Wind turbines definitely do not count as "industrialization". They're placed quite firmly in the category of "alternative energy". They're kindof the antithesis of coal burning and nuclear reactors which in turn, some people might say are the very center of "industrialization".
By who's definition? Wind turbines are still technology, they are still made out of tons of plastic and metal (and this production releases pollution), and they are used to provide power to people. Just because they are clean energy producers does not make them anti-industrialization.
By your definition, would a fusion reactor be "non-industrialization"? The byproduct of a fusion reactor would only be water.
I think this whole argument over the definition of "industrialization" is irrelevant to what the game is trying to say. The destruction of the old metal structures represents the end of the polluting, unrenewable energies era, while the activation of the windmills represents the beginning of the conservationist alternatives energies era. Both are industrial (as in, part of an industry), but one is in tune with nature, while the other just blocks the path of environmental harmony.
By who's definition? Wind turbines are still technology, they are still made out of tons of plastic and metal (and this production releases pollution), and they are used to provide power to people. Just because they are clean energy producers does not make them anti-industrialization.
You'll become aware of it soon enough. But the story is rather transparent, I don't think it can be really spoiled, it's more of how it makes you feel. But avoid the thread until you're done, there are some surprises in the game, for sure.
I think this whole argument over the definition of "industrialization" is irrelevant to what the game is trying to say. The destruction of the old metal structures represents the end of the polluting, unrenewable energies era, while the activation of the windmills represents the beginning of the conservationist alternatives energies era. Both are industrial (as in, part of an industry), but one is in tune with nature, while the other just blocks the path of environmental harmony.
DA: How did you come up with the idea of making a game about flowers, anyhow?
JC: I grew up in a city, in Shanghai. I was surrounded by skyscrapers and people. I was never surrounded by nature. When I was on my way into Los Angeles, I saw this windmill farm. Grass fields, blue sky--I'd never seen these things before. Where I lived the sky was purple. So, as an urban man, I was attracted to these things I hadn't really seen before. When you actually go into nature and go hiking, you actually start missing the city and the people. So I wanted to create a space like a window from your living room, and you get surrounded by nature. Meanwhile, you still feel safe and warm. It's a harmony between nature and urban life
Wouldn't it be awesome if people could take control of your game over the internet. I'd charge all of you $5 to pass the pure trophy it's easy for me to do and I don't even use any cheap methods. I'm going to do something with my avatar that shows how awesome I am at that level. I've never been good at many things in life, I think I finally found my calling.
Ok thanks to you guys (normally the case) I bought the game last night... only played the first 2 levels but. HOLY CRAP... what an amazing little game. There is something magical about how this game plays and sounds and for the first time since I have owned my PS3 I feel the motion control is worth it!
WOOOOOOOO! Finally got the 'Pure' trophy, I tried Jim's suggestion once again, and lo and behold, it worked perfectly this time around. The trick was to
let go of the boost, then angle the controller as much as possible RIGHT at the beginning (when you enter the valley), to rise up as far as possible. Hug the LEFT wall all the time, and when the current starts dragging you along, start tapping on the boost very lightly but repeatedly to keep sticking to the left wall. It won't matter if you pass through the beams that are connected to the walls in the upper regions (since you just clip through them), so keep grinding the wall (you'll need to hold the controller at a very uncomfortable angle).
How do you get the flower on the window sill for the next to last level to bloom? Do you have to make get all the way to the end without getting shocked or something?
How do you get the flower on the window sill for the next to last level to bloom? Do you have to make get all the way to the end without getting shocked or something?
I never even heard of this game until I kept seeing this thread pop up. I read the last few pages and saw all the blind purchases and raving reviews, so I decided to pull the trigger too. Wow. I just bought it last night and only finished the first two flowers (levels, I'm assuming), but this game is amazing. Simply amazing. I can't wait to get home from work and start on the third flower!
Oh, and I'm assuming the three little leaves that fall after you finish a flower/level
are the special blue flowers?
