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Fire Emblem If to feature Base Building mode and head rubbing mode

Personally I'm hoping Intelligent Systems realizes how ridiculous it is and it's dropped by the final game.

Don't think it should be in this series period. Don't care if that makes me come across as stubborn, it's creepy, and probably will veer towards being more demeaning for women characters since I imagine their reactions will be less subtle and more submissive.

Completely agree with this. Fire Emblem has no need for love plus mode crap. But Japan gonna Japan, wish that the GCN and Wii games had been more successful than Awakening, maybe this wouldn't have happened.
 
Hahaha.

Dem extremely high-cut legs though. And I told you it's not a popular opinion! :P
This isn't even an opinion you can make a worthwhile argument for. Lyn's design is positively puritan in comparison to Camilla, Orochi and Charlotte. She's showing like 1/4 of the skin that they are, and her design isn't blatantly pandering with battle panties, bare abs and DDD size boobs.
 
Completely agree with this. Fire Emblem has no need for love plus mode crap. But Japan gonna Japan, wish that the GCN and Wii games had been more successful than Awakening, maybe this wouldn't have happened.

But it did happen, so here we are.

As long as the game retains its strong SRPG roots and gameplay, I am fine with whatever thing they might conjure to keep the series afloat as long as possible (and hey, maybe whatever it is they conjure might be something I enjoy too!)

A much preferable alternative than it being left dead. And if there are really that many people hate the direction of FE series, then I am sure FE will flounder and die anyways.

This isn't even an opinion you can make a worthwhile argument for. Lyn's design is positively puritan in comparison to Camilla, Orochi and Charlotte. She's showing like 1/4 of the skin that they are, and her design isn't blatantly pandering with battle panties, bare abs and DDD size boobs.

Okay okay okay sorry.
 
Correct me if I am wrong. Are you saying that Nintendo runs the risk of losing out on sales due to this new direction they are taking the series?

They are pushing people away from the FE brand?

From what I understand, FE awakening saved the series? If that game "pandered" to the otaku crowd, how did that game save the series.

Were there just a lot of otaku who bought the game, or could it be that the 'pandering' wasn't actually as bad as it seemed? Maybe it did not push people away from the series?

I guess we will see how this game sells -- assuming the touching mini game stays.

I'm saying that you may survive financially but you ghettoize the IP as being something for otaku. It definitely seems like a viable strategy for survival in at least the short to mid term for niche companies in the Japanese market. But it tends to make whatever it is inedible for the mainstream market in the rest of the world where 2D complex is not so common or so politely ignored and Nintendo is an international company that tries to project a family friendly image.

In the particular case of Nintendo, I think it's sort of skeevy and beneath them. They're like Disney or Studio Ghibli and have a certain level of gravitas assigned to them that outfits like Gust and Idea Factory don't. This stuff in the new FE isn't pornography or anything like that, but it's definitely historically out of place with the franchise and genre and is very cynically designed to be titillating to a certain subset of their audience.

I'm sure they could also sell a lot of copies of a game with a photo mode where you can look up the skirts of various Nintendo heroines with a full assortment of garters and underwear choices and a special one-handed control scheme, but that doesn't mean it's a respectable thing for them to do.
 
That's the beauty of it. You don't have to.
I never touched the Pokemon Amie stuff and I won't bother with this junk in FE either.

If it really is properly separated and the game does not expect you to do base building or face rubbing in any way in order to progress on the main game, I'm fine with that. Same story as with Chaos in Sonic games: As long as it is a completely shut-out optional content, they can put anything there, even with the lowest tier of gameplay there is, simulation gameplay.
 
Actually, the blonde's armor (or lack of it) is worse. D:

I will say though that at least some of the armor so far looks better than Awakening. lol
 
I don't think violence is intrisicly more OK than sexual content. In fact, most of the time from a thematic point of view, I'd view sexual content as less offensive (and off the top of my head I own a grand total of three games rated 18 where I live, Resident Evil 4, 5 and Bayonetta), but gameplay-wise, sex offers less interesting game mechanics than violence. And if it can be more interesting, this certainly is not being displayed here. I'm not offended because the themes are so naughty, I'm offended because it's shit simulation gameplay instead of pure strategic gameplay. If I want to play human-Nintendogs, I will buy human-Nintendogs.
But this isn't taking the place of the SRPG stuff, it's in addition to it. Though I can't guarantee it, I imagine this will be almost entirely optional. And without these changes, there would be no more Fire Emblem. Awakening saved the series, and this is the natural progression based on what is currently popular in Japan, which is still the primary market for this game. I'm thankful that they are making the effort to make any fanservice type content equal amongst the genders. If this was just "fondle the maids" then I would also be not in favor of it, but it's just some silly sparkly fun. It's pretty much FE tamagochi.

