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Flower (PSN)

TheJollyCorner said:
ok, before the two big-brains here get into an industrialization debate I have a quick question about the NATURE trophy-

re-run the end wind turbine sequence in level 3 and you should rack up flowers pretty quickly.
 
No, rerun the last level, it's FLOWER HOARDING time, trust me.
Pick up all the flowers at the beginning, then destroy all the beams at the beginning of the level, you get a million flowers even before you enter the highway (where you get an additional large dose of them).
 
got it on friday, finished it yesterday. So beautiful and amazing! Was a bit unsure, but the LostWinds vibe I got from the videos didn't fail me, I love this game just like LW. :D

I'm still at 80% though, 3 trophies missing. Nature seems clear, multiple playthroughs needed, and I'll get the welcome back trophy the "regular" way. ;) But I haven't found the fl0w trophy yet, any hints for this one?
 
alex1893 said:
got it on friday, finished it yesterday. So beautiful and amazing! Was a bit unsure, but the LostWinds vibe I got from the videos didn't fail me, I love this game just like LW. :D

I'm still at 80% though, 3 trophies missing. Nature seems clear, multiple playthroughs needed, and I'll get the welcome back trophy the "regular" way. ;) But I haven't found the fl0w trophy yet, any hints for this one?
There's a cave in the canyon on level 3. If you go into the cave and take the right path at the fork you'll find some glowing markings on the wall shaped like the fl0w creatures. You get the trophy when you fly by them.
 
RoboPlato said:
There's a cave in the canyon on level 3. If you go into the cave and take the right path at the fork you'll find some glowing markings on the wall shaped like the fl0w creatures. You get the trophy when you fly by them.
thanks :D

Now I remember there was a glow but I thought it was just a strange illumination of the location.
 
Woah...Didn't know flow had it.

So does Linger in Shadows, and MS2 use it, or is that a different implementation of the same feature?
 
There's something about Level 2 that I just love.

I'm a sucker for pretty colours, I guess.
 
The quality is dogshit though. It's not even near the render quality like in those other games.

MGS4 is another one in which you can do it.
 
Valkyr Junkie said:
This game desperately needs a XMB image capture option
Flow has got the screenshot feature with it's DLC update. It was the kind of screenhot that was integrated into gameplay though, and you couldn't trigger it at any time you wanted.
 
Sony needs to go back and add trophies to the following games.

-Calling All Cars
-FlOw
-Nucleus
-Everyday Shooter
-Lemmings
-Go! Sudoku
-Go! Puzzle
-Super Rub-a-Dub
-Gripshift
-Dark Mist
-Piyotama
-Super Puzzle Fighter HD Remix
-Snakeball
-Trials of Topoq
-Operation Creature Feature
 
Finished the game.
One trophy to go.
Nature

This is such an amazing game. Better than I expected. Probably one of my favorite PSN games. And it was so cheap.

Hope there's DLC planned for it in the future- extra modes like time attack and beating scores with flower combo's, or something like that.
 
Speevy said:
Sony needs to go back and add trophies to the following games.

-Calling All Cars
-FlOw
-Nucleus
-Everyday Shooter
-Lemmings
-Go! Sudoku
-Go! Puzzle
-Super Rub-a-Dub
-Gripshift
-Dark Mist
-Piyotama
-Super Puzzle Fighter HD Remix
-Snakeball
-Trials of Topoq
-Operation Creature Feature

Sony doesn't add trophies, the developers do, so ask them to do it.
 
Stumpokapow said:
technological determinism is so cute.

to give you just one of many millions of examples of how technology is not a linear affair and is often a socio-politically determined (by means of education, corporate intervention even in the early days, political sanction, moral panic, etc) system, look at the divergence in social support and resources spent developing and subsidizing AC power versus DC power.

alternatively, look at the use of moral panic in media coverage of polio as a contributing factor into disproportionate use of resources in researching polio versus other more deadly diseases.

seriously, philosophy of technology 101 would lol at you
Perhaps you missed the point (both mine and your own it would seem). My question sought to understand why Flower moralizes industrialization despite making it a moral imperative to 'save' the city. I've always found that technology builds upon its predecessors, thus in an ultimately linear fashion. Obviously linear can mean movement, and not a single two point line. You can't have LCD without the cathode ray but that is not to say the two are in an immediate relation to one another but hopefully you've understood what I'd meant by now.

As for your comment about determinism, a topic which I had not even broached or implied, I'm not really sure what to make of it. You seemed to have been attempting to take a patronizing tone with it but the rest of your post rather makes an argument for determinism.
 
hulot said:
Perhaps you missed the point (both mine and your own it would seem).
You're talking past each other. When he saw "linear" Stumpokapow thought you meant that particular developments are inescapable, each literally evolving from the last as technology progresses along an inevitable line. You meant merely that each technology crucially relies on earlier developments to even be among the possible futures, not that only one future is possible.
 
