Unknown Soldier said:
I'm pretty sure we established that fact a number of pages ago now.
The real question is if DF is going to bother to correct and/or retract parts of that article or leave it there for people to keep burning up the comments fields bashing it. :lol
In DF defense, the slowdowns problems are in chapter 8 and 11, probably they checked the first chapters to do the comparisson, who have thought that the port would do even worst in those 2 specific sections?
Is there anything in particular that could be causing the frame rate drops in Chapter 8 like a lot of things happening on screen or is just unexplainable?
Chapter 8 has a few NPC's on the screen, more than in any other area, framerate drops when they are in you field of view, change that and the game runs ok again.
Same with chapter 11, when a lot of monsters show up, framerate drops.Also there's a intereting amount of cliping, some monsters appears suddenly when you are a few meters away, don't know if that happens in the PS3 version too.
So is this correct?.
- 570p instead 720p in-game graphics.570p CGI instead of 1080p
- Less self shadowing.
- Badly compressed cut scenes and audio.
- Heavy framedrops in both Ch. 8 and 11.
- Clipping problems (?¿)
- Other minor effects missing.
Anyway, I was looking at the E3 2008 MS conference reactions....so hilarious, those were good times, the port was worth only for that.