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(Xbox One screens taken from a high-bitrate video, Xbox 360 ones are from a very compressed gameplay from YouTube)
(Xbox One screens taken from a high-bitrate video, Xbox 360 ones are from a very compressed gameplay from YouTube)
I am absolutely planning to do that. Unfortunately, we do not have the 360 version and will likely have to obtain it ourselves in order to do the comparison.Looks absolutely great on 360, I wonder how the performance will turn out and I hope DF will make an analysis on this version, too.
I am absolutely planning to do that. Unfortunately, we do not have the 360 version and will likely have to obtain it ourselves in order to do the comparison.
I'm almost finished with my XO coverage, though, which will go up on review day, I believe. This time the analysis video is...20 minutes long. So, yeah, lots to see.
People are rediscovering games can look great on older hardware when the port is worked on by a team that gives a shit about what they are doing.
People are rediscovering games can look great on older hardware when the port is worked on by a team that gives a shit about what they are doing.
Ugh, those screenshots are just excellent. They really did a great job scaling down everything.
It almost looks like the XB1 version is an up port and the 360 version could be confused as the base game.
A developer makes a great port because:
a) they're given enough time
b) they're funded well enough
c) the current gen code-base isn't a mess
"giving a shit" doesn't do jack shit, I can assure you.
I'm almost finished with my XO coverage, though, which will go up on review day, I believe. This time the analysis video is...20 minutes long. So, yeah, lots to see.
I am absolutely planning to do that. Unfortunately, we do not have the 360 version and will likely have to obtain it ourselves in order to do the comparison.
I'm almost finished with my XO coverage, though, which will go up on review day, I believe. This time the analysis video is...20 minutes long. So, yeah, lots to see.
A developer makes a great port because:
a) they're given enough time
b) they're funded well enough
c) the current gen code-base isn't a mess
"giving a shit" doesn't do jack shit, I can assure you.
Looks great! Not retiring my 360 just yet unless a good Xbone deal comes by this holiday season.
This is fantastic news for folks who haven't gotten the chance to jump on the new generation of consoles. As long as the game hasn't been altered or sections cut out of the game, it looks like Xbox 360 owners have a very worthwhile game here.
What is going on here?
Minor spoilerWhat is going on here?
You say this, but then you see ports like Silent Hill collection where, obviously, neither the developer or publisher gave a shit. It was under development for longer than most ports, got delayed, and got a lot of post release patches, yet still looked and ran worse than a PS2 game.A developer makes a great port because:
a) they're given enough time
b) they're funded well enough
c) the current gen code-base isn't a mess
"giving a shit" doesn't do jack shit, I can assure you.
What is going on here?
What is going on here?
It is good. I would like to add the sound design is fantastic. I was hearing windchimes I wasn't sure were coming from the game or outside my house on my built in TV speakers. Can't imagine how nice it would be on my sound system. On the whole though, fantastic port. Rare frame drops during heavy destruction or explosions but on the whole, it's got me immersed as the first game. If you're still on last gen or don't have an Xbox One, I can't recommend it enough.Woah those Xbox 360 screenshots look much better than I expected. If the frame rate is great too, I will eventually pick up this game.
It looks good on 360. Definitely a lot better than Black Ops 3.
It's amazing. We've got so caught up in defending developers, people have gone way too far. This post is a great example, but I've seen it a lot recently - seems to be that people think there's no actual skill involved, and that had you given Beenox the same time, money and code as Bluepoint to port Titanfall to 360, or as Nixxes got for ROTTR, you would have got the same exact port.
Bollocks. I'm sure Beenox worked with some horrible restrictions yadda yadda yadda. But it still takes skill to port games, and every indication is that some studios demonstrate this to a far greater degree than others. Not saying "lazy devs", but regardless of the reasons for it, Beenox has done a shit job of porting BLOPS3. And had it been a better dev in that situation, with all of the other factors considered, we would have seen a better game. I'm absolutely certain of that. The screenshot where a tank has been replaced with a pathetic van just about sums up things.
Basically, to excuse shoddy port work also detracts from the astonishing efforts of those studios who consistently put out great ports. Nixxes is clearly fast becoming one of them, so give them the credit they're due.
I'm not defending Beenox nor am I discrediting Nixxes. BLOPS3 port looks like and probably is crap. But I assure you they probably put in 60+ hour work weeks making that version of the game. They didn't make a shit port because "they didn't care about the game" or because "they were lazy."