Liabe Brave said:
You're talking past each other. When he saw "linear" Stumpokapow thought you meant that particular developments are inescapable, each literally evolving from the last as technology progresses along an inevitable line. You meant merely that each technology crucially relies on earlier developments to even be among the possible futures, not that only one future is possible.

You are correct in that I assumed "linear" to mean linear in the traditional or strictest sense. I do not believe, though, even in a transitive or kinetic order of technologies. I believe in the social construction of technology and I can't find any reading of his post that does not endorse the idea that the social order was a deterministic outcome as a result of technology.

As for your comment about determinism, a topic which I had not even broached or implied, I'm not really sure what to make of it. You seemed to have been attempting to take a patronizing tone with it but the rest of your post rather makes an argument for determinism.

No, this is not the case. Your original argument was determinist. Your argument was that Flower is misguided because you believe that industrialization was executed in an inevitable way--that it was impossible for industrialization to have occurred in a sustainable way... that dirty energy and urban clutter were definitionally a part of industrialization. This is not true, but it is determinist. Your argument was that early industrial technology drove society and that the division of labour and space in society was a consequence of early industrial society.

The opposite is true. Coal and other early industrial technologies as a result of a transformation of society according to early capitalist principles (in the pejorative, vampire capitalism)--the use of colonial agrarian monoculture, the emergence and acceptance of an entrepreneur / capitalist class, the rise of early Liberalism as an accepted philosophy of social governance, etc. Industrialization would have occurred differently were it not for these social conditions. There is no reason why growth could not have been sustainable from the beginning provided the social goals of growth reflected this.


I guess to tl; dr this:
You: Agrarian world -> Early industrial world (polluted / "bad industrialization") -> Alternate energies. This chain is inevitable. Attempts to moralize/politicize this are in error because they do not recognize this inevitability.

Me: None of that was inevitable, all of it was socially constructed, the moral lesson here is spot on.
 
TheJollyCorner said:
why are you guys cheating with the Secret Trophy? :(
I don't understand it either. I at 95% right now, and I'm going to get it the right way. I would feel tainted if I cheated to get it. Its not like its a crazy trophy, I mean, as soon as Killzone comes out I'm sure I'm going to take at least a week break.
 
Speevy said:
Sony needs to go back and add trophies to the following games.

-Calling All Cars
-FlOw
-Nucleus
-Everyday Shooter
-Lemmings
-Go! Sudoku
-Go! Puzzle
-Super Rub-a-Dub
-Gripshift
-Dark Mist
-Piyotama
-Super Puzzle Fighter HD Remix
-Snakeball
-Trials of Topoq
-Operation Creature Feature

Bolded for, OH HELL YES!

Trophy them Sum'bicthes up Sony.
 
Wipeout HD also has an in-game photo-taking feature, a rather robust one, at that. Shame that Flower does not, but as others said, perhaps with a future expansion pack.

A 2-player co-op mode would be really awesome. No idea how they would implement it in gameplay-wise, but they're game designers, they can figure out a fun way to do so. That's what they do.
 
imagine 2 player co-op flower, one persons controller controls the speed of the wind and the other controls the direction.

you would have to work together!!

and then you could play by yourself and increase your co-ordination by using 1 hand each.
 
AgentOtaku said:
+1 Trophies for:

Calling all Cars
Bionic Commando
Wolf of the Battlefield 3
fl0w
What is Eat Sleep Play working on? I'm sure they could take some time to add trophies to CaC. Same thing for thatgamecompany now that Flower is out.

As for Bionic Commando, you need to remeber that Capcom hates trophies and likes to promise them and then not deliver.
 
Stumpokapow said:
You are correct in that I assumed "linear" to mean linear in the traditional or strictest sense. I do not believe, though, even in a transitive or kinetic order of technologies. I believe in the social construction of technology and I can't find any reading of his post that does not endorse the idea that the social order was a deterministic outcome as a result of technology.
Neither did my post deny the possibility of social construction. Your reply to my post seemed to scoff at 'determinism' but was it specifically to 'technological determinism' and not 'social determinism' which you (seem to?) espouse? As for the linearity of technology, what I simply mean is that an advance in science must be predicated upon science that had been established before. You simply can't claim that instead of coal, and even had the social conditions been such that were conducive to it, that we would have had implemented these alternative energy sources then. But of course, not only was it a technological issue, it was also, as you've stated, a social concept that did not exist. I would rather not delve into 'could have's'.

