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First footage of The Conduit (Wii)

markatisu said:
It seems to me they are just putting out screenshots every time they add something new or figure something out.

What amazes me (like in the Spyborgs thing) is that people act like this engine is finished and the game is being shipped to retailers next week

Isnt it still 1 year away? Hell at this point if it looks better than a PSP game I will be ecstatic since it seems most developers seem to not even get games up to Gamecube quality

If you're talking about me don't be mistaken. I'm not considering that finished or whatever.
However I do wonder how some people find it awesome, or are surprised this runs on Wii, in the state it actually is in.
 
Endgegner said:
The hivemind of GAF is incredible.

In the spyborgs thread a couple of people said that it looks bad - and everybody else follows. Although the game actually looks decent for a wii game, everybody jumps on it.

Then this game. Ign releases a promo video where the developer talks how they made this super engine. Everybody in this thread celebrates the game, although it looks extremly ugly and I don't just mean the art. It looks like shit on every level. OMG they implemented bloom lightning - can't you guys see that this game has about as many polygons as a pc title from circa 1998? Just because the engine has two effects which aren't totally common does not mean it's a good engine. And look at the textures - that brick texture looks like they ripped of the brick wallpaper .bmp file from Windows 95. Seriously, I can't believe some of you think that game looks good. And promising is more then a stretch. This game looks simply bad and it won't look good if it gets another year in development. The developers are hacks who knew how to "manipulate" wii.ign to give them publicity.
While I agree with your Conduit comments, I think Spyborgs looks promising, but I think people are just more angry with what it is saying, not really what it is. It's another kiddie game for Wii. I'm not saying I don't enjoy "kiddie" games (I'd say around 60% of the games I own can be classified as "kiddie") but I do think it is time for a change. There just simply aren't enough mature, serious games. By mature, I don't just mean mature rated. People just want awesome good-looking, and badass games for Wii. I can't really blame them. We've accepted these same types of games with open arms so many times. You can only take so many of them.
 
Ramenman said:
or are surprised this runs on Wii, in the state it actually is in.
because if look past the art direction and inconsistency, it's doing many things most wii titles aren't, period.
 
Fantastical said:
While I agree with your Conduit comments, I think Spyborgs looks promising, but I think people are just more angry with what it is saying, not really what it is. It's another kiddie game for Wii. I'm not saying I don't enjoy "kiddie" games (I'd say around 60% of the games I own can be classified as "kiddie") but I do think it is time for a change. There just simply aren't enough mature, serious games. By mature, I don't just mean mature rated. People just want awesome good-looking, and badass games for Wii. I can't really blame them. We've accepted these same types of games with open arms so many times. You can only take so many of them.


Damn, talk about hitting it dead on. I love the uniqe and simple concept type games on the Wii (Boom Blox for example), but I can't have my entire game diet made up of just that. I like to blow shit up in a high production game every once in a while too : )


and yeah, I own a 360 for that stuff, but it'd be nice to have some creative use of the wiimote in games like those.
 
New screens:
the-conduit-20080613040644480_640w.jpg

the-conduit-20080613040645371_640w.jpg

the-conduit-20080613040646340_640w.jpg

the-conduit-20080613040647418_640w.jpg
 
Endgegner said:
The hivemind of GAF is incredible.

Then this game. Ign releases a promo video where the developer talks how they made this super engine. Everybody in this thread celebrates the game, although it looks extremly ugly and I don't just mean the art. It looks like shit on every level. OMG they implemented bloom lightning - can't you guys see that this game has about as many polygons as a pc title from circa 1998? Just because the engine has two effects which aren't totally common does not mean it's a good engine. And look at the textures - that brick texture looks like they ripped of the brick wallpaper .bmp file from Windows 95. Seriously, I can't believe some of you think that game looks good. And promising is more then a stretch. This game looks simply bad and it won't look good if it gets another year in development. The developers are hacks who knew how to "manipulate" wii.ign to give them publicity.

Pretty much. The game has shown nothing so far to warrent any hype at all. It looks average at best in terms of visuals. The tech isn't all that good and the art... well I won't even comment on the art again. We all know it's only getting hype from some Wii fans just because of it being exclusive. If this were multiplatform nobody would even be talking about it, and rightfully so. Granted that this game could still see some large improvements, but visually it's going to need a complete overhaul in the art dept.

