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Fire Emblem If to feature Base Building mode and head rubbing mode

If you actually believe that you can obviously believe whatever bullshit excuse that they put out for Charlotte, stuff was meant to appeal to the sailor moon crowd.

I'll admit, I had thought that maybe Pegasus Knights went for minimal armour because the pegasi weren't able to carry much in weight, internally justifying it.

Then I remembered that Pegasus Knights can rescue fully armoured units and dropped the idea.

It's pretty clear between this and SMT x FE that Nintendo wants to take the series into a more Persona-esque direction

I'm totally okay with that though...

If this is what we're calling "going in a persona direction" I think someone vastly misunderstood what is good about Persona 3/4's character interactions.

Hint: It's not because you can fondle animu girls (which you can't, thankfully).
 
If this is what we're calling "going in a persona direction" I think someone vastly misunderstood what is good about Persona 3/4's character interactions.

Hint: It's not because you can fondle animu girls (which you can't, thankfully).

Persona waifu wars are so intense that mods even banned the discussion on other threads.
 
I'd like the remind the board that the thing we're complaining about was just rubbing someone's face until we get a reaction. Said thing consisted maybe...30 seconds of a 9-minute video? Like...did the rest of the video completely get blocked out of everyone's mind? Can we talk about the shops, the weapons, the tiny dragon, ANYTHING else?
 
Well as long as the story content is better then Awakening's which it seems like Nohr will provide they can do whatever else they want. "If" seems more SMT then the crossover thing at the moment with the 2 separate sides. While clearly not Chaos and Law it is still similar to Chaos and Law. Alongside a Neutrality campaign later on.

I'd like the remind the board that the thing we're complaining about was just rubbing someone's face until we get a reaction. Said thing consisted maybe...30 seconds of a 9-minute video? Like...did the rest of the video completely get blocked out of everyone's mind? Can we talk about the shops, the weapons, the tiny dragon, ANYTHING else?

You can build your own base with shops and stuff and get raided through streetpass. Maybe spotpass as well. It is a neat feature but one that explains itself.

As for Amiibo's I bet we can recruit the 4 units if we beat them, looking forward to that. Hopefully with unique models.
 
I'd like the remind the board that the thing we're complaining about was just rubbing someone's face until we get a reaction. Said thing consisted maybe...30 seconds of a 9-minute video? Like...did the rest of the video completely get blocked out of everyone's mind? Can we talk about the shops, the weapons, the tiny dragon, ANYTHING else?
You are easily the most aggressive poster in this thread, so I would say maybe don't throw stones. If they find it worth criticizing and discussing then let them. Calm yourself.
 
I know, and we've had stupid waifu stuff with fire emblem before either, that's not what was good about the previous games.

It's not, but one can say that Persona is definitely going in that direction with Q (dating café) and Dancing all Night.

If anything, Persona is the one series in which the fan-base is more divided than Fire Emblem one right now (if there were more 1/2 fans, but the 1/2 fans I saw are definitely not happy).
 
chara_b3.png


Someone explain what the hell is happening here. Is that a belt? Why does there only seem to be a belt on one side? What is that even supposed to be attached to? How did the artist draw this, and then everyone involved with the game thought, "Yeah looks good, let's go with it." WHY
Because when you hire Yuzuke Kozaki, you hire him to make sexually alluring characters. And I'm totally fine with that.
 
I'd like the remind the board that the thing we're complaining about was just rubbing someone's face until we get a reaction. Said thing consisted maybe...30 seconds of a 9-minute video? Like...did the rest of the video completely get blocked out of everyone's mind? Can we talk about the shops, the weapons, the tiny dragon, ANYTHING else?

The same happened with the SMT x FE reveal trailer. "Let's talk about the few seconds of fanservice instead of the rest of the video" It's getting really annoying every time this happens, but it's inevitable.

The base building is really exciting, I'l probably end up spending a lot of time there. I wish you could actually walk around in third person though. (as far as I know you can't right?--you can only look around and not move)
 
It's not, but one can say that Persona is definitely going in that direction with Q (dating café) and Dancing all Night.

If anything, Persona is the one series in which the fan-base is more divided than Fire Emblem one right now (if there were more 1/2 fans, but the 1/2 fans I saw are definitely not happy).

I had actually read something in the Fire Emblem Reddit (which I cannot for the life of me find again; it was discussing SMT x FE) where someone had said that the current situation with Fire Emblem If is a sort of taste of what the SMT/Persona 1 & 2 fanbase had to go through when Persona 3 and 4 became popular.
 
I'm still unable to think coherently about this. So in a SRPG, there is a minigame that has you rub the characters' faces to bond with them. Why. What. How.

I get this is based on Pokemon amie, but Pokemon are animals. This is just really fucking creepy.
 
I had actually read something in the Fire Emblem Reddit (which I cannot for the life of me find again; it was discussing SMT x FE) where someone had said that the current situation with Fire Emblem If is a sort of taste of what the SMT/Persona 1 & 2 fanbase had to go through when Persona 3 and 4 became popular.

