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Final Fantasy XIII-2 might be real

oh god

oh god please no


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I didn't mind the story of FF 13 at all. In fact, its probably its strongest point. I found over reliance on story to be annoying. So I have high hopes for FF 13 - 2 if it follows its world view but with more adventure game elements.
 
I find it ironic that SE designed FFXIII linear, arcade like w/ a scoring system, anti-grinding features, and a relatively high difficulty to please western tastes. This backfired because the majority of western players who buy RPGs want open area, no scoring or judgment of their play, and can't handle much more than grinding and mashing, as evidenced by the endless (usually baseless) complaints about the games combat system.
 
hirokazu said:
Why you all hate FFXIII for? :(

Varying reasons. For me, the battle was a self-guided mess of missed opportunities (FFXII plays itself? LOL compared to FFXIII. Battle position matters but no viable way to control position. A.I. is garbage, particularly in buffing/debuffing, etc), bad ideas or just simply sloppy execution. It's the worst realized world of any FF game, giving you absolutely no reason to care a bit about the proceedings. The story is just a fat joke. It's the most linear game in the franchises history by a country mile, offensively so. Also, the customization system is retarded and the weapon upgrade system is just terrible.

There's a lot of individual reasons to dislike it. I like the music a lot, though.

But no matter what reasons one dislikes FFXIII, it's hardly likely to carry over to FFXIII-2 (except for the terrible story). Each FF game is so dramatically different from the other.
 
Well, they want each team to release a game every two years, and this would probably be the easiest way to do it.

That said, I don't think it's a good idea for their brand health, but it's not my brand so best of luck to them on that front.
 
Amir0x said:
Battle position matters but no viable way to control position. A.I. is garbage, particularly in buffing/debuffing, etc)
Position doesn't matter unless you're doing some sort of no crystarium run where everyone might get one shot, and even then there are ways around it. If you're playing the game normally, there are always ways to avoid taking a lot of area damage or just plain tanking it.

The AI is adequate, it does its job well given the difficulty of the game. Yes the medic and buff/debuff roles could use some tweaking, but it's far from being "garbage", which I would take to be completely misbehaving and incompetent.

However I do agree that the game plays itself a little too well if you have auto-battle on.
 
Will S-E make this game actually fun? Less linear? Balance characters? If so, I'm an FF slappy and I may pick it up.
 
mjemirzian said:
Position doesn't matter unless you're doing some sort of no crystarium run where everyone might get one shot, and even then there are ways around it. If you're playing the game normally, there are always ways to avoid taking a lot of area damage or just plain tanking it.

Position absolutely matters. In fact, there are even times given your position you will miss. If you hit from behind you do more damage. And also enemies can miss you. To say position does not matter, when clearly the computer is moving around and these benefits/downfalls exists without your control, is just misinformation.

mjemirzian said:
The AI is adequate, it does its job well given the difficulty of the game. Yes the medic and buff/debuff roles could use some tweaking, but it's far from being "garbage", which I would take to be completely misbehaving and incompetent.

I can't tell you the amount of times I furiously screamed at the game for incorrectly using some spell, buff or debuff I clearly did not want to use. It was incompetent to me, a fix that could have been amended with a simple gambit role.
 
BlazingDarkness said:
Would be awesome if true, flesh out the world - make it full explorable and that and you've got a game that should have been
I wouldn't expect that, personally.

Here's what I predict:

1. More "Cocoon-style" linear levels of doom... mostly recycled from XIII assets left on the cutting room floor.

2. A return to the same Pulse area, remixed a bit. They'll throw us a bone and add a "town" made up of.... (XIII ending spoiler)
refugees from Cocoon
.

3. The only non-linearity will be that you can choose from the same shitty "airship" list of destinations as seen in X, X-2 and XII. You can tackle missions and hunts.