Seeing people trying to compare it to great games like Metroid Prime and Perfect Dark 64 is laughable at best.

rakka said:
because if look past the art direction and inconsistency, it's doing many things most wii titles aren't, period.

Oh please. Corruption didn't even push Wii hardware to the max and graphically it shits on this game in every way possible. There's plenty of shooters on the original Xbox which also shit on this in so many ways visually/tech wise, and that hardware was less powerful than the Wii. Either some of you are blind, crazy, or your expectation levels have dropped down to laughable levels.
 
This is my most anticipated upcoming Wii game. Metroid Prime 3 and Medal of Honor Heroes 2 were the first FPS games that I could sit through without getting nauseous, mainly due to the lack of jerkiness that accompanies FPS games played on dual-analog controllers. I absolutely despise dual-analog controls for FPS games, but love the genre. Hopefully more third parties are putting forth an effort to include more games of this genre on the Wii.
 
Of course the reason it is getting hype is because it is a Wii exclusive. A Wii exclusive that is actually trying to be a good game instead of the mountain of shovelware the system has. It may not be masterpiece or even great but I'll support the developers for trying.

Seriously, GAF hivemind, texture freaks, shut up. God damn, it looks good for a Wii game and shows something atleast worth checking out.
 
Prvt.Pegleg said:
Of course the reason it is getting hype is because it is a Wii exclusive. A Wii exclusive that is actually trying to be a good game instead of the moment of shovelware the system has. It may not be masterpiece or even great but I'll support the developers for trying.

Seriously, GAF hivemind, texture freaks, shut up. God damn, it looks good for a Wii game and shows something atleast worth checking out.
Should a game be praised if a developer actually tries on it, but it's still shit?
 
Fantastical said:
Should a game be praised if a developer actually tries on it, but it's still shit?
When it comes to the Wii and third party developers, yes.

When it comes to unknown developers, yes.

I like to support the idea that good games can be made on the Wii that aren't made by Nintendo.

Also, I consider the Wii my worst video game purchase ever.
 
Foil said:
We all know it's only getting hype from some Wii fans just because of it being exclusive.
because i'm such a wii fan

Oh please. Corruption didn't even push Wii hardware to the max and graphically it shits on this game in every way possible.
because spot shadows > realtime shadows, right? seems like you're having trouble understanding my point.

There's plenty of shooters on the original Xbox which also shit on this in so many ways visually/tech wise, and that hardware was less powerful than the Wii
oh? we have yet to see anything that proves this to be true
 
Foil said:
Pretty much. The game has shown nothing so far to warrent any hype at all. It looks average at best in terms of visuals. The tech isn't all that good and the art... well I won't even comment on the art again. We all know it's only getting hype from some Wii fans just because of it being exclusive. If this were multiplatform nobody would even be talking about it, and rightfully so. Granted that this game could still see some large improvements, but visually it's going to need a complete overhaul in the art dept.

Seeing people trying to compare it to great games like Metroid Prime and Perfect Dark 64 is laughable at best.



Oh please. Corruption didn't even push Wii hardware to the max and graphically it shits on this game in every way possible. There's plenty of shooters on the original Xbox which also shit on this in so many ways visually/tech wise, and that hardware was less powerful than the Wii. Either some of you are blind, crazy, or your expectation levels have dropped down to laughable levels.

Honestly, i agree on every level IF the games runs at 30fps. If that happens, then it will be an epic failure with me. 60fps on the other hand will make this game look ALOT better than screens will lead one to believe, the same way metroid prime looks a million times better in motion than it does in screens. Im not comparing the two graphically though, because metroid prime is a master piece as far as im concerned. If this game runs at 120fps, it wont look better than prime...and its not even touching the real wii juggernaut when it comes to graphics: Galaxy
 
as long as it controls better than red steel.....oh and weapons need to be tweaked, otherwise ill support them day one because unlike 75% of wii owners i enjoy games that break the mold and offer a different experience then 98% of the crap that comes out on the wii
 
Leatherface said:
I'm a Nintendo/Wii fan and I'm just not seeing the awesome at all. Are you guys serious or is this a big joke thread?