To be fair Fire Emblem also went through this before when Kaga left the series, but this is becoming much bigger than that.
 
I give up. I hope you're happy casual Awakening players, you've singlehandedly allowed this weeb'ed up idiocy to happen to what most long time players considered a nice challenging SRPG. I'm out.

I am happy actually, FE was completely inaccessible for me before Awakening, Awakening was the game that made me a fan and it's also the game that saved the franchise, so goodbye, have fun watching a good series move on without you
 
装甲悪鬼村正;166054107 said:
There are SRPGs where you actually fuck people to bond with them. Imagine that.
Yeah, but fucking I get. Those are games for people to jerk off to.

Face rubbing is like they wanted a G-rated version of fucking.
 
I'm not okay with this. Is the head rubbing thing completely avoidable?

It seems to increase bonds (but there are other ways to do that) and also has a chance of giving temporary stat boosts. So, yes, it's not necessary.
 
"enhancements"
-Revamped Weapon Triangle
-Removal of Durability for a system that actually encourages player experimentation
-Enemy Pair Up
-Base building tailored for streetpass battles
-Return of mutiple map objectives


But sure, let's focus on the fanservice.
 
It seems to increase bonds (but there are other ways to do that) and also has a chance of giving temporary stat boosts. So, yes, it's not necessary.

I don't think the stats boosts are tied to the face-rubbing though. Those surges were found in Awakening and just happened randomly in the barracks. And we see the boost not in the room, but talking to a character in the town.
 
Let's wait and see, I guess :[

As a veteran fan of the series, Awakening is at least in my top three FE games. But this waifu direction is definitely something I don't appreciate. Just let me avoid it and I'll be fine, really.
 
I know, and we've had stupid waifu stuff with fire emblem before either, that's not what was good about the previous games.

Intelligent Systems are trying to pander to a wide array of demographics with this game.

People who want hard core strategy get the Nohr campaign and weapon changes.
People who want something similar to Awakening get the Hoshido campaign.
People who are terrible at strategy or don't care get Phoenix Mode.
A wide variety of male and female characters for the waifu/husbando crowd.
The people who want more fanservice get the face rubbing and bath house.
There is also castle building for players who wanted more freedom to move in 3d and multiplayer for those who want to pit their armies against others.

They figured that Awakening was more successful than the other games in the series due to the expanded gameplay options and fanservice additions. Thus they are going to continue in that direction for the next fire emblem game.
 
-Revamped Weapon Triangle
-Removal of Durability for a system that actually encourages player experimentation
-Enemy Pair Up
-Base building tailored for streetpass battles
-Return of mutiple map objectives


But sure, let's focus on the fanservice.

You know what he probably meant and you fell for it.Like the dumb easy mode where your characters revive after being knocked out and the like.

Nothing wrong focusing on the fanservice either. I really don't support games which does it in a poor way like this and last I heard this is a discussion board.
 
But this is not what made Persona so adored.
Social Links and the cast are what made Persona 3 and 4 incredible popular and it's one of the things that some fans want to "bleed" in the other sub-series and the main series.

I can deal with it because I love the gameplay and the interactions but the discussions of those topics in threads here and other places make me avoid forums to discuss the games just like it made me avoid discussions of FE: Awakening, I swear there are only so many time I can deal with "Tharja is the best girl" or "Cordelia is so mutherfucking kawaii desu nee~" =/
 
"enhancements"

The elimination of the grossly imbalanced 1-2 ranged weapons that make axe and lance users far better than sword and bow users is probably the biggest change the series has needed since forever. There's two ways to approach it. Make it so weak that it isn't good for anything other than possible chip damage or limit to a single attack. FE:IF has taken the approach that will limit its usefulness even if there is stat creep by eliminating the possibility of double attacking. New Mystery's approach by making it weak and making enemy units so swole means the player phase is suddenly far more important and you're actually better off using better weapons...the problem with this approach is that its not very accessible.

So really, this single change is a very welcome one and enough for me to be somewhat optimistic about the game. There's a reason why the vast majority of Fire Emblem games pretty much end up Mounted Emblem + one or two guys who can use an axe. There's the movement utility reason but the other reason is that there's no need to choose anyone else because javelins and hand axes give these classes a very good enemy phase.

You know what he probably meant and you fell for it.Like the dumb easy mode where your characters revive after being knocked out and the like.

Nothing wrong focusing on the fanservice either. I really don't support games which does it in a poor way like this and last I heard this is a discussion board.

There's that but he's also one to believe that its the end of days and all gameplay adjustments with FE:IF are inherently negative (eg. elimination of weapon durability).
 
-Revamped Weapon Triangle
-Removal of Durability for a system that actually encourages player experimentation
-Enemy Pair Up
-Base building tailored for streetpass battles
-Return of mutiple map objectives


But sure, let's focus on the fanservice.

