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Final Fantasy XV gameplay @ PAX West

PSY・S;215862930 said:
Something's wrong on your end. They both link to Plywood's post.

What the heck, yeah something must be wrong, hmm weird.

Edit: Okay now it works and i get the reference.

Thanks guys.
 
What are you even talking about?
You can have the camera collision off and the geometry disappear or become translucent if the camera goes inside the walls. Plenty of games have done it and it's the best way to do camera in closed areas outside of fixed cameras that are pulled back.

The combat in this game does not require directional input so your combat inputs are not dependant on the camera sngle. In fact even a game like DMC that requires delicate directional input works with a camera that can be both fixed and not fixed with the same inputs. It's workable you're just having the wrong idea in your head and assuming it won't work because of that.
FFXV does have directional input for combat.
 
I payed the ED demo recently and it seems that techniques are gone now?

Good question. They're still around, I just saw in the dungeon gameplay that Noctis used 'Heavy Thrust' with one of his spear. They decided to keep this mechanics obscure (no tutorials, no demonstration by developer) and you have to activate it by holding down+attack button, like in Platinum demo possibly.
 
giphy.gif

http://www.mognetcentral.com/threads/final-fantasy-xv-general-news-thread.3288/page-247#post-38590
 
Lol when they fought Anarea it's like coop ganging on lady Maria in Bloodborne.

I figure that she's gotta be disoriented/staggered for a bit for correctly doing the parry. Aside from doing a bunch of damage (all them fire magic counters) or outright instakill (sabertusks, magitek troops) that's how it's worked (Garulas, etc).
 
GameSpot: Lessons From the Opening Hours of Final Fantasy 15

A few interesting tidbits from the list I think we haven't known yet:
  • There are four types of magic elements. These are Fire, Ice, Thunder, and Wild. "Wild" magic is the result of combining and crafting the other three magic types.​
  • The game records your magic crafting history, so you can scroll through your spell history and re-craft more of your favorites. This is such a neat addition, and comes in handy when you don't feel like keeping detailed physical notes of your spells.​
  • Every settlement has a diner, and every diner has a unique menu. In Hammerhead, I could purchase chili con carne or a jambalaya from a diner next to Cindy and Cid's mechanic shop. Both of these items, if consumed, offer different stat boosts good for a healthy swathe of in-game time. The chili, for example, would give my party an attack boost as well as add 50 points to our health bars, and the jambalaya would up our attack and HP as well as add a health regeneration buff. In Galdin Key, along the shore, you can buy dishes made of oysters and boiled crap that offer their own mix of status boosts and buffs.​
  • References to the real world transcend brands. For example, a newspaper reveals to Noctis that Lunafreya's wedding dress is being made by lauded real-world fashion designer Vivienne Westwood. Amazing.​
 
God this footage has me so hyped.

You know XV has been the biggest death protective factor for me in the past 10 years.

All these years I have told myself "I'm not afraid of dying...no way will fate kill me before I get to play versus xiii/XV"...after it releases I will be afraid as this protection will have gone!!

It's like a big aim/experience I've waited so long for will have finally been had...

*half joking half not*
 
  • References to the real world transcend brands. For example, a newspaper reveals to Noctis that Lunafreya's wedding dress is being made by lauded real-world fashion designer Vivienne Westwood. Amazing.​

This is actually really cool. lol.
Roen, Coleman, Audi, Vivienne Westwood. Pretty classy world building
 
Are they still triggered with a different button input than Attack?

From what I've seen they are now triggered through directional input during the Blitz phase of the attack combo, activated as the finisher, and possibly more but I have no clue about that..

For instance, with the Greatsword in Platinum Demo you can execute Tempest by pressing the stick in the direction away from your character's heading during Blitz phase of attack, and you can initiate the charge swing by pressing and holding the attack button after a Blitz attack.
 
