Fantastic news.
Now if only it had broken even on quality.
6+ million is good sales but it's nowhere near the heights some other titles reach
It's good - not a blockbuster
That's a lot of money. So the sales from day 2 onwards are to to cover the advertisements.
Congrats, SE.
That's included in the cost fam.
Wow, really?
Right, just remember that the game indeed sold a lot and made the best selling PS4 game in 2016.
Wow, really?
Right, just remember that the game indeed sold a lot and made the best selling PS4 game in 2016.
Versus XIII, however.....
Jokes aside, I'm glad this has turned out to be a success, the series needed the win after a rocky few years. Congrats to Tabata and the team for taking on a huge task and getting it done!
TrueUncharted 4 was the highest selling ps4 game wasn't it?
What's so expensive about Versus' 1 year of full-development in '11 for PS3 (~25% done when it was rebooted as FFXV according to Tabata) and, prior to that, 4 years of pre-production with only less than a handful of CG artists working on it that it makes this unbelievable to you?
They must be discounting when the project was Versus XIII, I would be very surprised if this is true.
When you see game budget figures, that always includes the marketing budget. In fact, a lot of the time, at least with AAA games, the marketing spend takes up a larger portion of the overall budget than the actual game dev costs do. People talk about ballooning game dev costs, a lot of that is down to advertising. It's a big business.
It's not the fact that it probably made back money by NOW, but it certainly didn't sell that much on Day One.So a game has to sell COD levels to be a blockbuster now? Didn't it sell 6+ million?
Where was coming from that claim that the game had to sell 10 millions copies to recover development costs?
Where was coming from that claim that the game had to sell 10 millions copies to recover development costs?
Well, I'm going to assume/hope that's not true, 'cause fuck all this ad revenue they're throwing out just so a game can sell 5+ million and be called a "minor success".
No one ever said that? Unless you mean a gaffer said it.
Tabata said that was the team's lifetime sales goal for the title.
Where was coming from that claim that the game had to sell 10 millions copies to recover development costs?
They must be discounting when the project was Versus XIII, I would be very surprised if this is true.
Uncharted 4 was the highest selling ps4 game wasn't it?
Believable. Final Fantasy XV entered development in like, 2012? Final Fantasy Versus XIII was just written off as sunk costs.
Believable. Final Fantasy XV entered development in like, 2012? Final Fantasy Versus XIII was just written off as sunk costs.
They must be discounting when the project was Versus XIII, I would be very surprised if this is true.
FFVsXIII didn't cost dozens of millions to develop up to the point of the game changing into FFXV. It either wasn't in active development at all at times or the team was really small for years after its announcement between 2006-early 2011. It wasn't until mid 2011 when they started to ramp up FFVsXIII's development (prior to that much of the time was spent on figuring out the details of the project, prototyping, creating a vertical slice etc., which doesn't require a team of hundreds) and even then the problems with FFXIV caused delays in Versus XIII's production or in their ability to move forward with its development with as big of a team they'd have needed. By the time it became FFXV, I'm not sure if it had been much more than six months in full development, which is the costly part of game development.Nice...but what about the development cost of Final Fantasy Versus 13 though?
People forget that Versus development was on-hold for a long time . They barely worked on the project with XIV and XIII fiasco .
Any way congrats for the team . XV was a good start , hope they deliver a complete game next time
Good I guess, but more because I value Final Fantasy as a series than because I wanted XV to succeed. How such a thoroughly mediocre game is performing so well is beyond me, but at least this will give the series a good opportunity to grow past the mess that was XV's development and final product.
Because it's pretty far from a "thoroughly mediocre game", it's pretty much the definition of a diamond in the rough. While it does indulge in some sins of open world games and feels rushed, it does enough things differently and well to set it apart from Ubisoft-y open world games & MMOs to offer people a different kind of experience that a lot of people enjoy despite those flaws.Good I guess, but more because I value Final Fantasy as a series than because I wanted XV to succeed. How such a thoroughly mediocre game is performing so well is beyond me, but at least this will give the series a good opportunity to grow past the mess that was XV's development and final product.
Believable. Final Fantasy XV entered development in like, 2012? Final Fantasy Versus XIII was just written off as sunk costs.
Oh no doubt. Aren't A-1 Pictures known as more of a "budget" studio?
Because it's pretty far from a "thoroughly mediocre game", it's pretty much the definition of a diamond in the rough. While it does indulge in some sins of open world games and feels rushed, it does enough things differently and well to set it apart from Ubisoft-y open world games & MMOs to offer people a different kind of experience that a lot of people enjoy despite those flaws.