Weapon triangle gives weapons certain bonuses and negative attributes while entangling all the weapon types melee and ranged in one system as opposed to Melee Weapons and Magic being separated and ranged being more effective on certain units. Just like magic works on armored foes and mages can't take a physical hit that well.

Removal of durability just means as stated they have different attributes both good and bad. Healing staffs still have durability however. That said the lack of durability means you can use weapons you would be more conservative with.

Enemy Pair Up and Base Building are self explanatory.

Multiple Map Objectives I would like to see more of. Such as survive for a set number of turns or don't let thing fall, or protect thing. Instead of rout the enemy every chapter.
 
Social Links are the first thing P3 and P4 detractors bring up in any discussion.

Social Links and the cast are what made Persona 3 and 4 incredible popular and it's one of the things that some fans want to "bleed" in the other sub-series.

I can deal with it because I love the gameplay and the interactions but the discussions of those topics in threads here and other places make me avoid forums to discuss the games =/

Its one of the things that made it popular and the complaints in this thread has to do with social links.....don't kid yourselves. People are complaining about the creepy pet mode and the increasingly pandering designs.
 
I'm sort of neutral towards all these changes (aside from feeling slight disappointment at the return of the terrible character designs from Awakening) as the only older FE I played was 7. I can see why long-time fans would be pissed off about all this though.
 
Oh, of course. OF COURSE.

I finally get to watch this video, I see the flipping amazing base building, complete with customization features, specialty purchases, unit discourse/training, and enemy unit invasion (complete with building destruction!) and several new characters with varying degrees of awesome to mediocre to hilariously over the top designs, and moral police are "completely outraged" and "turned off to the franchise" by 30 seconds of completely frivolous (if tacky) Pokemon-style gender neutral face touching that is apparently completely optional?

I don't know if it's a complete lack of humor for optional content that has (and will continue to) keep the franchise around, or some sense of prudish puritan values looking for things that literally aren't there, but come on. Overreacting maybe just a little? No one is telling you what to like/not like, but seriously...why is this such a big deal? I thought they announced some terrible implementation of the two game system for EU/US rather than this. Was worried for nothing...
 
Don't kid yourselves. People are complaining about the creepy pet mode and the increasingly pandering designs.
I don't, I do think that some of the designs are a little over the top and I said previously that the pet mode, while amusing, can turn people off and I would not defend it.

I really want to see how this results in the end since creepy games, while having very hardcore audiences, don't sell like FE: Awakening so it's going to be very interesting to watch how this is going to turn when all is said and done.
 
Forget Zelda, with all this skinship action Netfllix and Nintendo should get together and create a Korean drama series out of Fire Emblem. Permadeath plus pop-songs. Fighting!

(Chrom joke) aigoo aigoo
 
Can I pat pat all my spotpass units and amiibo units though? If not the feature will be most disappointing. To be denied the head petting of my dear Lucina would be catastrophic to my mind.

Take as sarcasm please
 
The elimination of the grossly imbalanced 1-2 ranged weapons that make axe and lance users far better than sword and bow users is probably the biggest change the series has needed since forever. There's two ways to approach it. Make it so weak that it isn't good for anything other than possible chip damage (i.e. New Mystery) or limit to a single attack (i.e. FE:IF).

There's a reason why the vast majority of Fire Emblem games are pretty much Mounted Emblem. There's the movement reason but the other reason is that there's no need to choose anyone else because javelins and hand axes give these classes a workable enemy phase.
Then nerf javelins and hand axes or make them rare like spears instead of making them infinitely rebuyable. Done. I also question whether including bows in the weapon triangle is an overall buff or not. One of the small advantages of bow users was the consistent hit rate and damage. Now that they're weak to swords, it could be hit or miss, especially for archers that have limited functionality as is.

As for mounted units being OP, that's why they designed desert chapters and chapters full of ballistas. You can't have a team full of mounted units or your tactics or survival ranking will suffer. That's great map design. Of course, Fire Emblem no longer has rankings so whatever.
 
Oh, of course. OF COURSE.

I finally get to watch this video, I see the flipping amazing base building, complete with customization features, specialty purchases, unit discourse/training, and enemy unit invasion (complete with building destruction!) and several new characters with varying degrees of awesome to mediocre to hilariously over the top designs, and moral police are "completely outraged" and "turned off to the franchise" by 30 seconds of completely frivolous (if tacky) Pokemon-style gender neutral face touching that is apparently completely optional?

I don't know if it's a complete lack of humor for optional content that has (and will continue to) keep the franchise around, or some sense of prudish puritan values looking for things that literally aren't there, but come on. Overreacting maybe just a little? No one is telling you what to like/not like, but seriously...why is this such a big deal? I thought they announced some terrible implementation of the two game system for EU/US rather than this. Was worried for nothing...

I have the same feeling, I woke up disappointed thinking Fire Emblem was dramatically different.

I can't wait for this game to release in Japan so we get more footage.
 
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