GameSpot: Lessons From the Opening Hours of Final Fantasy 15

A few interesting tidbits from the list I think we haven't known yet:
  • There are four types of magic elements. These are Fire, Ice, Thunder, and Wild. "Wild" magic is the result of combining and crafting the other three magic types.​
  • The game records your magic crafting history, so you can scroll through your spell history and re-craft more of your favorites. This is such a neat addition, and comes in handy when you don't feel like keeping detailed physical notes of your spells.​
  • Every settlement has a diner, and every diner has a unique menu. In Hammerhead, I could purchase chili con carne or a jambalaya from a diner next to Cindy and Cid's mechanic shop. Both of these items, if consumed, offer different stat boosts good for a healthy swathe of in-game time. The chili, for example, would give my party an attack boost as well as add 50 points to our health bars, and the jambalaya would up our attack and HP as well as add a health regeneration buff. In Galdin Key, along the shore, you can buy dishes made of oysters and boiled crap that offer their own mix of status boosts and buffs.​
  • References to the real world transcend brands. For example, a newspaper reveals to Noctis that Lunafreya's wedding dress is being made by lauded real-world fashion designer Vivienne Westwood. Amazing.​

Great, can't wait to play this! 85 more days!
 
That article also mentions direct references to Brotherhood in the game, which is a small thing but something I appreciate.
 
GameSpot: Lessons From the Opening Hours of Final Fantasy 15

A few interesting tidbits from the list I think we haven't known yet:
  • There are four types of magic elements. These are Fire, Ice, Thunder, and Wild. "Wild" magic is the result of combining and crafting the other three magic types.​
  • The game records your magic crafting history, so you can scroll through your spell history and re-craft more of your favorites. This is such a neat addition, and comes in handy when you don't feel like keeping detailed physical notes of your spells.​
  • Every settlement has a diner, and every diner has a unique menu. In Hammerhead, I could purchase chili con carne or a jambalaya from a diner next to Cindy and Cid's mechanic shop. Both of these items, if consumed, offer different stat boosts good for a healthy swathe of in-game time. The chili, for example, would give my party an attack boost as well as add 50 points to our health bars, and the jambalaya would up our attack and HP as well as add a health regeneration buff. In Galdin Key, along the shore, you can buy dishes made of oysters and boiled crap that offer their own mix of status boosts and buffs.​
  • References to the real world transcend brands. For example, a newspaper reveals to Noctis that Lunafreya's wedding dress is being made by lauded real-world fashion designer Vivienne Westwood. Amazing.​

This game is actually going to be pretty fantastic isn't it?
 
This game is actually going to be pretty fantastic isn't it?

It's all on the story now. Gameplay seems equal parts innovative, progressive, ambitious and exciting.

All we need is the story to be simple yet personable, emotional, tight pacing, decent characterisation and a pinch of drama.
 
It's all on the story now. Gameplay seems equal parts innovative, progressive, ambitious and exciting.

All we need is the story to be simple yet personable, emotional, tight pacing, decent characterisation and a pinch of drama.

All I need is Luna to survive but I don't know why I feel like she is going to die :(

pls save Luna
 
The car still doesn't turn manually though but with a button press. ;) In that gameplay vid it also parked itself automatically with a button press.

You can turn manually in the new build. You also don't have to use the auto park function, you can just park yourself and hop out with X.

http://www.dual-shockers.com/2016/0...t-be-an-issue-at-launch-details-improvements/

Tabata: "You won’t really see a huge difference from Gamescom, because it is only two weeks since then, so the build that we have here it has been improved slightly, but the biggest difference is that you have a bit more freedom in steering while driving. That is one of the biggest changes you’ll see in the build that you’ll play today.

That was one of the things that we intended to implement with the day one patch, and has already been implemented."
 
For outdoor they should have kept it Japanese and used Snow Peak rather than Coleman.

Why? If you have followed the development and seen Kingsglaive you will have noticed that the Kingdom of Lucis (Leide, Duscae and Cleigne) and now even Insomina have lost nearly all Japanese influences. Insomnia went from an alternate Shinjuku to an alternate New York with heavy European fantasy influences. It only makes sence that most brands are American or European and the ones the royal court uses, like Audi cars.

There are still some partnerships that rub me the wrong way. That is American Express, because it directly references a continent/country that should not exist in Eos, and Vivianne Westwood, a specific real-life person that should also not be present in Eos. Those two really break my immersion in this game world.
 
Why? If you have followed the development and seen Kingsglaive you will have noticed that the Kingdom of Lucis (Leide, Duscae and Cleigne) and now even Insomina have lost nearly all Japanese influences. Insomnia went from an alternate Shinjuku to an alternate New York with heavy European fantasy influences. It only makes sence that most brands are American or European and the ones the royal court uses, like Audi cars.

