miladesn said:and read Episode i story:
http://dilly-shilly.blogspot.com/2010/12/final-fantasy-xiii-episode-i.html
or better not waste your time on it and read a summary of it because it's a pretty badly written story :\
summary here:
http://www.neogaf.com/forum/showpost.php?p=24967035&postcount=176
hirokazu said:Why you all hate FFXIII for?![]()
Position doesn't matter unless you're doing some sort of no crystarium run where everyone might get one shot, and even then there are ways around it. If you're playing the game normally, there are always ways to avoid taking a lot of area damage or just plain tanking it.Amir0x said:Battle position matters but no viable way to control position. A.I. is garbage, particularly in buffing/debuffing, etc)
mjemirzian said:Position doesn't matter unless you're doing some sort of no crystarium run where everyone might get one shot, and even then there are ways around it. If you're playing the game normally, there are always ways to avoid taking a lot of area damage or just plain tanking it.
mjemirzian said:The AI is adequate, it does its job well given the difficulty of the game. Yes the medic and buff/debuff roles could use some tweaking, but it's far from being "garbage", which I would take to be completely misbehaving and incompetent.
I wouldn't expect that, personally.BlazingDarkness said:Would be awesome if true, flesh out the world - make it full explorable and that and you've got a game that should have been
Not having control over my position didn't bother me in Grandia 1 or 2.Amir0x said:Position absolutely matters. In fact, there are even times given your position you will miss. If you hit from behind you do more damage. And also enemies can miss you. To say position does not matter, when clearly the computer is moving around and these benefits/downfalls exists without your control, is just misinformation.
You sound like a control freak.I can't tell you the amount of times I furiously screamed at the game for incorrectly using some spell, buff or debuff I clearly did not want to use. It was incompetent to me, a fix that could have been amended with a simple gambit role.
^no, type0 has it's own site.ULTROS! said:I'm guessing it's going to be Final Fantasy XIII-2: Type Zero.
ksamedi said:I didn't mind the story of FF 13 at all. In fact, its probably its strongest point. I found over reliance on story to be annoying. So I have high hopes for FF 13 - 2 if it follows its world view but with more adventure game elements.
miladesn said:so I think we know all of next week's new announcements now:
FFXIII-2
FF Type-0
Dissidia Duodecim Prologus
and probably a name for KH3D
I don't think there will be more than this.
brandonh83 said:It'll probably have something to do with the. I can see that being a potential angle. If it's indeed happening I'm sure it will be Cocoon centric, at least that's my hope unless they let us fight that huge son of a bitch roaming around Pulse.decrystallization of Fang and Vanille
Rahxephon91 said:I would really like for them go to back to 10's battle system, only this time in use it a harder game.
mjemirzian said:can't handle much more than grinding and mashing, as evidenced by the endless (usually baseless) complaints about the games combat system.
badcrumble said:NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
_dementia said:They need to work in another "Moms are tough" line.
FFXIII has just been raking in the awards. This one got a GAF WLOTY._dementia said:They need to work in another "Moms are tough" line.
That line is a classic, up there with "spoony bard." I picked up the game day one, started it, heard the line, turned to the internet to express my disbelief just to find that everyone and their mothers have already beat me to the punch. It literally united people. Such a powerful line._dementia said:They need to work in another "Moms are tough" line.
Jinfash said:That line is a classic, up there with "spoony bard." I picked up the game day one, started it, heard the line, turned to the internet to express my disbelief just to find that everyone and their mothers have already beat me to the punch. It literally united people. Such a powerful line.
So basically, you want it to be the complete opposite of FFXIII.Cornbread78 said:I made a thread about this very topic a couple months ago. If they do it right, they could actually fix all the wrongs from FFXIII. Seriously. expand the world of Gran Pulse, give us a feel for it's history, it's people, it's lore. build the story up from beforea more open game on gran pulse with full HD town and cities, airships, and an early advanced society rich in life and culture would work for me. There is still a lot more story to to told here. I think people need to look past their hate for FFXIII and realize the potential an XIII-2 could have. (everything XIII was lacking and more.)Fang and Vanille were originally crystalized
Amir0x said:Position absolutely matters. In fact, there are even times given your position you will miss. If you hit from behind you do more damage. And also enemies can miss you. To say position does not matter, when clearly the computer is moving around and these benefits/downfalls exists without your control, is just misinformation.
I can't tell you the amount of times I furiously screamed at the game for incorrectly using some spell, buff or debuff I clearly did not want to use. It was incompetent to me, a fix that could have been amended with a simple gambit role.
While you are correct, what you're saying has nothing to do with my post.Fimbulvetr said:Nobody had to grind in XIII. Auto-battle did just about everything until chpt13.
Haunted said:So basically, you want it to be the complete opposite of FFXIII.
Sounds good to me!
hirokazu said:Why you all hate FFXIII for?![]()
Secret_Riddle said:YES! Final Fantasy XIII was an incredible experience. If they're making a sequel, a lot of the resources will go to addressing complaints..which means we'll get a much better game overall. As much as I loved XIII..no RPG should be that linear.
Eh, I dunno, there are several enemies with significant AoE attacks that hit only a portion of the battlefield, and being able to use Sentinel and Commando/Ravager roles to shepherd your party so that it only hits the Sentinel and the other two are out of its range can be unbelievably helpful.mjemirzian said:The practical effects of being unable to manually control position are negligible and do not matter over the course of a normal game.
It probably will since SE has really acknowledged the faults people had with the game.CrankyJay said::lol no it won't. SE has always done whatever the fuck they wanted.
That can be performed through good paradigm usage. Rav/Rav/Sen will separate the characters from each other. There exists the ability to maneuver your characters as you want, it's just not as easy as having direct control. You gotta play by Square's rules.badcrumble said:Eh, I dunno, there are several enemies with significant AoE attacks that hit only a portion of the battlefield, and being able to use Sentinel and Commando/Ravager roles to shepherd your party so that it only hits the Sentinel and the other two are out of its range can be unbelievably helpful.
Rahxephon91 said:It probably will since SE has really acknowledged the faults people had with the game.