That's exactly what I expect... an FFX-2 style re-purposing of XIII assets. This soon after the first one, I don't expect it to significantly answer to the criticisms of XIII... Square Enix probably had the plan to cheaply cobble the remaining bits and pieces of XIII into a new game before the original game was released and backlashed. I'm sure they'll add in token aspects of non-linearity, but I bet you it will have a feeling of being like very simple tubes stitched together and connected via airship menu fast-travel.

I'd love to be wrong. :lol
 
so I think we know all of next week's new announcements now:
FFXIII-2
FF Type-0
Dissidia Duodecim Prologus
and probably a name for KH3D

I don't think there will be more than this.
 
I'm guessing it's going to be Final Fantasy XIII-2: Type Zero.
 
FFXIII-2?
I'd hit that. I'd like to see a different approach withing the same universe. Keep the combat system, give me new roles, dungeons, towns, quests and a couple of new characters.

Amir0x said:
Position absolutely matters. In fact, there are even times given your position you will miss. If you hit from behind you do more damage. And also enemies can miss you. To say position does not matter, when clearly the computer is moving around and these benefits/downfalls exists without your control, is just misinformation.
Not having control over my position didn't bother me in Grandia 1 or 2.
It didn't bother me in FFX-2.
It didn't bother me in FFXIII.

I can't tell you the amount of times I furiously screamed at the game for incorrectly using some spell, buff or debuff I clearly did not want to use. It was incompetent to me, a fix that could have been amended with a simple gambit role.
You sound like a control freak. :P
 
No interest from me. I kinda thought XIII was alright. I mean it looked lovely and had some nice music. But it was so boring to play, I just mashed X (I know I could have done everything manually but why bother?) and walked down corridors.
It was very nice to watch though.
 
ksamedi said:
I didn't mind the story of FF 13 at all. In fact, its probably its strongest point. I found over reliance on story to be annoying. So I have high hopes for FF 13 - 2 if it follows its world view but with more adventure game elements.

Agreed, the world S-E created for FNC games is really a good one. I liked the ideas of deities/heaven beings and their conflict, huge war, etc. Some good stuff there. The problem was that S-E insisted to putting traditional Japanese anime fluff into the game. This was not so bad in previous games, but in FFXIII it really confused me sometimes.

Most likely the plot will follow Episode i, although personally I would've liked them to re-tell the Great War.
 
Square Enix Europe sent down a response first thing at 9 this morning, by the way. Predictable, though.. "Square Enix do not comment on rumour or speculation." Boo.
 
No, Square Enix.

You served me a shit sandwich with Final Fantasy XIII and now you want me to go back for seconds?

The writing was terrible, there was not one likeable protagonist, there was barely a clearly defined villain, the gameplay was too macro to the point that it felt automatic at times.

Come back to me when Nier 2 is made. For all of the shit that game took from reviewers for its problems, at least it took some risks and did some really interesting things from a design and storytelling perspective, instead of following the same tired blueprint Japan has been crapping out for the past 20+ years, and then making it worse by removing exploration and making the characters even more intolerable.
 
miladesn said:
so I think we know all of next week's new announcements now:
FFXIII-2
FF Type-0
Dissidia Duodecim Prologus
and probably a name for KH3D

I don't think there will be more than this.

VersusXIII -> FFXIII-2
AgitoXIII -> FF Type-0
KH3D -> KH Duodecim Prologus

!!!!!!!
 
brandonh83 said:
It'll probably have something to do with the
decrystallization of Fang and Vanille
. I can see that being a potential angle. If it's indeed happening I'm sure it will be Cocoon centric, at least that's my hope unless they let us fight that huge son of a bitch roaming around Pulse.

There weren't happy with that big cop-out happy ending? They wanna make it an even bigger cop-out?

Rahxephon91 said:
I would really like for them go to back to 10's battle system, only this time in use it a harder game.

Buy the new Tactics Ogre.

mjemirzian said:
can't handle much more than grinding and mashing, as evidenced by the endless (usually baseless) complaints about the games combat system.

