Thanks, I'll give it another shot tomorrow. I hope my fiancée likes it.stuburns said:It's still to stay high, the vast majority are too low to hit you, just go super slow.
Thanks, I'll give it another shot tomorrow. I hope my fiancée likes it.stuburns said:It's still to stay high, the vast majority are too low to hit you, just go super slow.
nny said:That's a sign for you to dump her![]()
Care to explain why? Everyone I've shown this game to has adored it. It seems like the ultimate casual friendly game, especially since you can't lose.bigdaddygamebot said:The game is not for casuals. It's not that strange that "girlfriends and wives" aren't gushing orgasmically over it.
Yes it's lovely.
Yes it's got flowers in it.
Girls like lovely things and flowers right?
Great game but the casual market is not gonna dig it.
Nop,DeceitDecide said:So, I've gotten all of the secret flowers in the game. Amazing, amazing game. But i haven't gotten the trophy for level 3, and I guess I don't really understand the description. It says to ride the wind 7 times. Does that mean I have to play through the level 7 times? That's kind of monotonous...
DeceitDecide said:So, I've gotten all of the secret flowers in the game. Amazing, amazing game. But i haven't gotten the trophy for level 3, and I guess I don't really understand the description. It says to ride the wind 7 times. Does that mean I have to play through the level 7 times? That's kind of monotonous...
Oy, don't make me look shallow here. :lolbigdaddygamebot said:The game is not for casuals. It's not that strange that "girlfriends and wives" aren't gushing orgasmically over it.
Yes it's lovely.
Yes it's got flowers in it.
Girls like lovely things and flowers right?
Great game but the casual market is not gonna dig it.
No, definitely go for the wind turbines at the end of the level. Just let yourself be blown around by flying in front of them a couple times - much easier and quicker.DeceitDecide said:So, basically, use the cave and go through the wind-tunnel portion of the level seven times. Got it. I'll have to give that a shot.
RoboPlato said:Care to explain why? Everyone I've shown this game to has adored it. It seems like the ultimate casual friendly game, especially since you can't lose.
Haunted said:Coincidentally, that's the exact same reaction she had to PixelJunk Eden.
I can definitely see this. Although I still think that, in general, the sit back and relax atmosphere of Flower could still appeal to casuals. It seems like the people you showed it to were just looking for something that was quick fun, instead of something relaxing.bigdaddygamebot said:I'm thinking; and this is only my own opinion on what happened; but I'm thinking that Flower is more of an "experience" type of game and less of a "fun" sortof game. I think most casuals want to play "fun" games and Flower can be a bit too subtle. The enthusiast crowd will lose their minds over Flower in general because they're the guys in the art musem of gaming; all of them oohing and aahhing and discussing their own interpretations of the game. It completely caters to that demographic. Much of what Flower is; is lost on the casuals.
RoboPlato said:I can definitely see this. Although I still think that, in general, the sit back and relax atmosphere of Flower could still appeal to casuals. It seems like the people you showed it to were just looking for something that was quick fun, instead of something relaxing.
:lol Fixed for accuracy and surprising similarities between wives/girlfriends.bigdaddygamebot said:Yeah, same here. My wife really likes the music of PJE and when we have it pumping though the sound system, she digs it. She has absolutely zero tolerance for the gameplay or even the concepts involved in PJE though.
Every fuckin' week she asks me if Peggle is out yet on DS though...
Haunted said::lol Fixed for accuracy and surprising similarities between wives/girlfriends.
great post. I agree that casuals might have a hard time adapting to the six axis controls because it's identical to the dual shock. And trying to re-write how one uses an input device is rather hard. But the greater point is that while it might ostensibly look casual, this game is very subtle and Subtility in anything is hard to grasp from a casual stand point. If someone were to show me a fantastic boxing match where a boxer used incredibly slick feints and flawless footwork; 1) I wouldn't see it without notice 2) I would probably not be able to properly identify a feint from a re-positioning or some other motion that could seem superficially similar.bigdaddygamebot said:great post
TheMissingLink said:This could be my GOTY 2009, seriously.
What an amazing experience - and I had no idea the game would go where it went.
Same thing happened to me.bigdaddygamebot said:What a fuckin' mess. They struggled with NOT using the control stick/d-pad.
Eventually a few of them got the hang of it but none of them were all that enamoured with it.
I was surprised. I really thought that it would be this epiphanic moment for some of them but it was really underwhelming. The whole experiment ending when my wife told me to put something on "more fun". There were questions of "what else do you do?" and "is that it?"
It could very well have been the group dynamic of the women and the fact that they were all amped to have fun so maybe my "test group" was spoiled to begin with...
bigdaddygamebot said:There's no losing, agreed. Everybody wins doesn't equate to being great for the casual market.
I'm thinking; and this is only my own opinion on what happened; but I'm thinking that Flower is more of an "experience" type of game and less of a "fun" sortof game. I think most casuals want to play "fun" games and Flower can be a bit too subtle. The enthusiast crowd will lose their minds over Flower in general because they're the guys in the art musem of gaming; all of them oohing and aahhing and discussing their own interpretations of the game. It completely caters to that demographic. Much of what Flower is; is lost on the casuals.