But I don't like really violent games either, if Fire Emblem added gratuitous blood and dismemberment out of nowhere I'd also be turned off.
It was just a general statement, not one aimed at you particularly. Just to use a brief example, one of the most popular games in the west right now is Mortal Kombat X, a game with some of the most extreme and over the top violence I've ever seen in a game. Yet it hardly gets any "controversy" or outrage. In the 90s, sure it was a hot topic, but now no one barely bats an eyelid. I'm not typically a gore fan, but I am a huge fighter fan, but I don't go into MK threads calling for it to be toned down or that it's not necessary. If you don't like something, then don't play it. As long as it's not some blatantly hateful or discriminatory statement, then I say let people be and support what you find enjoyable. At least with FE, it's just a small part of the game that you don't care for, as opposed to something as intrinsic as the gore in MK. You should easily be able to avoid it if you wish.

And I think, to use MK as a parallel again, the more this type of content is brought to the west, the less "shocking" it'll be. Eventually it'll just be seen as another facet of a medium that has endless displays of intention.
 
I'm saying that you may survive financially but you ghettoize the IP as being something for otaku. It definitely seems like a viable strategy for survival in at least the short to mid term for niche companies in the Japanese market. But it tends to make whatever it is inedible for the mainstream market in the rest of the world where 2D complex is not so common or so politely ignored and Nintendo is an international company that tries to project a family friendly image.
As opposed to whatever ghetto Fire Emblem was stuck in before Awakening, where none of the titles ever broke a million unites? Fire Emblem has never been a mainstream property.
 
That's not a good example. MK has always been ridiculous, campy Juggalo torture porn. A better example would be if 2K started putting a Fatality system in Civ to try to have more appeal with the MK audience because that's what hot at the moment. I think you'd see even stronger reactions from the Civ fanbase than you see from some FE fans here if that were the case.
 
But it did happen, so here we are.

As long as the game retains its strong SRPG roots and gameplay, I am fine with whatever thing they might conjure to keep the series afloat as long as possible (and hey, maybe whatever it is they conjure might be something I enjoy too!)

A much preferable alternative than it being left dead. And if there are really that many people hate the direction of FE series, then I am sure FE will flounder and die anyways.

Considering that what we got was: Worse artstyle, easy as piss game with barely any objective variety, crap pair up mechanic, Nowi, and now this face touching bullshit. It doesn't show a good prospect of where the series is heading. They're doing some more mechanic change ups that if not balanced correctly, and I don't think it will be balanced right, could end up just as bad as awakening. We'll see, but every new thing revealed seems to make me less and less interested in this game.

EDIT: Then again this is probably the game that most panders to Japan out of the entire series. So yeah can't wait to see idols start popping up in this too, already got every anime archetype under the sun.
 
That's not a good example. MK has always been ridiculous, campy Juggalo torture porn. A better example would be if 2K started putting a fatality system in Civ to try to have more appeal with the MK audience because that's what hot at the moment. I think you'd see even stronger reactions if that were the case.
The thing with internet reactions is that they are very hard to get quantified. If the fatality system in Civ ended up selling there more units, there would be no reason not to continue with that direction going forward. Which is exactly what happened with Awakening.
 
That's not a good example. MK has always been ridiculous, campy Juggalo torture porn. A better example would be if 2K started putting a fatality system in Civ to try to have more appeal with the MK audience because that's what hot at the moment. I think you'd see even stronger reactions if that were the case.
The level of violence in MK now is 10 times the silly stuff in the early games, just like the romantic aspects of FE have also evolved.

People seem to forget that romance has almost always been a part of the series, and pairing people together romantically dates back to the SNES days.
 
The level of violence in MK now is 10 times the silly stuff in the early games, just like the romantic aspects of FE have also evolved.

People seem to forget that romance has almost always been a part of the series, and pairing people together romantically dates back to the SNES days.
Romance evolved in FE the same way Titanic would suddenly become Twilight.

It is markedly different now. Nothing like MK, which just dialed what was already there past 11. FE took the romance and put like three more dials on there.
 
It's not like Nintendo suddenly added a marriage system to Zelda where you can choose which sage you want to bone or whatever. The amount of people outraged by the direction Fire Emblem is going is minuscule compared to the ones that apparently enjoy those mechanics.
 
