You're kidding right? It's not even the best story in a jRPG this Gen much less ever.FTWer said:Considering this is arguably the best story in any jRPG made so far....
You're kidding right? It's not even the best story in a jRPG this Gen much less ever.FTWer said:Considering this is arguably the best story in any jRPG made so far....
Yoboman said:People hated FFXII's story because there was no story, certainly whatever Matsuno had going only vaguely made it into the game so we were left with a shell of a story
I dunno, the people behind IX sure did a better job.DarknessTear said:Everyone can cry about XII all they want, nobody in S-E can emulate Matsuno quality storytelling. Mourn his loss and move on.
ZephyrFate said:I dunno, the people behind IX sure did a better job.
Gameworld, characters, music, story, etc.Fimbulvetr said:Better job at what? Being around to actually finish writing their stories? Sure.
ZephyrFate said:Gameworld, characters, music, story, etc.
Kal said:Just finished God of War. Have a PS3 and an Xbox 360. Want to play FFXIII; what version should I get?
Have a PS3 and an Xbox 360. Want to play FFXIII; what version should I get?
Perhaps.Fimbulvetr said:Again, you're criticizing one person for an unfinished story.
Can you in good conscience make this comparison to FFTactics or Vagrant Story?
Kal said:Just finished God of War. Have a PS3 and an Xbox 360. Want to play FFXIII; what version should I get?
Sega Genesis version as it has Blast Processing and that automatically makes it better.Kal said:Just finished God of War. Have a PS3 and an Xbox 360. Want to play FFXIII; what version should I get?
Kal said:Just finished God of War. Have a PS3 and an Xbox 360. Want to play FFXIII; what version should I get?
DCharlie said:for bvillionth time the PS3 version unless you REALLY like achievements.
Ariexv said:You're kidding right? It's not even the best story in a jRPG this Gen much less ever.
I agree with most of that.Alex said:I had people telling me not to judge Vanille and that she was deeper than she seemed, because she tried to cover her fear and doubt and forced guilt (whole game has a thing with forced themes of guilt) with the charms, actions and dialogue of a toddler. You're going to get a lot of lapses in logic from the types of folks who will champion things on pure fetish.
The entire narrative in the game boils down to endlessly repeated jargon, massive screen time for almost insulting character sentiments and two VERY half baked worlds which give you no real reason to feel any passion or ties to anything about them. Cocoon has as much consistency and history as a typical cluster of levels in a Mario game.
The main problem with Final Fantasy XIII in general, that it treats you like a blithering idiot. There's really no other way to describe the manner in which it goes about things. The endlessly repeated plot points and terminology, the locks on most of the gameplay and management for the majority of the game, and the whole hallways and autobattle design of the game in general.
I'd like to think it was just a big design clusterfuck due to the technology and the setbacks, because X-2 came from largely the same team, did it not? And X-2, for all it's goofy girl power was a game with a great sense of levity and some truly fantastic gameplay, even if I dont think the non-linearity worked for it extremely well.
XIII isn't so bad that it needs, say, the Suikoden IV law of non-existence applied to it, but there's certainly times it can come close. Should XIII-2 materialize, it will either be an amazing reform or open to classification as a new disease, I don't think there will be much middle ground.
jump_button said:So I take it that you cant go back to parts of the game later on ch13 because 360 would have to put in discs? what a waste of some good looking areas
ULTROS! said:You can go back toandGran Pulse...Eden
You just can't go back to the placesfrom Chapter 1-Chapter 10 since it's total linear progression, and those are a lot compared to the ones from Ch 11-13
Wait, when did the bitching change from "the game never tells you anything" to "the game doesn't shut up."Alex said:I had people telling me not to judge Vanille and that she was deeper than she seemed, because she tried to cover her fear and doubt and forced guilt (whole game has a thing with forced themes of guilt) with the charms, actions and dialogue of a toddler. You're going to get a lot of lapses in logic from the types of folks who will champion things on pure fetish.
The entire narrative in the game boils down to endlessly repeated jargon, massive screen time for almost insulting character sentiments and two VERY half baked worlds which give you no real reason to feel any passion or ties to anything about them. Cocoon has as much consistency and history as a typical cluster of levels in a Mario game.
