Everything that's not public is strictly NDA as far as we as outside contractors are concerned lol. For example even with KH2.5 less than 2 weeks away we're not talking about it at all yet.
Sorry.
oh darn...patience it is
Everything that's not public is strictly NDA as far as we as outside contractors are concerned lol. For example even with KH2.5 less than 2 weeks away we're not talking about it at all yet.
Sorry.
Strangely enough, looking back at the ancient 2006 trailer, the game seemed to have a darker tone with blood coming out of the enemies while Noctis impaled them. When you attack enemies in the recent trailer, the blood doesn't seem to be there. I wonder if that's because they wanted to make the tone lighter.
I don't get why Stelluna's hair color changed, if that is the same person.
When the game was first announced Nomura said he wanted to make this the darkest FF yet.Strangely enough, looking back at the ancient 2006 trailer, the game seemed to have a darker tone with blood coming out of the enemies while Noctis impaled them. When you attack enemies in the recent trailer, the blood doesn't seem to be there. I wonder if that's because they wanted to make the tone lighter.
Would people mind if they have CGI in the game for the important scene? I always liked that a CGI was a treat to the player for reaching a certain point.
Noctis can see the future? How Xeno. Heh.
Incidentally, Stella can see it too.
My biggest concern if the main character is likable or not. I don't want a character that whines the entire game or complains.
Well Dragon Quest VIII begs to differ. IMO, how that's how XV should approach the design of it. You get a vast, closed open world that seamlessly connected between field area, town and dungeon, and approaching the mid-endgame, an airship that goes over the top view from the skies that is capable of landing on clear area, indicated on the ground.
That could work too, I've had similar thoughts. The airship could also soar into the sky - in a mid cloud/ground area with less LOD where the ground beneath you is partially covered by clouds, enabling the engine to render more seamlessly and maybe bypassing the zones with you navigating with a map on the side (kind of like the map we saw in the E3 trailer when Noct teleported to one of the airships). That in and of itself could be interesting, having layers of clouds to fly through... But I'm guessing that'd be too time consuming to create (and I simply can't wait anymore). Maybe what I'm suggesting is simply too expensive and I doubt Square wants to dump anymore resources into this... Let's just wait it out, maybe they'll surprise us with a better solution!At a functional level, I think it's really difficult to implement airships for Final Fantasy's approach to the overworld in the current gen.
Part of the magic of airships was that you travel the entire globe with airships in FF. FF games don't have global travel anymore because the planet map is sacrificed with overworld maps.
The overworld approach allows the games to feel seamless from city to battle to travel, because you are not suddenly pulled out from how it looks to something different. But that also restricts travel to that zone, since you're not seeing the mass world anymore. And in that setting, airship would be really restrictive because you're confined by the limitations of how much assets you could make for that world.
IMO, the only way for airships to work in the traditional sense for 'open zone' games like FFXII and FFXV is if airships travel are their own map that you cannot land on places other than designated landing spots.
Basically, you travel across the globe, but unless there's a landing zone, you can't land there.
My biggest concern if the main character is likable or not. I don't want a character that whines the entire game or complains.
from what I heard he's basically a stuck up little shit character wise
I feel he will be ironically likable because of it
Waiting for that part where they see the same event differently...
I think I've watched the trailer over 50 times ;.;
I keep thinking to myself nope this can't be real, a Final Fantasy XV trailer, must watch again ahahha
Everything that's not public is strictly NDA as far as we as outside contractors are concerned lol. For example even with KH2.5 less than 2 weeks away we're not talking about it at all yet.
Sorry.
That's kind of raven
Can you at least say what kind of work Shimomura is doing ? Are there really big production values for this particular OST ?
Noctis seems like someone you would meet in real life.
It's Square Enix's sink-or-swim game
What do you think lol
lol, hope not.
"Noctis, did you order the pizza?"
"....It's been a long time coming....almost there..."
-_-
Did you like this trailer or the E3 trailer better? I cant decide.
You worked with hamauzu right ? The production values were always so phenomenal but he usually used synthetic sounds.
I agree that the two composers have signature sounds that people associate with but it also highly depends on what the music is for. This is by Hamauzu for example http://www.youtube.com/watch?v=AB3ZNTfJNmc
From Type-0 livestream:
Duscae is a toponym, there's an area in the game world.
Demo length is about 1 hour, but players might play for about 3 hours.
There's gonna be a bit of overworld and a dungeon.
Car's in! Chocobos might also be.
No boss battles, because they're a big deal in the game.
Trying to make distribution date to be the same as Type 0 HD release date.
Ignis was driving in the trailer but you can do it yourself, or you can leave it on auto, so Noctis' friends will drive it for you.
See that Adamantoise? You can fight him.
But it will take a long while.
They're showing the demo.
Rain effects and thing.
From Type-0 livestream:
Duscae is a toponym, there's an area in the game world.
Demo length is about 1 hour, but players might play for about 3 hours.
There's gonna be a bit of overworld and a dungeon.
Car's in! Chocobos might also be.
No boss battles, because they're a big deal in the game.
Trying to make distribution date to be the same as Type 0 HD release date.
Ignis was driving in the trailer but you can do it yourself, or you can leave it on auto, so Noctis' friends will drive it for you.
See that Adamantoise? You can fight him.
But it will take a long while.
They're showing the demo.
Rain effects and thing. Detailed to the point where places under objects don't get wet and when it's sunny poodles dry up.
See that Adamantoise? You can fight him.
But it will take a long while.
You need to make an account!I can't see anything!! Where do I click! D=
The same guy who recreated the first part of the trailer music uploaded the second/superior half:
https://www.youtube.com/watch?v=b_C_8F1usDo
Soooo good. <3 Shimomura <3
Perhaps it speeds up as you level?Teleport seems quicker.
Perhaps it speeds up as you level?
You need to make an account!