TheExodu5 said:This game is incredible. Beautiful.
BTW, is there a certain number of secret petals per level? I found 3 in the 2nd level, but I can only find 1 in the first.
icechai said:finished first level, its very pretty and relaxing, but is there ever any sense of danger or urgency in the later levels? gf didn't like it at all due to that fact (kind of like the no death system in PoP)
FlyinJ said:This has so far exceeded my already high expectations...
I'd go so far to say that this is a watershed moment in gaming. It works on so many levels...
This is art.
I'd imagine Sony will be releasing it over PSN in some form.SnakeXs said:Any word on an OST? I want it bad. >=\
SnakeXs said:Any word on an OST? I want it bad. >=\
You should probably check out Cloud then. Indie game a few pre-thatgamecompany staff were involved with back in '05 - same designers, same composer in Flower.LaneDS said:After playing it again, this feels very much like I imagine NiGHTS might if it allowed for true 3D movement (when flying). And that's a great thing.
dralla said:I hate how it takes control away from you after you bloom the flowers you need to progress, do I really need to small cutscene showing me the area being filled with color or piece of rock falling over. I wish it would just do it in real-time, like the first area in the credits. It brakes up the.. fl0w of the game.
MvmntInGrn said:Those parts are some of the most amazing in the game IMO.
MvmntInGrn said:Those parts are some of the most amazing in the game IMO.
Zeliard said:It does it in a far prettier way than Prince of Persia, too.
TheExodu5 said:Why do people always use Prince of Persia as an example of this mechanic. Okami!!!
SaggyMonkey said:I could probably write quite a lot about this game, as I've found it truly inspirational so far. But just wanted to stop by with a few comments...
- A "sound" game. (instead of just a music game) This game feels extremely developed from an audio perspective. I think from both a quality of sound and in the aspect that it contributes to the game on an emotional level. The effects, ambiance and music all sorta jive together and really do elevate your senses throughout the experience.
- LOVE the carrot effect. No timers, life bars, arrows, mini maps, question marks, missions, etc. You're just given a little push, a glimmer of the next bud you could reach. Maybe a side path will catch your eye and you'll veer off the main path and find new areas. They've done a really great job nudging you toward exploration without beating you over the head with directions.
I find the carrot also works for speed.. as your target buds are close together, you naturally go slower and try to get them all with fine steering. But sometimes, they'll put a glimmer way down the field then really spread out the targets, giving you that little extra nudge toward that high speed WHOOSH.
Ahh... design subtlety. Wondrous!
careksims said:Best PSN game I've ever played! I knew nothing about this game. I was so blown away. The graphics! The music! The controls! It's so damn beautiful. It's worth the $10. Everyone needs to experience this game! I am moved. Is there a OST coming out?
I cannot express enough how amazing this game is. Simply amazing.
LaneDS said:After playing it again, this feels very much like I imagine NiGHTS might if it allowed for true 3D movement (when flying). And that's a great thing.
I really hope the smaller companies creating these downloadable titles are turning a profit, because truthfully beyond a tiny handful of mega budget titles (MGS4) my favorite thing about this generation of consoles has been the downloadable titles. Feels like videogaming going back to the basics (in a lot of ways), and I love it.
dralla said:I hate how it takes control away from you after you bloom the flowers you need to progress, do I really need to small cutscene showing me the area being filled with color or piece of rock falling over. I wish it would just do it in real-time, like the first area in the credits. It brakes up the.. fl0w of the game.
MvmntInGrn said:Those parts are some of the most amazing in the game IMO.
Dante said:I know right! I feel like the sense of reward comes from showing you how pretty the world you are flying around in becomes, as well as the audio queue's you get when you hit a perfect string of flowers.
SaggyMonkey said:So first there was Flow, then there was Flower...
PLEASE don't let the third game be Flowchart!
Zeliard said:It also makes you wonder why most of the bigger devs can't get motion controls right, when fl0w and Flower do it so perfectly - one in 2D, the other in 3D. Those two have proven you can build games entirely around motion controls, so there's really no excuse.
I heard it's gonna be called Aunt flOw and be available via monthly DLCSaggyMonkey said:So first there was Flow, then there was Flower...
PLEASE don't let the third game be Flowchart!
careksims said:Seriously! You are in total control with the motion controls. I can ease in, I can make careful turns. You're not fighting the controls at all! It feels perfect and I do wonder why other devs can't get it right.
cynlix said:How do I get the beginning and dream trophies? Pretty much have all of them except for these 2.
GDJustin said:Bought it, love it.
I sat on the "screensaver" screen for 3 minutes, originally just to get the trophy, but I haven't yet been able to bring myself to turn it off. It's been sitting there for over 10 minutes, now. I'm mesmerized.
Game is absolutely brilliant.
Core407 said:How do you do the painting one?
The Beginning: Find the three hidden green flowers in any level. The Dream is probably when you get all of them.
Core407 said:How do you do the painting one?
cynlix said:Thanks.
Palette: On the second level, reach the end. Right before you go to the end point, there should be 3 clusters of rocks. When you fly over them, all your flowers should turn a different color; Fly over (color) the grass. Do this for each of the 3 colors.