutscenes, the variety and even the combat was a mess. So I'd rather VIIR emphasise these things over better jumping animations any day of the week.
So they are assuming the brown part isn't explorable? I see no reason too, Mountain chocobo let you climb mountains.Fans trying to get an idea of explorable areas on the first continent on the Rebirth map.
So they are assuming the brown part isn't explorable? I see no reason too, Mountain chocobo let you climb mountains.
I've just started watching it myself. Just thought it would give us a better idea given he's played the game.Any specifics you wanted me to glean from this?
He thought that what the giant map they showed was only the bottom left corner, of the continent on the right, of the original map. That would have made the game extremely gigantic. However after multiple hours and another day of examining evidence(this video was pretty funny as it went along and he went down a rabbit hole of measurements), it seems like the area they showed is not only a large sizable chunk of the continent, it might be up to 60-70 percent of it, which in his view would be better because he said one of FF XV's problems was that you ended up walking and driving a lot due to the map being too big. It helped for that game's moments of realism but sucked from a gameplay standpoint.Any specifics you wanted me to glean from this?
XV is so fkn incredible. Just man. That game really drives my imagination. I think it's a good game.Right, the video got set to private apparently, I just edited the link in the post.
About XV's world, I guess it's a matter of taste, I personally love that world, although I'll forever be sad about all the wasted potential and especially how we were robbed of Insomnia, the most attractive place in XV.
(screenshot taken on PC with a mod for Insomnia)
Even the traversal animations are hilariously jank and robotic in Rebirth. The time scheduling conflicted between CyberConnect choosing UE4 when VIIRemake started development in 2014 while XV / Luminous was still in development, but SE really should think about streamlining their pipelines like Capcom and just iterate on Luminous. They're basically just building similar games now but with different takes on battle systems, and XV from half a decade ago technically and visually still comes out on top.
15 with real-time dynamic lighting and weather looks a lot better and has considerably better animations. It's just a matter of waiting for the right time of day, while 16 and Rebirth are static pre-bakes.