The level of violence in MK now is 10 times the silly stuff in the early games, just like the romantic aspects of FE have also evolved.

People seem to forget that romance has almost always been a part of the series, and pairing people together romantically dates back to the SNES days.

The difference for me is that MK is still just a fighting game, even if the themes get a bit more crass. In Fire Emblem, they are not just adding themes (ones I am not interested in, but as a gameplay-over-anything kind of guy, they could probably do whatever they want with the theme without me getting enraged), but they are adding gameplay that's, from my perspective, necessarily shit.
 
If the "real" Fire Emblem audience bought the games before Awakening there would be no need for this, Awakening wouldn't be their last resort and things would go this way.

The game is not going in a way that many people like, but that is giving IS money. I've seen many games that I like go this way, I voted with my wallet but there was nothing I could do.

True that.

As long as we still get the badassery from the GBA attack moves I'm fine with this 'pet' thing.

Seriously, just look at this in all of its glory.
https://www.youtube.com/watch?v=tibhK8tjLyI
 
The difference for me is that MK is still just a fighting game, even if the themes get a bit more crass. In Fire Emblem, they are not just adding themes (ones I am not interested in, but as a gameplay-over-anything kind of guy, they could probably do whatever they want with the theme without me getting enraged), but they are adding gameplay that's, from my perspective, necessarily shit.
That's your prerogative to feel so, but these new types of gameplay are what makes it possible for FE to still exist.

And as I said before, the SRPG aspects aren't going anywhere. These are just additions not substitutes.
 
That's your prerogative to feel so, but these new types of gameplay are what makes it possible for FE to still exist.

And as I said before, the SRPG aspects aren't going anywhere. These are just additions not substitutes.

SRPGs can easily be destroyed by additions. For instance, take Fire Emblem PoR (one of my favourite Fire Emblems) and add optional, easily accessible fights where you can gain exp. Just by doing this you destroy the balance, because exp is not a rare commodity anymore. A more popular example are Sonic's shitty friends. What's the problem with all his friends, they are not affecting Sonic's gameplay, right? Though you still need to play Knuckles', Amy's and in particular Big's and Chao's crap (in SA1, in SA2 it's Tails, Knuckles and Chao) in order to really complete the game. Additions are fine as long as the are completely detached from the game or only have influence over the very specific mode or the story. As soon as they get gameplay relevance in the main gameplay, they can be harmful.
 
Additions are fine as long as the are completely detached from the game or only have influence over the very specific mode or the story. As soon as they get gameplay relevance in the main gameplay, they can be harmful.

Optional is the very definition of "detached" from the game, isn't it? It's there for those who want an easier time, but it's also can be not there for those who want more challenge. Even Awakening can be beaten in its most difficult setting without the player having the need to go through various Anna's EXP DLCs.

Heh, speaking of which, even before we get to fully know whatever gameplay implication this face-rubbing thing has (and let's be real, in all likelihood it's not something that would alter the SRPG mechanics in any significant way, just a silly sidequest thing), and yet here we are, people already claiming it'll ruin the game and demand it to be cut to disallow others to enjoy the content.
 
I'd hate to be a FE unit in this game. If the Lord Avatar tried to "pet" me, I'd freak the fuck out. Seriously, is everyone going to have that blush animation? Kinda creepy TBH.
 
welcome casual emblem. the biggest difference is that they're doing this to a long running SRPG series. nobody cares about noname Vita game or your Love Plus 3DS mutant, so i don't know why people bring these up.

i can tolerate some of this stuff if the core gameplay is intact. cheery little anime girl design en masse combined with....face rubbing? nobody should be surprised if you and i start to resign.
 
I was willing to let the overtly "modern anime" style of the artwork slide, for the sake of the core mechanics.

But now that heavy petting of 1000 year old dragons has been revealed as not only inexplicably green-lit, but integral, I am giving this game a wiiiiiiiiide berth.

Otaku ruin everything they touch, sadly; literally.
By 'integral', have they said it's obligatory or something?

I find it odd too, but if it's not obligatory, I don't really see how it's a core part of the game. Plenty of games I like have optional stuff I ignore.

I think your idea of 'heavy petting' is different to when I worked as a lifeguard at a swimming pool too :D
 
SRPGs can easily be destroyed by additions. For instance, take Fire Emblem PoR (one of my favourite Fire Emblems) and add optional, easily accessible fights where you can gain exp. Just by doing this you destroy the balance, because exp is not a rare commodity anymore.

I really hate Fire Emblem Path of Radiance. The story is OK I guess but its not a terribly hard game and, while its nice to have different objectives, I don't remember it being strategically complex. A lot of Fire Emblem games are sort of brain dead if you know what you're doing and Path of Radiance takes this to an extreme.

