ãInaba Residentã
Banned
Is it sub only? Seems kind of cheap of them.
Nah. Its dubbed as well.
Is it sub only? Seems kind of cheap of them.
It's also dubbed in English, no worries.Is it sub only? Seems kind of cheap of them.
Guile: Ch...Charlie?That's some "Winter Soldier catching Cap's thrown shield" level of ridiculousness...turned up to 11. Do want.
That's some "Winter Soldier catching Cap's thrown shield" level of ridiculousness...turned up to 11. Do want.
this looks stupid.
i like it.
Sounds like something Paul Scheer would say in the opening of a How Did This Get Made podcast.
Freaken awesome
stuff like this is hype for me!
It was already in the regular stageAnyone else notice the license plate that says SSF V? Dunno if that's been in a previous level or not, haven't payed much attention.
never expected anything less. Lookin forward to it. Just like the MKX story pretty much. Do we know how much fight money we get for completing it?
Do you really expect for Capcom to get the same 18 English Voice Actors/Voice Actresses that had previously voiced the characters (The 16 default characters plus Alex & Guile) just to dub story mode for the game? That would be tough.
stuff like this is hype for me!
Looks good. Just keep the camera off Ken's face
Character models were much better in SFIV.
This is the first I've heard that opinion.
People forget how strong dhalsim is canonicallyRemember when people said Dhalsim shouldn't be in the roster because he wouldn't contribute anything to the story?
It's possible that the voice acting for story was done alongside the voice acting for the story prologues and fights.
Thank for this post, will include in OP.Answering some of the questions that came up here and in earlier threads.
All cutscenes are rendered in real-time using UE4 engine. There are no pre-rendered, pre-recorded footage here.
Per yesterday's announcement, there are five main chapters. Each chapter contains several sub-chapters that's further broken down per event/encounter/cutscene. You'll be able to select any sub-chapter from the chapter select menu upon completion. For example, if you want to experiment with 'Rog or Juri's move set again, you can jump right back into that segment.
Difficulty - there's normal and 'new game plus' hard difficulty mode. The latter will be unlocked after you complete normal difficulty. Normal should be a breeze for anyone experienced in Street Fighter, and this is by design. We wanted everyone, and I mean everyone including first time SF players, to experience the story 'til the end. The production value put into this mode I think is certainly worth it, and we'd want every player to experience it. Though I will say the latter boss encounters can become a bit challenging as the AI difficulty will increase a bit. "The Baby" might struggle here too. (Shhhh...I'm a scrub. I had to retry certain segments like 3 times ^^
The real challenge for you guys/gals here will be the extra difficulty mode. The AI ramps up significantly right from the get-go. I would consider this the main mode for experienced SF players. Expect lots of retries!
Correct. VO is selectable between English and Japanese through voice option. It's integrated into the VO menu that is also used for the prologue story.
Answering some of the questions that came up here and in earlier threads.
All cutscenes are rendered in real-time using UE4 engine. There are no pre-rendered, pre-recorded footage here.
Per yesterday's announcement, there are five main chapters. Each chapter contains several sub-chapters that's further broken down per event/encounter/cutscene. You'll be able to select any sub-chapter from the chapter select menu upon completion. For example, if you want to experiment with 'Rog or Juri's move set again, you can jump right back into that segment.
Difficulty - there's normal and 'new game plus' hard difficulty mode. The latter will be unlocked after you complete normal difficulty. Normal should be a breeze for anyone experienced in Street Fighter, and this is by design. We wanted everyone, and I mean everyone including first time SF players, to experience the story 'til the end. The production value put into this mode I think is certainly worth it, and we'd want every player to experience it. Though I will say the latter boss encounters can become a bit challenging as the AI difficulty will increase a bit. "The Baby" might struggle here too. (Shhhh...I'm a scrub. I had to retry certain segments like 3 times ^^
The real challenge for you guys/gals here will be the extra difficulty mode. The AI ramps up significantly right from the get-go. I would consider this the main mode for experienced SF players. Expect lots of retries!
Correct. VO is selectable between English and Japanese through voice option. It's integrated into the VO menu that is also used for the prologue story.
Really excited man...thank you very much, sounds like a great update.Answering some of the questions that came up here and in earlier threads.
All cutscenes are rendered in real-time using UE4 engine. There are no pre-rendered, pre-recorded footage here.
Per yesterday's announcement, there are five main chapters. Each chapter contains several sub-chapters that's further broken down per event/encounter/cutscene. You'll be able to select any sub-chapter from the chapter select menu upon completion. For example, if you want to experiment with 'Rog or Juri's move set again, you can jump right back into that segment.
Difficulty - there's normal and 'new game plus' hard difficulty mode. The latter will be unlocked after you complete normal difficulty. Normal should be a breeze for anyone experienced in Street Fighter, and this is by design. We wanted everyone, and I mean everyone including first time SF players, to experience the story 'til the end. The production value put into this mode I think is certainly worth it, and we'd want every player to experience it. Though I will say the latter boss encounters can become a bit challenging as the AI difficulty will increase a bit. "The Baby" might struggle here too. (Shhhh...I'm a scrub. I had to retry certain segments like 3 times ^^
The real challenge for you guys/gals here will be the extra difficulty mode. The AI ramps up significantly right from the get-go. I would consider this the main mode for experienced SF players. Expect lots of retries!
