FreedomFighter
Member
Fe 10 is Radiant Dawn. Fe 11 is Shadow Dragon. Fe12 is the FE3 remake.
Nah, man. Shadow Dragon is FE1 and the "Fe12" you're referring to is just what you said it was, FE3. Since when we start counting the same game twice?
Fe 10 is Radiant Dawn. Fe 11 is Shadow Dragon. Fe12 is the FE3 remake.
Yeah I think Advance Wars is probably rather dead...
So, this puts IS in a strange situation. They threw everything and the kitchen sink into this game because they thought it could be the last one they ever made. But it became the best-selling one. So will they throw the kitchen sink into all future FE games too? I hope not; I'd like to play a limited-EXP no-pairing Fire Emblem again.
Nah, man. Shadow Dragon is FE1 and the "Fe12" you're referring to is just what you said it was, FE3. Since when we start counting the same game twice?
I really want a new Advance Wars
Ughghghhgh Fire Emblem was my first SRPG and I really can't stand when other SRPGs have damage ranges. I wanna do the math and have it work like it tells me it will.
Nah, man. Shadow Dragon is FE1 and the "Fe12" you're referring to is just what you said it was, FE3. Since when we start counting the same game twice?
Still not sure why they think this a good idea. Not saying it won't be a great game but it's just so...weird.
The developers treat Shadow Dragon and New Mystery as FE11 and FE12, respectively. Or at least not FE1 and FE3 twice.
Because they're substantially different and it's common nomenclature? I don't recall casual mode/class switching and my unit being in FE3. And hell if we're using what IS calls the Fire Emblem's Awakening would be FE14.
Pandering to the waifu loving demographic and making it easier worked out.
The developers treat Shadow Dragon and New Mystery as FE11 and FE12, respectively. Or at least not FE1 and FE3 twice.
I just thought it odd, felt like fights were too guaranteed. And it isn't if FE is afraid of randomness....
If that's true, they're just being idiots because that makes no sense.
Since when does remakes count as brand new installments? If that's the case, DQVIIr on 3DS is actually... DQXIX?
Dunno why those bombed on Wii. There were both amazing games, especially Radiant Dawn.
They should have Suikoden Style attacks... has that ever been in a FE?
Why you do this Ferrio? I burst into tears on a regular basis every time I remember Suikoden is dead.
PoR was for Gamecube. And the platform was all but dead when PoR was released in 2005, especially in Japan
RD's low sales were probably due to lack of advertising in the US (compared to FE7 and PoR, which got TV ads) and in Japan due to Wii's small userbase at the time of it's release (February 2007).Most of the Wii owners then were probably Wii Sports- loving casuals and systems were hard to find.
Furthermore, both games lack in presentation compared to Awakening. Not to mention RD has a famously punishing difficulty curve.
I think they count them as 12/13 and they include the Satelleview games as 4; and Seisen no Keifu as 5. The fandom considers them 11/12.
Then how do you go from FE9 (Path of Radiance) to FE12 (what you call Radiant Dawn)?
Do FE10 and FE11 suddenly not exist?
I've read this too, but I can't find the link to the article. I don't think I'll ever get used to that numbering though.
If that's true, they're just being idiots because that makes no sense.
Since when does remakes count as brand new installments? If that's the case, DQVIIr on 3DS is actually... DQXIX?
I would guess Japanese sales, since if it sold less than that, it probably wouldn't have been localized.
I think they count them as 12/13 and they include the Satelleview games as 4; and Seisen no Keifu as 5. The fandom considers them 11/12.
PoR was for Gamecube. And the platform was all but dead when PoR was released in 2005, especially in Japan
RD's low sales were probably due to lack of advertising in the US (compared to FE7 and PoR, which got TV ads) and in Japan due to Wii's small userbase at the time of it's release (February 2007).Most of the Wii owners then were probably Wii Sports- loving casuals and systems were hard to find.
Furthermore, both games lack in presentation compared to Awakening. Not to mention RD has a famously punishing difficulty curve.
If the titles are tremendously different from the past incarnations (where both Shadow Dragon and New Mystery added a lot of new gameplay changes and story content where it's not totally identical), then they felt justified in calling them 11 and 12. There's no real bright-line rule in how to treat remakes in a numerical franchise.
If the titles are tremendously different from the past incarnations (where both Shadow Dragon and New Mystery added a lot of new gameplay changes and story content where it's not totally identical), then they felt justified in calling them 11 and 12. There's no real bright-line rule in how to treat remakes in a numerical franchise.
RD being a direct sequel to PoR also didn't help, plus the fact that the GBA/DS/3DS are just stronger systems than the GD/WII.
True. I just hope the low sales of the Tellius games doesn't make Intelligent Systems refrain from making another big home console game.
I guess it'll depend on the success of FExSMT.
So that pretty much confirms every FE from now on is going to be full of fanservice, stereotypical anime tropes, highly imbalanced sandbox gameplay, and bland/repetitive map design?
FE12 was the last great Fire Emblem from a gameplay/design perspective, apparently.
Yeah it's nearly impossible to find at retail in UK. Don't know whether it's a positive or negative testament to its popularity (i.e. it's sold out because it's awesome, or not being stocked because nobody wants it).
True. I just hope the low sales of the Tellius games doesn't make Intelligent Systems refrain from making another big home console game.
I guess it'll depend on the success of FExSMT.
I'm glad FE is safe for now, but I'd be sad if the system sticks to the 3DS/handhelds forever (even if it's a safer bet for them, judging by sales). I really hope SMTxFE does well on WiiU so we can get at least one proper FE in HD.
How much did it sell worldwide?
That's why they should make the next console iteration a direct sequel to FE:A. I haven't beaten FE:A yet so I don't know if there are any loose ends to tie up storywise, but that shouldn't be a problem anyways. Just build off of FE:A's success and I think it'll do quite well.
Pandering to the waifu loving demographic and making it easier worked out.
Imagine if this game has harem route.
I just thought it odd, felt like fights were too guaranteed. And it isn't if FE is afraid of randomness....
So that pretty much confirms every FE from now on is going to be full of fanservice, stereotypical anime tropes, highly imbalanced sandbox gameplay, and bland/repetitive map design?
FE12 was the last great Fire Emblem from a gameplay/design perspective, apparently.
So that pretty much confirms every FE from now on is going to be full of fanservice, stereotypical anime tropes, highly imbalanced sandbox gameplay, and bland/repetitive map design?
FE12 was the last great Fire Emblem from a gameplay/design perspective, apparently.