Stumpokapow said:
No, this is not the case. Your original argument was determinist. Your argument was that Flower is misguided because you believe that industrialization was executed in an inevitable way--that it was impossible for industrialization to have occurred in a sustainable way... that dirty energy and urban clutter were definitionally a part of industrialization. This is not true, but it is determinist. Your argument was that early industrial technology drove society and that the division of labour and space in society was a consequence of early industrial society.
No, industrialization as history has it is not how I define industrialization as a concept but my argument had for its basis the historical sense in that this was how it had happened, and Flower exists within the history that includes the former understanding of industrialization. And if this the case, my argument as to the relevance of Flower as a social statement still stands.


Stumpokapow said:
The opposite is true. Coal and other early industrial technologies as a result of a transformation of society according to early capitalist principles (in the pejorative, vampire capitalism)--the use of colonial agrarian monoculture, the emergence and acceptance of an entrepreneur / capitalist class, the rise of early Liberalism as an accepted philosophy of social governance, etc. Industrialization would have occurred differently were it not for these social conditions. There is no reason why growth could not have been sustainable from the beginning provided the social goals of growth reflected this.
Again, I really can't disagree. But on the one hand, it sounds as if you're arguing for determinism, but then conjecture about things that did not happen and will not happen. Your last two sentences here are tragically self-defeating.

Stumpokapow said:
None of that was inevitable, all of it was socially constructed, the moral lesson here is spot on.
Throughout your post's entirety, I can't conclude whether you are actually arguing for determinism or not. You state nothing was inevitable, but then argue as if for sufficient cause with the examples for the events and situations that have happened.

Mike Works said:
i think it's about flowers
I agree with your sentiment.
 
Puck said:
imagine 2 player co-op flower, one persons controller controls the speed of the wind and the other controls the direction.

you would have to work together!!

and then you could play by yourself and increase your co-ordination by using 1 hand each.

I could see a number of multiplayer activities actually. For example, that section where you can 'paint the ground'. I could see four players, all having a unique color, and having to bloom flowers that match that color. Or you could have conservationists versus pollutants. One person is a white petal, the other is a black, the white one can fix the broken stuff, the black ones can make it dark again. It could almost be like controlling the bases in a normal multiplayer game.

I'm not sure I'd be so impressed with making it into so much of a 'game', but I think it'd be interesting to try and make a solid multiplayer game out of it.
 
Love the game, went through and got all the secret flowers and stuff...

Still need 3 trophies (including the obvious), but damn, I'm not going to ruin my experience with frustration for the pure trophy. I'll just let it be.
 
This game has been awesome to play on a rainy day. The earthy sounds of wind sweeping through tall grass coming from my TV, and the gentle drops of rain on my roof. When I play this game I feel at peace. :lol

Just finished the second stage. At first, I played the game like I would any other game. My turns were really sharp and purposeful to try and grab those flowers. I played it like a clumsy fool trying to collect all the coins. But then I just went with the flow of the music and all of my movements became more relaxed and graceful. If I happened to miss a flower, I might leave it behind me and continue on my path. Eventually, the path of the flowers would lead into a soaring climb up into the sky and a soaring, looping turn back down to earth towards that missed bulb. In Flower I feel like a conductor leading an orchestra as I soar through the instrumental roses and sunflowers and orchids. Awesome game, well worth my 10 dollars!
 
PartlyCloudlike said:
This game has been awesome to play on a rainy day. The earthy sounds of wind sweeping through tall grass coming from my TV, and the gentle drops of rain on my roof. When I play this game I feel at peace. :lol

Just finished the second stage. At first, I played the game like I would any other game. My turns were really sharp and purposeful to try and grab those flowers. I played it like a clumsy fool trying to collect all the coins. But then I just went with the flow of the music and all of my movements became more relaxed and graceful. If I happened to miss a flower, I might leave it behind me and continue on my path. Eventually, the path of the flowers would lead into a soaring climb up into the sky and a soaring, looping turn back down to earth towards that missed bulb. In Flower I feel like a conductor leading an orchestra as I soar through the instrumental roses and sunflowers and orchids. Awesome game, well worth my 10 dollars!
I do that! :lol
 
Getting all the secret flowers in the middle of the night while it's raining only to see what the "secret room" reveals is kind of a let down. :(
 
I don't understand.. I finished the game but ther'es SECRET stuff?
What do these petals on my flower pots mean?
How do i unlock secret stuff?
WTF I'm so confused....
 
Can anyone help me...on the third level or fourth there is a wagon wheel, a couple of towers and a pond.

Now I know I'm suppose to light the pond up but I still haven't managed to do so through 3 run throughs...I don't know what I am missing. :/
 
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