(Sorry if this has been answered, I've tried to avoid all spoilers in this thread.)
Anyway, it was definitely a cool game but i'm not sure I should have spent $10 on it. I'm not really an achievement/trophy whore so it was pretty much one and done for me. I'm glad I experienced it but it could have used a few more levels.
Wouldn't it be awesome if people could take control of your game over the internet. I'd charge all of you $5 to pass the pure trophy it's easy for me to do and I don't even use any cheap methods. I'm going to do something with my avatar that shows how awesome I am at that level. I've never been good at many things in life, I think I finally found my calling.
In the final section, firstly I never touch the buttons, just let the flower slowly drift. So when the first obstacle falls you're at a somewhat safe distance. I hugged the left wall, and just held my breath and hoped to not get shocked (there were one or two close calls). In this part the game doesn't let you get very high. When the next part comes, with the spikes, you can get some altitude, and always hugging the left wall you never come close to any of the spikes. Then I just continued pushing against the wall, and the final "bars" (don't know the exact name for those things) failed to hit as well. I'm not sure if this strategy guarantees success, maybe some luck was involved? But just hug the wall, and go slowly and as high as you can. Good luck and let us know the results!
Wind turbines definitely do not count as "industrialization". They're placed quite firmly in the category of "alternative energy". They're kindof the antithesis of coal burning and nuclear reactors which in turn, some people might say are the very center of "industrialization".
No, industrialization is the process by which a society changes from a primarily agrarian one. Alternative energy is an industry, one that falls within the secondary sector of an economy. Despite the many branches technology can take, it is ultimately a linear affair. To say that we could have had wind power instead of coal at the turn of the 19th century would be obviously be misguided. And again, Flower feeds on this common conception of 'bad' industrialization. It's message is that of an impossible utopia, 'saving' cities from what is essentially it's own growth. There can't be one without the other.
Nafai1123 said:
I think this whole argument over the definition of "industrialization" is irrelevant to what the game is trying to say. The destruction of the old metal structures represents the end of the polluting, unrenewable energies era, while the activation of the windmills represents the beginning of the conservationist alternatives energies era. Both are industrial (as in, part of an industry), but one is in tune with nature, while the other just blocks the path of environmental harmony.
But my issue, as outlined above is why depict one as 'evil' or despairing and the other as some bright future. It lacks perspective and again, latches onto the easy preconceived notions we all have because of hindsight.
After about 10 minutes of flying around, the video hangs and the controller is non-functional. The music is still playing but I have to hold the red power button to turn off the PS3 and turn it back on.
No, industrialization is the process by which a society changes from a primarily agrarian one. Alternative energy is an industry, one that falls within the secondary sector of an economy. Despite the many branches technology can take, it is ultimately a linear affair. To say that we could have had wind power instead of coal at the turn of the 19th century would be obviously be misguided. And again, Flower feeds on this common conception of 'bad' industrialization. It's message is that of an impossible utopia, 'saving' cities from what is essentially it's own growth. There can't be one without the other.
Maybe industrialization isn't a necessarily a bad thing, but is in fact a process that has harmed and been at odds with nature. But as our societies keep changing, we can reach a level where, without putting aside industrialization, we can be less harmful to nature. Let me put this way: when we began this process of industrialization, when we began to invest in the development of some kinds of technology, we harmed nature, with pollution, etc. The "bad" industrialization, so to speak. But as this process continues, as our technologies develop, we are finding ways to keep growing, and in the process doing less harm to the surroundings we're in.
Industrialization isn't something inherently bad that has to be stopped. But as we continue this process we should look for ways to lessen the harm that we can create. And the more we develop technologies, the more tools we have to reach these goals of being more "nature-friendly". Alternative energies is an example. The way is not to stop, but to keep going forward, because the further we go, the more we learn, the best chances we get to undo the harm we've done.