Nobody had to grind in XIII. Auto-battle did just about everything until chpt13.




Oh and speaking of the enemy interruptions duckroll mentioned, I'm kinda mad that in XIII that was all left up to chance.
 
Final Fantasy XIII threads are always so eventful.

But I thoroughly enjoyed FFXIII for what it was, and I'd really look forward to a sequel.
 
Awesome news. I liked XIII with all its flaws, and if XIII-2 turns out to be true then its definitely gonna be better, since, the only way for them is up, if they consider XIII their template and improve on it.

What I don't understand is the people viewing this as bad thing. I guess hating on XIII became one of GAF's knee jerk reactions.
 
I would say that the story and characters (outside of Hope, Snow and Vanille) were actually the things I liked about XIII, even if the story didn't really make a lot of sense by the end. If XIII-2 fixes some of the issues I have with the battle system and actually lets me explore the world I might be interested.
 
There is no way this is a good idea. A good idea is something that adds to society and makes it better. This.... this.... is an abomination.
 
I think it could be fun. I bet it will be centered on grand pulse maybe? That area is huge enough for a 30hour game, maybe. :P Just do away with the forced dedicated party, and maybe some new battle system or something new for the game, and I'd be set.
 
YES! Final Fantasy XIII was an incredible experience. If they're making a sequel, a lot of the resources will go to addressing complaints..which means we'll get a much better game overall. As much as I loved XIII..no RPG should be that linear.
 
If true (I still have huge doubts), I will be severely disappointed. Personally I think Square needs to take FFXIII and run as far away from it as they possibly can in order to save the FF name in the west. I'm also disappointed because I thought the linearity was fine and the battle system was the best part of FFXIII and what soured me on the experience was the incomprehensibly awful writing, characters and world. In a theoretical FFXIII-2, the aspects I liked (combat, gameplay, etc.) would be changed while the aspects I hated (characters, world) would stay the same.
 
_dementia said:
They need to work in another "Moms are tough" line.
That line is a classic, up there with "spoony bard." I picked up the game day one, started it, heard the line, turned to the internet to express my disbelief just to find that everyone and their mothers have already beat me to the punch. It literally united people. Such a powerful line.
 
Jinfash said:
That line is a classic, up there with "spoony bard." I picked up the game day one, started it, heard the line, turned to the internet to express my disbelief just to find that everyone and their mothers have already beat me to the punch. It literally united people. Such a powerful line.
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Sarcastic posts become infinitely better when read in Rowan Atkinson's Blackadder voice.
 
I made a thread about this very topic a couple months ago. If they do it right, they could actually fix all the wrongs from FFXIII. Seriously. expand the world of Gran Pulse, give us a feel for it's history, it's people, it's lore. build the story up from before
Fang and Vanille were originally crystalized
a more open game on gran pulse with full HD town and cities, airships, and an early advanced society rich in life and culture would work for me. There is still a lot more story to to told here. I think people need to look past their hate for FFXIII and realize the potential an XIII-2 could have. (everything XIII was lacking and more.)
 
I'm just curious to see how they can do this while being able to reuse environmental assets - which was such a big part of why FFX-2 was easy to get off the ground. I really don't think that'll be as possible in this case for fairly obvious reasons. And characters, of course, need a redesign for no particular reason. Really the only thing I can see getting substantial reuse is NPC and enemy models (not that that's not extremely helpful to the developers).
 
Cornbread78 said:
I made a thread about this very topic a couple months ago. If they do it right, they could actually fix all the wrongs from FFXIII. Seriously. expand the world of Gran Pulse, give us a feel for it's history, it's people, it's lore. build the story up from before
Fang and Vanille were originally crystalized
a more open game on gran pulse with full HD town and cities, airships, and an early advanced society rich in life and culture would work for me. There is still a lot more story to to told here. I think people need to look past their hate for FFXIII and realize the potential an XIII-2 could have. (everything XIII was lacking and more.)
So basically, you want it to be the complete opposite of FFXIII.