There are still some partnerships that rub me the wrong way. That is American Express, because it directly references a continent/country that should not exist in Eos, and Vivianne Westwood, a specific real-life person that should also not be present in Eos. Those two really break my immersion in this game world.
:
Final Fantasy VII had a Texas bar and Korean BBQ, even though there is no Texas or Korea ;P

7th_Heaven.jpg

CPwhja_UUEAAasg_N.jpg
 
GameSpot: Lessons From the Opening Hours of Final Fantasy 15

A few interesting tidbits from the list I think we haven't known yet:
  • There are four types of magic elements. These are Fire, Ice, Thunder, and Wild. "Wild" magic is the result of combining and crafting the other three magic types.​
  • The game records your magic crafting history, so you can scroll through your spell history and re-craft more of your favorites. This is such a neat addition, and comes in handy when you don't feel like keeping detailed physical notes of your spells.​
  • Every settlement has a diner, and every diner has a unique menu. In Hammerhead, I could purchase chili con carne or a jambalaya from a diner next to Cindy and Cid's mechanic shop. Both of these items, if consumed, offer different stat boosts good for a healthy swathe of in-game time. The chili, for example, would give my party an attack boost as well as add 50 points to our health bars, and the jambalaya would up our attack and HP as well as add a health regeneration buff. In Galdin Key, along the shore, you can buy dishes made of oysters and boiled crap that offer their own mix of status boosts and buffs.​
  • References to the real world transcend brands. For example, a newspaper reveals to Noctis that Lunafreya's wedding dress is being made by lauded real-world fashion designer Vivienne Westwood. Amazing.​

I've always dig using real world food and drinks to boost your character's stats or provide recovery effects. Reminds me of Earthbound.
 

This is so weird to me. BBQ and Sushi, I have no problem with but why Korean BBQ? It really snaps me out of my immersion just as a big sticker of American Express on a shop window in Duscae does:

american-express-uno-dei-marchi-presenti-in-final-fantasy-15-v3-267981-1280x720.jpg


Couldn't it have been Mastercard or Visa? XD

You can turn manually in the new build. You also don't have to use the auto park function, you can just park yourself and hop out with X.

http://www.dual-shockers.com/2016/0...t-be-an-issue-at-launch-details-improvements/

Tabata: "You won’t really see a huge difference from Gamescom, because it is only two weeks since then, so the build that we have here it has been improved slightly, but the biggest difference is that you have a bit more freedom in steering while driving. That is one of the biggest changes you’ll see in the build that you’ll play today.

That was one of the things that we intended to implement with the day one patch, and has already been implemented."

Link didn't work and I googled it and there is no mention whatsoever that you can manually turn the car and park yourself. Slightly steering your car to the left and right might have been added but I doubt they will allow you to manually turn and self-park. These seem to be fundamental mechanics that they somehow thought would be needed/would make sense in this game. I would be pleasantly surprised if it turns out be true though. I don't need to go off-road (I would like to spare the Regalia that) but stopping where I want would be very welcome.
 
Why? If you have followed the development and seen Kingsglaive you will have noticed that the Kingdom of Lucis (Leide, Duscae and Cleigne) and now even Insomina have lost nearly all Japanese influences. Insomnia went from an alternate Shinjuku to an alternate New York with heavy European fantasy influences. It only makes sence that most brands are American or European and the ones the royal court uses, like Audi cars.

Snow Peak is very popular in the fashiony outdoor circles and their products would look good in the hyper-stylized game world. Just was the one that came to my mind.

The Audi isn't so surprising as many world leaders use Audi's or cars that are not from their nation of origin (like the Regalia being nifilheim)
 
This is so weird to me. BBQ and Sushi, I have no problem with but why Korean BBQ? It really snaps me out of my immersion just as a big sticker of American Express on a shop window in Duscae does:

american-express-uno-dei-marchi-presenti-in-final-fantasy-15-v3-267981-1280x720.jpg


Couldn't it have been Mastercard or Visa? XD



Link didn't work and I googled it and there is no mention whatsoever that you can manually turn the car and park yourself. Slightly steering your car to the left and right might have been added but I doubt they will allow you to manually turn and self-park. These seem to be fundamental mechanics that they somehow thought would be needed/would make sense in this game.

Remove the - between dual shockers in the link, dual shockers is banned on gaf. Tabata said they had just implemented the free steer in the new build and it was originally going to be in the day one patch. You could already slightly steer in the old Gamescom build, Tabata is talking about the improvements on that.

There is a "hop out" option by pressing X in the HUD. You can hop out any time you want, which means you can park the car wherever you want.

More Tabata quotes from dual shockers.