This is the message I got from Flower: That industrialization can be bad, but can also be good, we can grow our cities and still try to find harmony with nature. That we can use alternative energies, that we can "add" nature to our cities, that the cities don't need to be gray. Better, cities shouldn't be gray.
See the last level of the game, your flower doesn't destroy the whole city, only certain parts (that were associated with the "bad" industrialization in previous levels). The rest of the city gets colored, revived, if you will, but not destroyed. We don't have two enemies fighting, we have two elements than can (and should) co-exist
After about 10 minutes of flying around, the video hangs and the controller is non-functional. The music is still playing but I have to hold the red power button to turn off the PS3 and turn it back on.
After about 10 minutes of flying around, the video hangs and the controller is non-functional. The music is still playing but I have to hold the red power button to turn off the PS3 and turn it back on.
After about 10 minutes of flying around, the video hangs and the controller is non-functional. The music is still playing but I have to hold the red power button to turn off the PS3 and turn it back on.
I give up on that damn Pure trophy! I've followed your advice to go slow. But the wind current pulls you to fast. When I try to go high and stick to the left. It doesn't matter ....
I give up on that damn Pure trophy! I've followed your advice to go slow. But the wind current pulls you to fast. When I try to go high and stick to the left. It doesn't matter ....
I'm experiencing freezes with other PS3 games (R2, SOCOM Confrontation and Burnout Paradise). When it freezes I cant even shut down the PS3 with it's on/off touch button... It scares the hell out of me every time it happens (about once every two or three days). Especially when I booted my PS3 up again and it's just giving me a black screen, which basically means another freeze and another reboot .
So, how do I clean my PS3 exactly and will it affect my warranty? (don't know if I still have any warranty tbh. Also, I don't want to send my unit to Sony if I'll be able to clean it myself).
Thanks in advance .
On topic: Flower is a great game. I didn't really expect it to be as much of game as it turned out to be :lol. Even an Xbot friend of mine thought it was a great experience (he's one of those ''cool guys'' that love stuff like GoW, Dead Space and other gory stuff only usually). So that definitely says something about Flower's appeal. On the other hand, he's also a stoner and we were fucking stoned while playing it... So yeah. :lol Anyways, I definitely love Flower and I would love to see thatgamecompany expand on the same idea but then in outer space with stars and stuff!
I would also love to see DLC packs, man oh man, and I thought flOw was a great game already and that Flower would never match it. Truth is, it far exceeded my expectations <3.
I made it to the city 1-12 times just fine, but I kept getting pissed that it didn't give me the trophy. WTF know i see i need all the secret flowers. Why? ah well, back to it.
I give up on that damn Pure trophy! I've followed your advice to go slow. But the wind current pulls you to fast. When I try to go high and stick to the left. It doesn't matter ....
It does rise up a bit, but it never fully blooms, and it stays leaned over. It's definitely part of the story. I mentioned what I thought about it in one of my previous posts.
Well, to be honest I only collected 2 secret flowers for that one, but it looks much more 'broken' and older than even flowers where I didn't collect any - even its pot looks old and crackled,
and I don't think it's a coincidence it's succeeded by a smallest flower in a smallest pot.
Well, to be honest I only collected 2 secret flowers for that one, but it looks much more 'broken' and older than even flowers where I didn't collect any - even its pot looks old and crackled.
I have all the secret flowers, and 95% of the trophies and it still looks representative of the level. I thought from edgefusion's comment, that maybe after I get that week off trophy it'd bloom, but it wouldn't make sense if it did.
to give you just one of many millions of examples of how technology is not a linear affair and is often a socio-politically determined (by means of education, corporate intervention even in the early days, political sanction, moral panic, etc) system, look at the divergence in social support and resources spent developing and subsidizing AC power versus DC power.
alternatively, look at the use of moral panic in media coverage of polio as a contributing factor into disproportionate use of resources in researching polio versus other more deadly diseases.
seriously, philosophy of technology 101 would lol at you