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Final Fantasy XVI environments and exploration trailer released

Lethal01

Member
People can’t be that petty…..I don’t want to believe that.
I couldn't care less about that.
That said while I think Saying this game looks like a PS3 game at any time is crazy, I can agree it looks kinda meh in a lot of scenes, just pretty flat lighting and textures.
There are also scenes where it looks great.
 
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Giallo Corsa

Gold Member
People can’t be that petty…..I don’t want to believe that.

But, they are ?
I mean, go take a look a look at the Redfall thread, a game with some of the most generic and bland graphics and art-direction of the last few years ('cause sure as hell doesn't look remotely as interesting as Dishonored) but, you're not supposed to say anything negative about it otherwise you're gonna get jumped by the usual suspects and yet, FF16 , all of a sudden looks "last gen", its open world "empty" with the cherry on top being the "looks like a PS3 game in some spots", you can't make this shit up...
There was a member which got banned a couple of weeks back which I'm sure he was going to add the typical "OVERLY CINEMATIC LIKE MOST SONY EXCLUSIVE MOVIE GAMES BECAUSE OF THEIR MOVIE-BUSINESS COMPLEX LOLZ".

For some reason, these kind of threads always bring out the worst in users.
 
Maybe you have a point. Maybe it feels like they built the assets and the layout properly but then forgot to color grade it and set a proper mood for the environment.

The first image(concept art) makes me feel like I'm entering a city of ice or a crystal-eqsue city. Everything is reflecting that giant object's color giving the entire city a blue/cool hue, yet it's also not cold as in bleak, but cold as in refreshing since it's near a mountainous/desert area. It looks like an interesting and refreshing place to stay at after fighting monsters in the nearby desert area for hours and even the sky is itself is reflecting this. I'd love to see this imagery after a long journey of exploration and fighting.

In contrast, the second image(screenshot) makes me feel like I'm entering a city near the ocean with a giant ice cube in the water. There's no feeling of coldness in the air aside from the big ice cube. There's no blue hue or reflections happening on the city itself so it makes this big ice cube stand out in a worse, more jarring way.

And before anyone brings it up, I'm not saying the game should simply up the contrast. There's a way to do color and mood yet still keep things muted and serious.



5oquxm64ayq31.jpg

sp51onrs7lt61.jpg

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In some scenes in FF16, they do reflect this. In others, where it should matter the most (like the above screenshot), they don't. It's just odd.
Wow Arkham Knight still looks amazing for a 2015 title. I bet what Rocksteady are making for next gen will be really impressive.

Goes to Youtube :messenger_loudly_crying::messenger_loudly_crying::messenger_loudly_crying:
 

Go_Ly_Dow

Member
Most irritating thing about the graphics debate is that both XIII and XV suffered the same criticisms but then when they released most praised the visuals/art direction, fans and tech lovers at DF have recently praised how well both of those games hold up even today

FF graphical style just doesn't seem to screenshot well, but in motion, the combination of tech, art direction, cutscene direction and visuals affects will deliver one of the best looking game of the gen so far. You can see that in the newer 4k trailers, rather than this blurry and compressed 720p/1080p footage.
If this was a multiplatform game the opinions would change drastically lol

It's that, but also FF fanbase is split in many ways, such as:

1. turn-based fans vs action fans
2. darker gritty themed Matsuno style fans vs colourful romantic themed Nomura style fans
3. pre-rendered vs fully 3rd
4. linear game world vs open world
5. modern fantasy vs medieval fantasy

So basically, it's now pretty much impossible to please the wider fanbase, unless you are open to any direction they take the series.

There are some desperately wanting this to fail which is quite pathetic.
 
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Spaceman292

Banned
Most irritating thing about the graphics debate is that both XIII and XV suffered the same criticisms but then when they released most praised the visuals/art direction, fans and tech lovers at DF have recently praised how well both of those games hold up even today

FF graphical style just doesn't seem to screenshot well, but in motion, the combination of tech, art direction, cutscene direction and visuals affects will deliver one of the best looking game of the gen so far. You can see that in the newer 4k trailers, rather than this blurry and compressed 720p/1080p footage.