Correct. VO is selectable between English and Japanese through voice option. It's integrated into the VO menu that is also used for the prologue story.
I do prefer the character design of SFIV more than SFV honestly.This is the first I've heard that opinion.
Really excited man...thank you very much, sounds like a great update.
Will we still be able to do trials/survival/demos for new characters going forward? I'm still struggling to get to 1 million lol...
Tks again and please keep up the good work, this feels like a momentum shift, really good news all around.
Answering some of the questions that came up here and in earlier threads.
All cutscenes are rendered in real-time using UE4 engine. There are no pre-rendered, pre-recorded footage here.
Per yesterday's announcement, there are five main chapters. Each chapter contains several sub-chapters that's further broken down per event/encounter/cutscene. You'll be able to select any sub-chapter from the chapter select menu upon completion. For example, if you want to experiment with 'Rog or Juri's move set again, you can jump right back into that segment.
Difficulty - there's normal and 'new game plus' hard difficulty mode. The latter will be unlocked after you complete normal difficulty. Normal should be a breeze for anyone experienced in Street Fighter, and this is by design. We wanted everyone, and I mean everyone including first time SF players, to experience the story 'til the end. The production value put into this mode I think is certainly worth it, and we'd want every player to experience it. Though I will say the latter boss encounters can become a bit challenging as the AI difficulty will increase a bit. "The Baby" might struggle here too. (Shhhh...I'm a scrub. I had to retry certain segments like 3 times ^^
The real challenge for you guys/gals here will be the extra difficulty mode. The AI ramps up significantly right from the get-go. I would consider this the main mode for experienced SF players. Expect lots of retries!
Correct. VO is selectable between English and Japanese through voice option. It's integrated into the VO menu that is also used for the prologue story.
What's the file size for this thing going to be. Must be crazy big if it's mostly cinematics
Answering some of the questions that came up here and in earlier threads.
All cutscenes are rendered in real-time using UE4 engine. There are no pre-rendered, pre-recorded footage here.
Per yesterday's announcement, there are five main chapters. Each chapter contains several sub-chapters that's further broken down per event/encounter/cutscene. You'll be able to select any sub-chapter from the chapter select menu upon completion. For example, if you want to experiment with 'Rog or Juri's move set again, you can jump right back into that segment.
Difficulty - there's normal and 'new game plus' hard difficulty mode. The latter will be unlocked after you complete normal difficulty. Normal should be a breeze for anyone experienced in Street Fighter, and this is by design. We wanted everyone, and I mean everyone including first time SF players, to experience the story 'til the end. The production value put into this mode I think is certainly worth it, and we'd want every player to experience it. Though I will say the latter boss encounters can become a bit challenging as the AI difficulty will increase a bit. "The Baby" might struggle here too. (Shhhh...I'm a scrub. I had to retry certain segments like 3 times ^^
The real challenge for you guys/gals here will be the extra difficulty mode. The AI ramps up significantly right from the get-go. I would consider this the main mode for experienced SF players. Expect lots of retries!
Correct. VO is selectable between English and Japanese through voice option. It's integrated into the VO menu that is also used for the prologue story.
When the cinematics are in real time, could it be possible to choose the costumes for the Cutscene ? Would be a nice bonus for new game+
Cinematics rendered in real time don't take as much space as video files.
Answering some of the questions that came up here and in earlier threads.
All cutscenes are rendered in real-time using UE4 engine. There are no pre-rendered, pre-recorded footage here.
Per yesterday's announcement, there are five main chapters. Each chapter contains several sub-chapters that's further broken down per event/encounter/cutscene. You'll be able to select any sub-chapter from the chapter select menu upon completion. For example, if you want to experiment with 'Rog or Juri's move set again, you can jump right back into that segment.
Difficulty - there's normal and 'new game plus' hard difficulty mode. The latter will be unlocked after you complete normal difficulty. Normal should be a breeze for anyone experienced in Street Fighter, and this is by design. We wanted everyone, and I mean everyone including first time SF players, to experience the story 'til the end. The production value put into this mode I think is certainly worth it, and we'd want every player to experience it. Though I will say the latter boss encounters can become a bit challenging as the AI difficulty will increase a bit. "The Baby" might struggle here too. (Shhhh...I'm a scrub. I had to retry certain segments like 3 times ^^
The real challenge for you guys/gals here will be the extra difficulty mode. The AI ramps up significantly right from the get-go. I would consider this the main mode for experienced SF players. Expect lots of retries!
Correct. VO is selectable between English and Japanese through voice option. It's integrated into the VO menu that is also used for the prologue story.
Wish the story mode had Chun and Cammy in their story costumes. It makes more sense for Chun to be in uniform if Guile is.
When the cinematics are in real time, could it be possible to choose the costumes for the Cutscene ? Would be a nice bonus for new game+
So I'm guessing there's no way to make the fights 2/3? Is there a specific reason Character Stories and this mode are one round only?
By the way, will the expanded levels we've seen in screen shot (with Vega facing the Shadaloo goon in NYC) make it into the regular stages (like how you can break into the restaurant in the China stage).
Thanks.