The main problem with Final Fantasy XIII in general, that it treats you like a blithering idiot. There's really no other way to describe the manner in which it goes about things. The endlessly repeated plot points and terminology, the locks on most of the gameplay and management for the majority of the game, and the whole hallways and autobattle design of the game in general.
I'd like to think it was just a big design clusterfuck due to the technology and the setbacks, because X-2 came from largely the same team, did it not? And X-2, for all it's goofy girl power was a game with a great sense of levity and some truly fantastic gameplay, even if I dont think the non-linearity worked for it extremely well.
XIII isn't so bad that it needs, say, the Suikoden IV law of non-existence applied to it, but there's certainly times it can come close. Should XIII-2 materialize, it will either be an amazing reform or open to classification as a new disease, I don't think there will be much middle ground.
It could have used the time it used to tell you stuff you already know to explain that which isn't explained?avatar299 said:Wait, when did the bitching change from "the game never tells you anything" to "the game doesn't shut up."
avatar299 said:Wait, when did the bitching change from "the game never tells you anything" to "the game doesn't shut up."
jump_button said:*sighs* what a wasteit be nice to go and see Hope dad and maybe full in some more history with them all and just more missions that are not just on Gran Pulse
schennmu said:New Digital Foundry Face Off, covering end game framerate and shadowing issues on Xbox 360.
http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-endgame-article
Framerate is indeed up to 30% lower on 360 in Nautilus and in Pulse, confirming various reports from users here.
jett said:HEH, only makes their initial framerate assessment all the more ridiculous.
Readers of the original Face-Off will know that just about the only advantage of the Xbox 360 code came from the frame-rate analyses, whereby performance dips were marginally lower and engine-driven cut-scenes managed to handle higher-poly renditions of multiple characters more effectively.
ULTROS! said:Well for those who are curious how the frame rate looks like in both:
http://www.youtube.com/watch?v=vnwrQRGZtCQ#t=1m33s
Lince said:for proper framerate comparison and analysis use this one better...
http://www.eurogamer.net/videos/digitalfoundry-final-fantasy-xiii-chapter-11-analysis?size=hd
headache! booULTROS! said:Well for those who are curious how the frame rate looks like in both:
http://www.youtube.com/watch?v=vnwrQRGZtCQ#t=1m33s
I want to see what he's going to say about Alan Wake.Kagari said:At least DF went back and took a look at those issues to which they originally didn't mention.
Lince said:for proper framerate comparison and analysis use this one better...
http://www.eurogamer.net/videos/digitalfoundry-final-fantasy-xiii-chapter-11-analysis?size=hd
Still blaming SE and "lazy devs" for it too, saying the 360 version should by all rights be able to match or exceed the PS3 :loljett said:It really was kinda pathetic. I hope no one ever argues the biased nature of those people again.
As it is, the only perceivable PS3-specific work we saw came after the fact: an optional install for making the menu screens load faster.
Well said.Alex said:I had people telling me not to judge Vanille and that she was deeper than she seemed, because she tried to cover her fear and doubt and forced guilt (whole game has a thing with forced themes of guilt) with the charms, actions and dialogue of a toddler. You're going to get a lot of lapses in logic from the types of folks who will champion things on pure fetish.
The entire narrative in the game boils down to endlessly repeated jargon, massive screen time for almost insulting character sentiments and two VERY half baked worlds which give you no real reason to feel any passion or ties to anything about them. Cocoon has as much consistency and history as a typical cluster of levels in a Mario game.
The main problem with Final Fantasy XIII in general, that it treats you like a blithering idiot. There's really no other way to describe the manner in which it goes about things. The endlessly repeated plot points and terminology, the locks on most of the gameplay and management for the majority of the game, and the whole hallways and autobattle design of the game in general.
I'd like to think it was just a big design clusterfuck due to the technology and the setbacks, because X-2 came from largely the same team, did it not? And X-2, for all it's goofy girl power was a game with a great sense of levity and some truly fantastic gameplay, even if I dont think the non-linearity worked for it extremely well.
jett said:It really was kinda pathetic. I hope no one ever argues the biased nature of those people again.
ASAP.tea_and_crumpets said:Right - so I have a copy of the game on 360 which I am yet to open and play. Should I just play it or should I sell it/trade it so I can get a PS3 copy?