It's that, but also FF fanbase is split in many ways, such as:

1. turn-based fans vs action fans
2. darker gritty themed Matsuno style fans vs colourful romantic themed Nomura style fans
3. pre-rendered vs fully 3rd
4. linear game world vs open world
5. modern fantasy vs medieval fantasy

So basically, it's now pretty much impossible to please the wider fanbase, unless you are open to any direction they take the series.

There are some desperately wanting this to fail which is quite pathetic.
People will always have preferences but if the game's good then it's good. I'd rather have a great game that isn't in my comfort zone than a bad game that appeals to my specific tastes.
 

K2D

Banned
There are some desperately wanting this to fail which is quite pathetic.
Not by fans, surely? Xenophiles and haters more probably. I don't like the direction, but them failing - especially again and again, isn't good for the series as a whole NOR either camp of fans.

So basically, it's now pretty much impossible to please the wider fanbase, unless you are open to any direction they take the series.

Well, I wish Square wouldn't tie up so much resources in one particular direction, especially when it takes them anywhere from 5 to 15 years to make games.. (!)


It's that, but also FF fanbase is split in many ways, such as:

1. turn-based fans vs action fans
2. darker gritty themed Matsuno style fans vs colourful romantic themed Nomura style fans
3. pre-rendered vs fully 3rd
4. linear game world vs open world
5. modern fantasy vs medieval fantasy

Also add:
-grittyness
-focus on politics (world Ivalice for example)
-convolutedness
-corridors and or barren open worlds versus dense set pieces
-artstyle versus gfx
-early Nomura vs modern Nomura
 
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Go_Ly_Dow

Member
Well, I wish Square wouldn't tie up so much resources in one particular direction, especially when it takes them anywhere from 5 to 15 years to make games.. (!)
Well I think they are doing a pretty good job delivering, modern fantasy with FFVII Remake/Rebirth and medievil/classic fantasy with XVI, considering the amount of time, money and resources it takes to create a AAA game for current gen. Two AAA FF games coming about 6-9months apart.
 

K2D

Banned
Well I think they are doing a pretty good job delivering, modern fantasy with FFVII Remake/Rebirth and medievil/classic fantasy with XVI, considering the amount of time, money and resources it takes to create a AAA game for current gen. Two AAA FF games coming about 6-9months apart.
6-9 months apart is an anomaly at this point.

I'm reminded of this:

https://www.gamesindustry.biz/square-enix-moving-away-from-large-scale-internal-development

Hopefully they have changed developer culture to bring them back to where they were pre-ps3 days, but the over ambitious scale of their games probably doesn't help.
 

Elysion

Banned
The biggest disappointment for me is that the world map is once again just a (admittedly pretty) menu screen, instead of being traversable. When was the last time we were able fly around with an airship in a FF game? I guess the flying car in FF15 is the closest we got. The world map wouldn’t even have to be seamless; I’d be fine if towns, dungeons and other points of interest were in separate loading cells. It also wouldn’t necessarily clash with the game’s linear structure; after all, older FF games were also fairly linear, and made airships available only late in the game. There’s was something exhilarating about flying around in an airship and discovering hidden locations on the map; it made these old FF games feel much larger than they actually were.

I guess ultimately I have to blame FF10 for removing the traversable world map, because all mainline FF games that came after did the same (except 15). It bothered me back then too, and with each new entry I lost hope that they’d ever bring it back.
 

Valt7786

Member
The NPC models looks much better here compare to FFVIIR. NPC will never going look as detail as main characters but still here is huge improvement.

FFXVI
dUPgQkN.png
yBZpRJU.png


FFVIIR
zh4ndnn17q7zduhvtgcb.jpg
FINAL-FANTASY-VII-REMAKE_20200406142742-e1586183443924.png


The difference there though is the NPC's in the FF16 screenshots are "main characters" you interact with a lot at the homebase, the ones from FF7 there are random shmucks from sidequests.
 