It's a Wii FPS (a genre that really needs to be explored further on the system).
It seems to have some interesting weapons and gimmicks (like the Eye thing).
It doesn't look like ass (hell, I like the look).

So yeah, I can see why some people wouldn't be interested in it, but I can also see why some are.
 
AceBandage said:
It's a Wii FPS (a genre that really needs to be explored further on the system).
It seems to have some interesting weapons and gimmicks (like the Eye thing).
It doesn't look like ass (hell, I like the look).

So yeah, I can see why some people wouldn't be interested in it, but I can also see why some are.
I'm interested in it, I'm just not impressed. I'm also not impressed with the stance that High Voltage is taking on this, making it seem like Wii's hardcore saving grace. They seem to be riding on IGN's publicity of this game.

Whatever, I think I'm probably being way too harsh on the game. After all, it seems they are close to, or already have a publisher in mind, so it's still early in the game. I definitely want to see a solid level in the game, and online gameplay is intriguing. They better copy MoH's control scheme... that's perfect.
 
Fantastical said:
I'm interested in it, I'm just not impressed. I'm also not impressed with the stance that High Voltage is taking on this, making it seem like Wii's hardcore saving grace. They seem to be riding on IGN's publicity of this game.

Whatever, I think I'm probably being way too harsh on the game. After all, it seems they are close to, or already have a publisher in mind, so it's still early in the game. I definitely want to see a solid level in the game, and online gameplay is intriguing. They better copy MoH's control scheme... that's perfect.

There's nothing wrong with the way High Voltage has been hyping this game. The fact is where are these kinds of games on the Wii? As a person who enjoys them, I've yet to see them. So there is a void to be filled and I applaud them for hyping their game, getting people to talk about the lack of games in the genre, and even TRYING to make something good. People are bitching and complaining about stuff they know nothing about. No one has even played it yet. So if the early reports of game play are extremely positive, does the game not warrant the hype?

This seems to me that people are lashing back against the game for no reason. It looks good for a Wii game and they're trying to make something good. You can't fault people for that. Will it turn out great? We don't know, but why not encourage them? I don't know...as a developer who is trying to make a game now I'd like to think people would give me a fair shake. I won't deny them this.
 
http://the-conduit.webs.com/interviewqsandas.htm

Rob: I’m Rob Nicholls . I’ve been with High Voltage for almost four years and have been a video game designer for over 10. Currently, I am the Lead Game Designer on the Conduit. It’s my job to conceptualize and provide structure to ideas, maintain the game vision, as well as oversee all of the design activity.

Q1: We see alot of images of all different kinds of alien species, what are they called? Ex: Halo has the Covenant, The Conduit has?

Rob: Our alien race is called “The Drudge”.

Q2: Could you give us a brief glimpse into the story of the Conduit?

Rob: The Conduit is a first person adventure game that takes place on Earth in a fictional near future. The main character, “Mr. Ford”, works for an undisclosed government agency that has assigned him to investigate a possible extra-terrestrial encounter. The whole situation ends up going terribly wrong when the player discovers that there's a lot more going on behind the scenes than anybody could have realized. Players are going to be very surprised when they discover the real truth that surrounds us all.

Q3: In lots of the images and in the tailer their are aliens standing in front of what appears to be portals. Care to explain?

Rob: That’s because they ARE portals. The alien Drudge has the ability to set these up in various locations in order to easily pour in reinforcements. It also means these portals should be prime targets for players, in order to keep from having to face an endless horde of enemies. =)

Q4: How would you describe The Conduit's gameplay?

Rob: The Conduit is a fast-paced action shooter, intended to cater to a wide variety of play styles. It doesn’t matter if you are the “run and gun”, the “cover to cover” or the “sniper” type of player, there will be something for you in The Conduit.

Q5: What kinds of Online and offline modes can we expect to see?

Rob: The Conduit has an engaging single player mode for offline play and will have at least three competitive multiplayer modes for online play.

Q6: You mentioned in an IGN article that the framerate was currently at 30 but you were aiming for 60. Have you hit your goal yet?