Sounds good to me!
 
Amir0x said:
Position absolutely matters. In fact, there are even times given your position you will miss. If you hit from behind you do more damage. And also enemies can miss you. To say position does not matter, when clearly the computer is moving around and these benefits/downfalls exists without your control, is just misinformation.

I can't tell you the amount of times I furiously screamed at the game for incorrectly using some spell, buff or debuff I clearly did not want to use. It was incompetent to me, a fix that could have been amended with a simple gambit role.

The practical effects of being unable to manually control position are negligible and do not matter over the course of a normal game. By the way, the computer does not 'free move' to separate or dodge your attacks, either. It moves in a straight line towards its target just like everyone else.

Same with the minor AI issues - yes it can be annoying once in a while, but it's not going to game over you unless you're playing really poorly elsewhere. Why would you rage at the game for minor slip ups if it's so easy that you'll win anyway with a half decent paradigm deck and proper paradigm canceling, usually with 5 stars? There are far greater issues with the combat system that can be criticized, anyway, and even those don't bring the game down too much to me. Feel free to re-read my review.

Fimbulvetr said:
Nobody had to grind in XIII. Auto-battle did just about everything until chpt13.
While you are correct, what you're saying has nothing to do with my post.
 
Haunted said:
So basically, you want it to be the complete opposite of FFXIII.

Sounds good to me!


Exactly, they can really right all the wrongs they did with XIII. Gran Pulse is large enough a world to put the story back in and there were so many unanswered questions and things that just didn't make sense, that XIII-2 would clean it up and actually offer the story presentation that we all wanted out of a FF game. S-E, if your reading, please only do it this way, do not just create a weak a$$ "Expansion" with the already weak formula, build town, expand the backstory and make the world lively. I'll buy on day 1.
 
Ill get this, its ff...but really, they need to improve the narrative...FFXIII had pathetic narrative and characterisation, but the world really had potential, and some of the environments (eden) were trully incredible...pity they made pathetic use of eden really. I am much more excited for Versus
 
hirokazu said:
Why you all hate FFXIII for? :(

More like, disappointed with. Add to it the fact that people have been waiting on the other two FFXIII titles for years with little to no information on either title, and now this comes along.
 
Secret_Riddle said:
YES! Final Fantasy XIII was an incredible experience. If they're making a sequel, a lot of the resources will go to addressing complaints..which means we'll get a much better game overall. As much as I loved XIII..no RPG should be that linear.

:lol no it won't. SE has always done whatever the fuck they wanted.
 
mjemirzian said:
The practical effects of being unable to manually control position are negligible and do not matter over the course of a normal game.
Eh, I dunno, there are several enemies with significant AoE attacks that hit only a portion of the battlefield, and being able to use Sentinel and Commando/Ravager roles to shepherd your party so that it only hits the Sentinel and the other two are out of its range can be unbelievably helpful.
 
badcrumble said:
Eh, I dunno, there are several enemies with significant AoE attacks that hit only a portion of the battlefield, and being able to use Sentinel and Commando/Ravager roles to shepherd your party so that it only hits the Sentinel and the other two are out of its range can be unbelievably helpful.
That can be performed through good paradigm usage. Rav/Rav/Sen will separate the characters from each other. There exists the ability to maneuver your characters as you want, it's just not as easy as having direct control. You gotta play by Square's rules.
 
Rahxephon91 said:
It probably will since SE has really acknowledged the faults people had with the game.

As long as the game doesn't have the same hand holding going on through the first half of it I'll be happy.
 
I'm suddenly bizarrely excited for this. Every part of XIII aside from visuals and sound was a disaster; it's almost like the odds are in XIII-2's favor to correct at least some of those catastrophic wrongs.
 
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