SolidSnakex said:
NOooooooo!!! not the FF12 fucking crystal! never again...
SolidSnakex said:
seb said:NOooooooo!!! not the FF12 fucking crystal! never again...
jett said:Those environment shots...
http://game.watch.impress.co.jp/img/gmw/docs/326/510/ffxiii32.jpg
uh erm yeah, this just looks all kinds of bad.
duckroll said:So based on all the coverage so far, are these all the named locations within Cocoon we know of?
Hanged Edge
Palumpolum
Lake Bilge
Eden
Nautilus Park
It seems that the development team is keeping true to the promise of making Cocoon feel really huge, like a world on its own. I wonder what the ratio of game content is between Cocoon and Pulse. It'll be a little disappointing imo, if Cocoon is huge and awesome, while the "overworld" of Pulse feels tiny and non-interactive in comparison. Hopefully there's a good balance and we just haven't seen anything yet.![]()
duckroll said:So based on all the coverage so far, are these all the named locations within Cocoon we know of?
Hanged Edge
Palumpolum
Lake Bilge
Eden
Nautilus Park
It seems that the development team is keeping true to the promise of making Cocoon feel really huge, like a world on its own. I wonder what the ratio of game content is between Cocoon and Pulse. It'll be a little disappointing imo, if Cocoon is huge and awesome, while the "overworld" of Pulse feels tiny and non-interactive in comparison. Hopefully there's a good balance and we just haven't seen anything yet.![]()
Sword Familiar said:Depends. According to Yoshino Kitase, the main game's length will be about 50 hours long. How long do you suppose we'll have to stay in Cocoon? In comparison, getting out of FFVII's Midgar for the first time took what, 5-10 hours (I remember 7 hours, but could be wrong)? I remember wanting to get out of that place so bad, just to see the new world map, which in turn did not disappoint. That said, I don't think Pulse will disappoint either. I have faith in S-E.
On a side note, anyone else think that Cocoon will crash into Pulse at one point? :lol
I'm wondering if Pulse might just be a gigantic and not as intricately detailed field covered in monsters and if that location we've seen is just going to be especially huge (like Shadow of the Colossus overworld sized or bigger). Think of Pulse as monster-hunt sidequest central, basically.duckroll said:So based on all the coverage so far, are these all the named locations within Cocoon we know of?
Hanged Edge
Palumpolum
Lake Bilge
Eden
Nautilus Park
It seems that the development team is keeping true to the promise of making Cocoon feel really huge, like a world on its own. I wonder what the ratio of game content is between Cocoon and Pulse. It'll be a little disappointing imo, if Cocoon is huge and awesome, while the "overworld" of Pulse feels tiny and non-interactive in comparison. Hopefully there's a good balance and we just haven't seen anything yet.![]()
Sword Familiar said:Depends. According to Yoshino Kitase, the main game's length will be about 50 hours long. How long do you suppose we'll have to stay in Cocoon? In comparison, getting out of FFVII's Midgar for the first time took what, 5-10 hours (I remember 7 hours, but could be wrong)? I remember wanting to get out of that place so bad, just to see the new world map, which in turn did not disappoint. That said, I don't think Pulse will disappoint either. I have faith in S-E.
On a side note, anyone else think that Cocoon will crash into Pulse at one point? :lol
TheChillyAcademic said:And if the Fortress Bahamut can crash, I'm guessing Cocoon will "fall" at some point.
hateradio said:So far, from all the trailers, and the several songs from the demo, I think it's probably the worst soundtrack I've listened to :/
I do like the boss battle theme, but the average battle theme is boring and repetitive, I'm going to have to kill the audio [mute] while I play this game, I can already tell. As for the main theme, I'll just not speak on that :X
Fimbulvetr said:Have it fall into an ocean.
EXGN said:I guess during their investors conference, Wada said they could release FF13 internationally before the end of the year.
I hope they don't, just because Q4 is already RIDICULOUSLY packed.
Sword Familiar said:Yeah. It'd feel like such a cliché though. I hope it doesn't fall. To the ground, at least.
Zoe said:If it really does hit before April, they're killing their 2010 FY.
Kagari said:Unless Versus XIII and Agito XIII release next year sometime, along with FFXIV.
TheChillyAcademic said:Dare to dream eh?
TheChillyAcademic said:Dare to dream eh?
Kagari said:Agito in the summer and Versus at the end of the year. Predicting it now.
Kagari said:Agito in the summer and Versus at the end of the year. Predicting it now.
Kagari said:Agito in the summer and Versus at the end of the year. Predicting it now.
duckroll said:Not happening. The PSP games have always been playable at an event about a year before release. When Agito is first playable, just add 12-15 months to that date and you'll get the release date.
sounds about right. Put 8-10 months on the date for BBS, and its Agito's release date.TheChillyAcademic said:I suppose we'll be able to use BBS's Western release date as a guide...sorta.
Square Enix is a very rapidly changing company though. They not only went and bought Eidos for more than they're worth, they also released a mainline Dragon Quest and Final Fantasy in the same fiscal year.duckroll said:Not happening. The PSP games have always been playable at an event about a year before release. When Agito is first playable, just add 12-15 months to that date and you'll get the release date.
Darkpen said:Wow... in-engine shots of the actual environments.
...
Some of them are kinda underwhelming. I blame the way that the red part of the building in the first two shots look.
![]()
I want a poster of this so bad.
This shot is not in-engine, as it is sporting too many of the software-rendered effects from all the FMVs we've seen. However, since thats the case, I'd love a wallpaper-resolution versionDarkpen said:Wow... in-engine shots of the actual environments.
...
Some of them are kinda underwhelming. I blame the way that the red part of the building in the first two shots look.
![]()
I want a poster of this so bad.
Sword Familiar said:I don't know. Personally, I think the composition of that particular picture isn't very good. It looks like they just wanted to cram as much stuff in there as they possibly could. You hardly even notice Snow and the others riding that Shiva bike because there's just too much going on around them. The bottom half needs work, but the upper part looks good, at least.
xenorevlis said:This shot is not in-engine, as it is sporting too many of the software-rendered effects from all the FMVs we've seen. However, since thats the case, I'd love a wallpaper-resolution version![]()
Y2Kev said:Hating on Hamauzu is a felony.
zoukka said:Well that poster is now officially the new "Sense. This picture makes none" image for me.
Square has a hard time editing, don't they.BlueTsunami said:http://i38.tinypic.com/2hdtyyw.jpg
TheChillyAcademic said:It looks only slightly better then a messy photo shop orgy. 20 Yen says it will end up being the NA Boxart or reverse Boxart.
The lack of cinematic DOF kind of puts it in a state of possibilities. There are some games where the BGs are 2D (or video) for a particular playable sequence. I'm almost certain XIII will do this for certain magical attacks, etc.brandonh83 said:I don't think anyone in their right mind ever thought that was in-engine :lol
Shadow780 said:That looks like a theme park...in the future.
Wes said:Notice the helter skelter on the right?
SolidSnakex said:
Fimbulvetr said:The building in London or the theme park ride?
That place would be the best water park ever.
AAK said:Somebody photoshop this into a PS3 boxart. I'm gonna print that and put it in my BRD cover. Hate that crappy blank white background in the official boxart.