Danjin44

The nicest person on this forum
The difference there though is the NPC's in the FF16 screenshots are "main characters" you interact with a lot at the homebase, the ones from FF7 there are random shmucks from sidequests.
The screenshot I showed are shop owners and black smith, I dont think they are major story characters.
 

Valt7786

Member
The screenshot I showed are shop owners and black smith, I dont think they are major story characters.

Maybe not "story" characters, but they are named and you'll see them a lot. The old lady is called "Lady Charon".

Joe Wifebeater and Asian 70's porno man you only see what, once?
 

K2D

Banned
As a long time Final Fantasy fan, there is something about this game that just isn't doing it for me. The setting doesn't seem that interesting or unique to me. Maybe I'm just screwy.
I think (hope) it's much due to secrecy. They've definetly done better marketing in the past.

At this point I'm tempted only to witness the PS5 goodness..!
 

Kumomeme

Member
The biggest disappointment for me is that the world map is once again just a (admittedly pretty) menu screen, instead of being traversable. When was the last time we were able fly around with an airship in a FF game? I guess the flying car in FF15 is the closest we got. The world map wouldn’t even have to be seamless; I’d be fine if towns, dungeons and other points of interest were in separate loading cells. It also wouldn’t necessarily clash with the game’s linear structure; after all, older FF games were also fairly linear, and made airships available only late in the game. There’s was something exhilarating about flying around in an airship and discovering hidden locations on the map; it made these old FF games feel much larger than they actually were.

I guess ultimately I have to blame FF10 for removing the traversable world map, because all mainline FF games that came after did the same (except 15). It bothered me back then too, and with each new entry I lost hope that they’d ever bring it back.
if you refer the map they show in the gameplay video, as i understand they just demo fast travel. while at same time perhaps purposely doesnt want to show other vicinity toward the audience. player should be able to walk to the location by themself. they mention the area for example is 2km x 2km in size.
 
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Danjin44

The nicest person on this forum
As a long time Final Fantasy fan, there is something about this game that just isn't doing it for me. The setting doesn't seem that interesting or unique to me. Maybe I'm just screwy.
I'm very confused when people say this, when was the last time we got dark "M" rated medieval fantasy in Final Fantasy games? In fact most JRPGs we got recently were mostly were sci-fi.
 

Danjin44

The nicest person on this forum
People like this can never be pleased. They'll just complain when we get a Sci-fi one next lol
I remember when Xenoblade 3 was coming out, people were complaining about "its too anime" and "its a game for weeb" and now with this game people complaining "its not anime enough".

As if people just want to complain for sake of complaining.
VibrantGrotesqueLadybird-max-1mb.gif
 
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Doom85

Member
The NPC models looks much better here compare to FFVIIR. NPC will never going look as detail as main characters but still here is huge improvement.

FFXVI
dUPgQkN.png
yBZpRJU.png


FFVIIR
zh4ndnn17q7zduhvtgcb.jpg
FINAL-FANTASY-VII-REMAKE_20200406142742-e1586183443924.png

Maybe (though you could be selective about which VII’s NPCs you’re showing, I don’t remember most looking that rough) but one thing I’m still not sold on for XVI is character design. The lead just looks average, the main girl looks so unremarkable she could be a NPC, the other guy looks average as well, and admittedly the dog looks cute. Granted, it’s still better than XV having the whole party dress basically the same. Hell, why are you picking on VII R’s NPCs, with XV you could easily find two, sometimes three, of the EXACT same guy in a diner!

But yeah, even a game like XIII had far more memorable character design. So far with XVI the only ones that kind of stand out for me are Joshua (he’s the one name I remember because they say it like three times in the reveal trailer) and the blond lady. Hell, even something like X where I find Tidus to be just ridiculous looking, you still have Yuna, Auron, Lulu, Kimahari, and Rikku all looking great.

I am really looking forward to the game, but there’s definitely some things that aren’t grabbing me. It’s not being a hater or anything, we all have our preferences, and for me this game is doing quite a few things right but a few things are off for me as well.
 