I've never played Maniac Mode, since it never came outside of Japan, but holy shit the game throws so many resources at you that you'll never run out. Also all mounted units + Boyd are crazy good in a game with really shitty enemy units. Its a really dull game to play if you're not really fond of the story, especially since the enemy phase takes forever to go through. The problem is not easy exp gain, the problem is that the enemy units are so shit compared to just how good your units are if you adopt low man strategies. The extra features just break the balance further but its only so obvious because the fundamentals are bad.

As much as people like to wail on Fire Emblem Awakening for being brain dead, the first few chapters in Lunatic+ are actually very good from a strategy game point of view in my opinion.
 
This isn't even an opinion you can make a worthwhile argument for. Lyn's design is positively puritan in comparison to Camilla, Orochi and Charlotte. She's showing like 1/4 of the skin that they are, and her design isn't blatantly pandering with battle panties, bare abs and DDD size boobs.
Lyn, lol. I remember her being my favorite unit in my first gba FE ever. Thought her being a swordswoman was awesome and the crits were sweet. Mained her whenever I could. I also remember actually being an avatar too in that game! Ah.. nostalgia. I should go back to it again.
 
Optional is the very definition of "detached" from the game, isn't it? It's there for those who want an easier time, but it's also can be not there for those who want more challenge. Even Awakening can be beaten in its most difficult setting without the player having the need to go through various Anna's EXP DLCs.

Heh, speaking of which, even before we get to fully know whatever gameplay implication this face-rubbing thing has (and let's be real, in all likelihood it's not something that would alter the SRPG mechanics in any significant way, just a silly sidequest thing), and yet here we are, people already claiming it'll ruin the game and demand it to be cut to disallow others to enjoy the content.

Something being a thing you can ignore is the worst defense for bad game design and dumbing down of a game and it basically raises a generation of people who come to expect it and use it a crutch. It's bad for the game in the long term.

People's reactions to the Souls series are a perfect example. There's no easy mode so they're forced to actually try getting better at the game, and that actually takes some thought and effort, something games seem to rarely genuinely expect from you anymore.

Welcome to the lowest common denominator, basically the gaming equivalent of people who go out to see Adam Sandler's movies.
 
NoA is going to have their work cut out for them.

The face rubbing is creepy as fuck. No it doesn't matter if you can do it with dudes as well. It's still pervy and unnecessary. I don't even want to think about the possibility of doing it to the underaged units.
 
Something being a thing you can ignore is the worst defense for bad game design and dumbing down of a game and it basically raises a generation of people who come to expect it and use it a crutch. It's bad for the game in the long term.

People's reactions to the Souls series are a perfect example. There's no easy mode so they're forced to actually try getting better at the game, and that actually takes some thought and effort, something games seem to rarely genuinely expect from you anymore.

Welcome to the lowest common denominator, basically the gaming equivalent of people who go out to see Adam Sandler's movies.

The way I see it, it's only bad when the game itself is adjusted to cater to the way the optional content is integrated, making it not really an "optional" thing anymore in the process.

And good for you for being such a wonderful gamer that stands high above me the Adam Sandler-loving lowest common denominator :P (Bloodborne is such a great game though!)
 
SRPGs can easily be destroyed by additions. For instance, take Fire Emblem PoR (one of my favourite Fire Emblems) and add optional, easily accessible fights where you can gain exp. Just by doing this you destroy the balance, because exp is not a rare commodity anymore. A more popular example are Sonic's shitty friends. What's the problem with all his friends, they are not affecting Sonic's gameplay, right? Though you still need to play Knuckles', Amy's and in particular Big's and Chao's crap (in SA1, in SA2 it's Tails, Knuckles and Chao) in order to really complete the game. Additions are fine as long as the are completely detached from the game or only have influence over the very specific mode or the story. As soon as they get gameplay relevance in the main gameplay, they can be harmful.

PoR included some ridiculously powerful skills, and characters able to carry more than they used to. I'm more worried/interested in changes like that that affect core gameplay. They are examples of additions that weren't entirely balanced to me.
 
Optional is the very definition of "detached" from the game, isn't it? It's there for those who want an easier time, but it's also can be not there for those who want more challenge. Even Awakening can be beaten in its most difficult setting without the player having the need to go through various Anna's EXP DLCs.

