Well, for EA Montreal, it's not about what the disaster is. It's about how you get through it. With The 40th Day, the team is aiming to remove as many obstacles from the first game's control scheme as they can, while still adding the functionality to let you execute the same ideas you might otherwise talk about but never put into action. In terms of controls, one of the biggies is the newly automated cover system. One legacy that this sequel is carrying over from the original Army of Two is a heavy reliance on cover while engaged in firefights. This time around, all you need to do is be set in a crouch position and you'll automatically lean your shoulder against a wall. The difference between peering out the side of cover and dashing over to the next object is a matter of how hard you push the analog stick.
This system feels a bit looser than the black-or-white, in-or-out cover system used in most cover shooters, but we really like the subtlety and freedom of movement it offers. It also helps to minimize the amount of button-pressing you'll be doing in the heat of battle. Another way the devlopers tackled this issue is by mapping grenades and melee attacks to their own specific buttons. If you've ever played a game where you needed to toggle between gun and grenade or gun and knife with one button and then use them with another button, you'll come to appreciate that added simplicity.