Klosshufvud

Member
I'm very confused when people say this, when was the last time we got dark "M" rated medieval fantasy in Final Fantasy games? In fact most JRPGs we got recently were mostly were sci-fi.
Sounds kind of like reductionist line of arguing. The world shown so far been has been fairly standard medieval castles-and-fields style a la Witcher 3. I definitely see why people may feel the actual "fantasy" element is a bit weaker than usually expected of FF. And even the medieval FF games usually had magitek to spice up the setting a little.

Regardless, nobody can know for sure until summer. But I hardly consider it a controversial opinion that some elements strongly associated with FF have been lacking in promotions.
 

Danjin44

The nicest person on this forum
Maybe (though you could be selective about which VII’s NPCs you’re showing, I don’t remember most looking that rough) but one thing I’m still not sold on for XVI is character design. The lead just looks average, the main girl looks so unremarkable she could be a NPC, the other guy looks average as well, and admittedly the dog looks cute. Granted, it’s still better than XV having the whole party dress basically the same. Hell, why are you picking on VII R’s NPCs, with XV you could easily find two, sometimes three, of the EXACT same guy in a diner!

But yeah, even a game like XIII had far more memorable character design. So far with XVI the only ones that kind of stand out for me are Joshua (he’s the one name I remember because they say it like three times in the reveal trailer) and the blond lady. Hell, even something like X where I find Tidus to be just ridiculous looking, you still have Yuna, Auron, Lulu, Kimahari, and Rikku all looking great.

I am really looking forward to the game, but there’s definitely some things that aren’t grabbing me. It’s not being a hater or anything, we all have our preferences, and for me this game is doing quite a few things right but a few things are off for me as well.
I'm personally fan of the character designs, I'm not MMO guy but I always liked of FF14's aesthetics and I finally getting that with FFXVI thats completely single player.
Final-Fantasy-XVI-Teaser-Website.jpg
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elements strongly associated with FF have been lacking in promotions.
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I dont understand the aesthetics screams Final Fantasy.
 
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Dr. Claus

Vincit qui se vincit
Sounds kind of like reductionist line of arguing. The world shown so far been has been fairly standard medieval castles-and-fields style a la Witcher 3. I definitely see why people may feel the actual "fantasy" element is a bit weaker than usually expected of FF. And even the medieval FF games usually had magitek to spice up the setting a little.

Regardless, nobody can know for sure until summer. But I hardly consider it a controversial opinion that some elements strongly associated with FF have been lacking in promotions.

You have absolutely no idea what FF is or means.
 

Dr. Claus

Vincit qui se vincit
When FFVII first came out in PSOne it looked way different than most FF came before it, does that mean FFVII wasn't true FF?

Am I missing something here? I not getting reason why this game doesn't look like "FF".

I stand by what I said earlier. People just want a reason to bitch/complain so they make up the most idiotic excuses. I can completely understand if the aesthetic just isn't for them, if the game looks bland, or lifeless. That is all subjective. But claiming it doesn't "look" like FF? Come on!
 

cripterion

Member
I'm going to get hate for this but there is some serious inconsistency in terms of visual fidelity from the promoted materials so far. The outdoor areas shown in this trailer are rather underwhelming compared to the last trailer even. It all looks really flat and basic almost like it's an expansion pack to the ff14 mmo world. The plains for example have very little detail and look like a repeating texture...the worst part is it all looks so sterile. The foliage and environment are completely static it's rather jarring....its a next-gen game and the foliage literally does not even sway.

Totally agree and don't even get me started on the hair lol.

Just compare the character models to that soulframe alpha footage.. Game looks dated in my opinion and really not into the big ass monster Godzilla battles.

Unless the story is off the hook probably skip this one and go heavy on Diablo 4.
 
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When FFVII first came out in PSOne it looked way different than most FF came before it, does that mean FFVII wasn't true FF?

Am I missing something here? I don’t get the reason why this game doesn't look like "FF".
Looking back it's surprising how normal the environment was in FFVII. There no crazy giant Crystals or weird looking landscape's its all just river's, mountain's, deserts, fields etc. ( Not complaining just stating how it is )

Now the Artificial Structure's look crazy like Midgar, Gold Saucer and the Junon cannon
 
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