Heh, speaking of which, even before we get to fully know whatever gameplay implication this face-rubbing thing has (and let's be real, in all likelihood it's not something that would alter the SRPG mechanics in any significant way, just a silly sidequest thing), and yet here we are, people already claiming it'll ruin the game and demand it to be cut to disallow others to enjoy the content.
Is the Chao Garden optional in Sonic Adventure 2? Most people say yes, but if you want to play Green Hill Zone or just get all emblems, you must play it. So I'm very careful if someone claims something is "optional".
 
The way I see it, it's only bad when the game itself is adjusted to cater to the way the optional content is integrated, making it not really an "optional" thing anymore in the process.

So you basically defeated your own point by saying its only bad if it isn't optional, not actually addressing anything I said about OPTIONAL content.
 
Is the Chao Garden optional in Sonic Adventure 2? Most people say yes, but if you want to play Green Hill Zone or just get all emblems, you must play it. So I'm very careful if someone claims something is "optional".

I don't know, I haven't played the game yet, hahaha; I don't particularly care about Sonic games, sorry.

I am just speaking in my experience with Awakening.

So you basically defeated your own point by saying its only bad if it isn't optional, not actually addressing anything I said about OPTIONAL content.

I am sorry what?

If it's there and it doesn't affect the real gameplay mechanics in any significant way or something like that, I'm ok with it...? I don't get why it is such a difficult thing to understand.

And judging from my experience in Awakening, I really don't think that will be the case in this game, but I suppose we'll see.
 
I don't know, I haven't played the game yet, hahaha; I don't particularly care about Sonic games, sorry.

I am just speaking in my experience with Awakening.



I am sorry what?

If it's there and it doesn't affect the real gameplay mechanics in any significant way or something like that, I'm ok with it...? I don't get why it is such a difficult thing to understand.

And judging from my experience in Awakening, I really don't think that will be the case in this game, but I suppose we'll see.
You know, I'm more pissed they split the game into two, making one side for casuals, one for hardcore. What if you want to play the Hoshido, but want a challange? Or the other way around? Christ... That isn't optional!
 
You know, I'm more pissed they split the game into two, making one side for casuals, one for hardcore. What if you want to play the Hoshido, but want a challange? Or the other way around? Christ... That isn't optional!

Yeah, I said it at the announcement thread the moment I learned about this.

It honestly feels like a sleazy attempt to get more money out from the community :/
 
You know, I'm more pissed they split the game into two, making one side for casuals, one for hardcore. What if you want to play the Hoshido, but want a challange? Or the other way around? Christ... That isn't optional!

This. The DLC structure they are using for Fire Emblem recently (since Awakening) is disgusting.
 
Just think. FE if just took one step closer towards having more soft homoerotic material.

There's even more positives/dangers here
 
Because the 2 versions haven't been announced for overseas market. That's why.

If they do, you'll see the threads.
It's all but confirmed, TBH. People just seem to be accepting it, "it's just like pokemon!" Do you think they will release only one version? But I do take your point, the news outlets are waiting I guess.
 
It's all but confirmed, TBH. People just seem to be accepting it, "it's just like pokemon!" Do you think they will release only one version? But I do take your point, the news outlets are waiting I guess.
Exactly. As long they keep quiet about the international release, it will keep being the elephant in the room.
 
This little girl is not a warrior:
fegirl.png

Isn't that just another variation of the design that you can use for your female Avatar?
 
That's not a good example. MK has always been ridiculous, campy Juggalo torture porn. A better example would be if 2K started putting a Fatality system in Civ to try to have more appeal with the MK audience because that's what hot at the moment. I think you'd see even stronger reactions from the Civ fanbase than you see from some FE fans here if that were the case.

As a Civ fan, that...actually sounds kinda amazing.

I really want to cultural fatality Gandhi, ok?
 
PoR included some ridiculously powerful skills, and characters able to carry more than they used to. I'm more worried/interested in changes like that that affect core gameplay. They are examples of additions that weren't entirely balanced to me.

Are you sure you mean PoR and not RD, the sequel?

Because PoR has no overpowered skill, the only one I can think of is "Resolve" but only Tauroneo has it and you get one in Chapter 27 I think, 2 chapters before the end.

Units also could only hold 4 weaopns and items each while in RD they could hold 8 regardless of their type.
 
Are you sure you mean PoR and not RD, the sequel?

Because PoR has no overpowered skill, the only one I can think of is "Resolve" but only Tauroneo has it and you get one in Chapter 27 I think, 2 chapters before the end.

Units also could only hold 4 weaopns and items each while in RD they could hold 8 regardless of their type.
Ah, yes, you're quite right. I played them back to back and must have mixed it up.
 
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