SkylineRKR
Member
Got hit by a 30mb patch.
Didn't see it anywhere yet, old if lock
Didn't see it anywhere yet, old if lock
Nice! Were these the only problems with it? I had the games on PS3, but never finished them and never picked them up on 4 because of the issues.
What issues were those? I'd like to know.
So far I am aware, yes.
The port is blistering otherwise. No load times, crisp visuals, both soundtracks... Its amazing. Especially now.
What was the problem with the RNG ? Like, how couldn't it be "random" ?
Would I be missing out on much if I grab this on PS3 instead of PS4?
I don't have a PS4 yet and kind of want to play them sooner rather than later
This ruined the port for me on Vita. A cardinal sin on a handheld game.And you still can't skip cutscenes?
Would I be missing out on much if I grab this on PS3 instead of PS4?
I don't have a PS4 yet and kind of want to play them sooner rather than later
One day they will fix Tidus' face.
One day...
Vita version doesn't have these problems does it?
Sorry - may not be the right place to ask, buuuuut....
I've never played FF X or X-2. If I want a fun JRPG, should I pick this up?
the load times are a bit long on ps3 and thats it.
ps4 version is the best, vita has portability but only download for X-2
if you played the 50hz version like me back in the day every version is better than ps2.
The RNG thing was a bug affecting encounters and made monster capturing annoying among other things.
Sorry - may not be the right place to ask, buuuuut....
I've never played FF X or X-2. If I want a fun JRPG, should I pick this up?
Thanks for the explanation Geo ! Though i was asking more about the effects of RNG in FFX, i never quite understood what RNG is really about, so thanks for it.What was the issue with RNG specifically? Was it drop related, or used in calculating damage, or both?
If your algorithm uses something as a seed, and the seed never changes, then everyone gets the same exact 'random' numbers would be my guess. A lot of algorithms use stuff that changes all the time, like a clock or a memory address that is constantly changing in value. https://en.wikipedia.org/wiki/Random_seed
My guess is FFX used some value that NEVER EVER CHANGED as its seed. What this affected is what i'd like to know.
Oh, now i get it, thanks. Don't seem to be a major problem though, so i guess I'll stick to my PS3 copy if i ever want to play it lol.Not really. Puroboros were really hard to capture with the RNG bug, but every other stupidly hard to find creature(Tonberry, Master Tonberry, Valaha, Ghost, Wraith, etc) actually ended up with a really good RNG, so the total time of capture was way less than it ever was before. I platinumed the game on PS4 and it took me far less time to do full captures than in any other run I've ever had because of the RNG bug.
People expecting it to be easier now are in for a shock, unless Puroboros was the only thing they had left.
Mostly the RNG bug made it so you couldn't save scum equipment easily. If you reset and reloaded you'd get the exact same drop. The reality of it was that most people who just played the game would never notice a problem, yet a lot of people were scared off by the description of the bug more than what the bug actually meant (and there was a lot of misinformation to boot).
Question. Is it cross save with PS3?
I was playing FFX on PS3, and I had like 20 hours of gameplay. Which... I'd rather not do again (Tutorial, tutorial, stuff).