Tabata: "Originally what was intended for the patch was all these elements that would improve the usability of the game. That also includes fixing bugs or optimizing the actual game. And also the freedom to steer your car. On that point, by allowing our players to freely steer their car it impeded on some of the progress of the game, so wanted to make sure that the game itself was perfected prior to actually implementing that aspect, and to solve any issue that might come out from that."
 
I figure that she's gotta be disoriented/staggered for a bit for correctly doing the parry. Aside from doing a bunch of damage (all them fire magic counters) or outright instakill (sabertusks, magitek troops) that's how it's worked (Garulas, etc).

Can I remove the rest of gang and solo bosses?

I would love to fight her solo. She looks so much fun.
 
Why? If you have followed the development and seen Kingsglaive you will have noticed that the Kingdom of Lucis (Leide, Duscae and Cleigne) and now even Insomina have lost nearly all Japanese influences. Insomnia went from an alternate Shinjuku to an alternate New York with heavy European fantasy influences. It only makes sence that most brands are American or European and the ones the royal court uses, like Audi cars.
I always find it interesting that this is the result of the Japanese fanbase specifically.
 

please use the appropriate gif for ffxv threads

Why? If you have followed the development and seen Kingsglaive you will have noticed that the Kingdom of Lucis (Leide, Duscae and Cleigne) and now even Insomina have lost nearly all Japanese influences. Insomnia went from an alternate Shinjuku to an alternate New York with heavy European fantasy influences. It only makes sence that most brands are American or European and the ones the royal court uses, like Audi cars.

There are still some partnerships that rub me the wrong way. That is American Express, because it directly references a continent/country that should not exist in Eos, and Vivianne Westwood, a specific real-life person that should also not be present in Eos. Those two really break my immersion in this game world.

Brotherhood is very much Japan Japan in some ways though, though. I guess different districts, etc?
 
They each have their own skill tree but they use the same points pool, so if you spent it a lot on Noctis and unlock a lot of his skills you'll end up with the others kinda lacking, which they mentioned in the video... :P
What? That's actually pretty terrible. I really don't like that, it's going to be something that's plain annoying.
Exactly. Remove stat up from any previous FF leveling interface system and there's almost nothing there.

Stat customization allows you to direct your character toward a certain build, be it more magic oriented, attack, defense, etc.... Lack of it makes the whole thing just lore generic. Meh.
 
I always find it interesting that this is the result of the Japanese fanbase specifically.

That they de-Japanized Lucis? That is indeed interesting. Was it not well received in Japan? I thought the royal court being similar to a Yakuza clan was a very unique and interesting idea.
 
That they de-Japanized Lucis? That is indeed interesting. Was it not well received in Japan? I thought the royal court being similar to a Yakuza clan was a very unique and interesting idea.

Could be a cultural thing. Many of us in the West admire Japanese-style media and it probably goes the other way around as well.
 
That they de-Japanized Lucis? That is indeed interesting. Was it not well received in Japan? I thought the royal court being similar to a Yakuza clan was a very unique and interesting idea.

Kotaku: Why Some in Japan Aren't Thrilled with Final Fantasy XV's Setting

EDIT: Was said during this Making of stream:
https://www.youtube.com/watch?v=omw3OSuwYsQ

It's interesting to hear that Insomnia's westernized design is seemingly actually the result of Japanese fans complaining about the city's similiarity to Tokyo. According to one of the art directors, the goal was to create something that would feel distinct for Western and Japanese audiences.


fHyE5so.gif
 
That they de-Japanized Lucis? That is indeed interesting. Was it not well received in Japan? I thought the royal court being similar to a Yakuza clan was a very unique and interesting idea.
Check out Koozek's link.
 
That they de-Japanized Lucis? That is indeed interesting. Was it not well received in Japan? I thought the royal court being similar to a Yakuza clan was a very unique and interesting idea.

That's uh... Okay? Idk seems like something really strange and small to be upset about? How far could they take it? "Hey the characters are wearing black boots. I own black boots. I'm not thrilled with this game anymore".

If you speak Japanese and are interested, it was said during this Kingsglaive Making of stream (maybe they said more about it?):
https://www.youtube.com/watch?v=omw3OSuwYsQ

It's interesting to hear that Insomnia's westernized design is seemingly actually the result of Japanese fans complaining about the city's similiarity to Tokyo. According to one of the art directors, the goal was to create something that would feel distinct for Western and Japanese audiences.
 
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