FtsH said:a great game. I'm amazed by the gameplay actually. But can someone help me the story? :lol It seems that the game is somehow telling a story, kind of, but I can't get it.
flowers are nice and grass is pretty... ooh industrialism is dark and bad... but wait! FLOWERS!FtsH said:a great game. I'm amazed by the gameplay actually. But can someone help me the story? :lol It seems that the game is somehow telling a story, kind of, but I can't get it.
Haunted said:Oy, don't make me look shallow here. :lol
The biggest problems she had were the controls and that there was no clear "goal" and story to the game beyond collecting petals and awakening the withered parts of nature. After handing me the controller again and watching me play for a bit, she did say that it looked pretty, at least.
Coincidentally, that's the exact same reaction she had to PixelJunk Eden.
SOMEONE LISTEN TO THIS MANMike Works said:just got the last secret flower that i needed
ps: really wish there was a Flower PS3 theme of the table with the 6 flowers after you unlock all of the secret flowers (with music playing)
that would be awesome
eh, I think it really might have to do with the "gaming as experience" vs "gaming for fun" concept bigdaddygamebot touched upon earlier.Pristine_Condition said:I really see no correlation between Eden and Flower though, honestly. Eden is a pretty hardcore, almost-oldschool platformer, and if you suck, you WILL fail spectacularly with "FAILURE" splashed right across the screen. And the goals are crystal-clear. Flower is nothing like Eden for many many reasons.
Valkyr Junkie said:"The Downfall of Modern Society or: Your Life is a Miserable, Meaningless Existence"
Mike Works said:flowers are nice and grass is pretty... ooh industrialism is dark and bad... but wait! FLOWERS!
That, i believe, is part of the story. At least the way I see it,anddo0 said:I got all three secret flowers on level 5.. Is the flower supposed to look like that...?
This is true - I particularly wish Ueda's next game does the same thing as LiS did. It's a very good way to handle that kind of thing. On the other hand, once you win those few trophies, the trophy message won't be showing up during normal gameplay unless you're hunting for a particular trophy, so it's not that bad in this case. I'm trying to think of how would trophies even work in something like SotC. The big point of the game was that you feel ambiguous by killing those colossi, and imagine just *bam* - you win a Trophy for killing one of them.BobsRevenge said:I wish this game did what Linger In Shadows did with trophies by handing them out outside of gameplay. I feel like it cheapens the experience somewhat, and having them remind me of it during gameplay is a minor downer for me. Trophies feel really out of place to me for games like this.
Actually, the last level perhaps hints that only hardcore industrialism is bad (which anyone who lives near Detroit and has to breathe the garbage air can tell you is very true) because.Mike Works said:flowers are nice and grass is pretty... ooh industrialism is dark and bad... but wait! FLOWERS!
Flower was the reason my gf wanted a PS3 over a Wii.bigdaddygamebot said:It's not that strange that "girlfriends and wives" aren't gushing orgasmically over it.
TheMissingLink said:This could be my GOTY 2009, seriously.
What an amazing experience - and I had no idea the game would go where it went.
bigdaddygamebot said:Could we not start claiming GOTY 2009 in February '09?
Is it possible that there will be other games released in the remaining ten months of the year that is better than Flower?
Pristine_Condition said:I really see no correlation between Eden and Flower though, honestly. Eden is a pretty hardcore, almost-oldschool platformer, and if you suck, you WILL fail spectacularly with "FAILURE" splashed right across the screen. And the goals are crystal-clear. Flower is nothing like Eden for many many reasons.
stuburns said:Anything is possible. However I know my tastes fairly well, I know pretty much everything that's going to be released this year. If this had come out last year it would have been the GOTY.
I think what he was saying is that to be able to complete Eden, you pretty much have to be very hardcore. It requires a lot of skill to just get to the point to see a bit of every level, much less see every stage of every level (by collecting successive spectras). Flower on the other hand, I think really anyone can play to completion with relative ease, and enjoy without facing any insurmountable obstacles.bigdaddygamebot said:I think the correlation between Eden and Flower is that generally and please note the word generally the people that are going to appreciate and enjoy the unique experience that Eden and Flower can provide are enthusiasts.
Lord Error said:I think what he was saying is that to be able to complete Eden, you pretty much have to be very hardcore. It requires a lot of skill to just get to the point to see a bit of every level, much less see every stage of every level (by collecting successive spectras). Flower on the other hand, I think really anyone can play to completion with relative ease, and enjoy without facing any insurmountable obstacles.
ThePeacemaker02 said:I know there was the whole industrialization is bad element but did anyone else get the slow down and appreciate the things around you vibe?
ianp622 said:I really think people are missing the point when they say that Flower is about "Industrialization is bad". Why would the wind turbines be on the "happy" levels, and why would opening the flowers underneath the power lines make them send electricity to the city?