Dan: The game will run absolutely solid at 30fps. For HVS, choice is either to have less visual splendor and run at 60fps or achieve the look we want for the game and run at 30fps. 30fps is a frame rate that is plenty responsive for FPS gaming and we are valuing the increased visual detail we can offer over the slightly smoother gameplay we might otherwise get by scaling this back.

Q7: Are we going to see voice/text chat or any way to communicate other then ducktaping out phones to our heads?

Dan: We are exploring the possibility for voice chat. It is too early to make any promises along these lines, but we agree it could make the game even better!

Q8: Any plans for local/splitscreen or lan multiplayer?

Dan: Splitscreen multiplayer – not this version. LAN multiplayer – very likely.

Q9: What has been the hardest part so far in the process of making The Conduit?

Rob: There are hard parts on any project, but since this is HVS’s first big internal title in some time, I would say that my biggest challenge on this title has been to maintain the focus and the vision. Not because people have wanted to make a different title, but because everyone is so excited about this opportunity that they all want to contribute above and beyond their normal roles. However, I think we succeeded in staying focused on making the best fast-paced action shooter on the Wii. =)

Q10: Lots of other third party developers have loaded their games full mini-games with... interesting controls. Any chance we will see any in The Conduit? (Yes, this question may be considered a joke)

Rob: Seriously, we _do_ have one “mini-game” in our title, but it plays so well that you don’t even notice that it’s a mini-game. I think that says something about how far we’ve come with our game design. =)
 
The game has shown nothing so far to warrent any hype at all.

Yes it has. The fact that the developers aren't taking the same route as almost every other 3rd party developer is reason enough to get hyped for this game. The fact that it's also the first Quality FPS anyone is bothering to make on the Wii is also a reason (WW2 doesn't count). There are many more.

The game has a long way to go and it already looks this good. Plenty of reason to be hyped.
 
The Drudge? That's fucking awful. If the game really is a good year or so away, that's plenty of time to come up for a real name for a potentially violent alien race. Holy shit. Come on.
 
wait.. i don't get what it means by LAN.. does that mean if you have two wiis on two different tvs within the same local network, you can play one another?
 
tabsina said:
does that mean if you have two wiis on two different tvs within the same local network, you can play one another?

Yes.

If this is what they mean though.. no idea, but it would be cool.



And to all the people NOT impressed with the game.. What super-duper games (thats NOT 1st party) do you own on Wii, I'd like to have them too, because I've not seen anything around.
 
I don't understand why people call this shit. It looks exactly like your standard xbox fps. It looks a lot like Halo 3 actually, only with crappier graphics wich is replaced by better control.
 
InvincibleAgent said:
What's admirable graphically is not the realism, it's the style. This game is stylistically way cooler than Halo 3.
I have the feeling you've messed up with some negatives here.
 
rakka said:
you've played both halo 3 and this game?

No Rakka, but I played enough Wii FPS to know that even the crappiest ones (like Cod 3) have better control than any 360 FPS. I'm a happy owner of all 3 consoles but I prefer to play fps games on the Wii.
 
rakka said:
because if look past the art direction and inconsistency, it's doing many things most wii titles aren't, period.

Certainly. Maybe it's just me who can't pass over the fact that all the elements I see in every screenshot doesn't "fit" with each other and that the color choices are sometimes definitely odd.

But then you'd be excited for the engine right ? I mean, you can look past a shitty art direction and inconsistency in a screenshot, but you can't look past all that during a whole playthrough of a game. Right ?
 
Not reading through this huge topic to see if anyones mentioned / noticed this, but the start of the video has;

"I am Mr Adams, but you can call me John. Authorisation 1797".

John Adams became POTUS in 1797.

I find that quite interesting, presumably they're going with presidential names as codenames and dates of office as authorisation codes. Interesting system...

I'm calling the players authorisation code as 1974 right now.
 
Are you serious ?
This game is very poor visualy...

Take a Ps3/X360, if you want great graphics.
Instead hype the king story...
 
Some people don't understand nostalgia...

I got a great feeling from the game Perfect Dark.

FPSs since have failed to redeliver that feeling.

It looks like I can get it again from this.



This is not a joke thread. You want realism? Don't play video games.
 
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