If you play genres that required very FAST responsive times(FPS,Fighting games, Action games ah la DMC,Bayo, etc and FUCKING RACING GAMES) or you like pushing games to there limits IE want to see how quickly you can maneuver, dodge, counter, driver or many such fine control/fast response gameplay. Then you will ALWAYS demand 60 FPS and if playing on PC will end up lowering settings to maintain that precise and least input lag(you do have it because you cannot outright see EXACTLY what is going on in 30 FPS.
IF you don't play those genres or play on the high end of needing the info of what you are doing EXACTLY when you are doing it. You will feel and probably are not really hindered when playing them at 30 or even if they dip now and then below that.
The best example of 30FPS ish racing game I played then got to replay it at 60 fps on my PC was the new MOST Wanted NFS. Yeah it had a lot of flaws but damn did it have the best blend of arcade handing with still real physics behind it that I have played since the OLD NFS. The 30 FPS 360 version was playable and I did enjoy it for what it was but when I replayed it on my gaming PC and got it locked in at 60 FPS I realized something very FAST. AT high speed I could react to things that were out right impossible on the 30 FPS 360 version and the car inputs felt lagless and smooth on the PC version.
It was out right impossible for me to over steer cause I could FEEL the game through the 60 FPS PC version in a way the 30fps 360 version (that dipped) was impossible too. That right there is why VR has to have as many FPS as possible because it feels WRONG if you do not react fast enough and do not see smoothness only higher FPS can provide.
It allows fine control of things in a game. That is all I am going to say cause people still don't get games are held back by not doing 60 fps.
PC gaming is already going for 120FPS(if not you can do it already) and if you play it enough at that framerate you will know why 60 fps should standard.
IF you don't play those genres or play on the high end of needing the info of what you are doing EXACTLY when you are doing it. You will feel and probably are not really hindered when playing them at 30 or even if they dip now and then below that.
The best example of 30FPS ish racing game I played then got to replay it at 60 fps on my PC was the new MOST Wanted NFS. Yeah it had a lot of flaws but damn did it have the best blend of arcade handing with still real physics behind it that I have played since the OLD NFS. The 30 FPS 360 version was playable and I did enjoy it for what it was but when I replayed it on my gaming PC and got it locked in at 60 FPS I realized something very FAST. AT high speed I could react to things that were out right impossible on the 30 FPS 360 version and the car inputs felt lagless and smooth on the PC version.
It was out right impossible for me to over steer cause I could FEEL the game through the 60 FPS PC version in a way the 30fps 360 version (that dipped) was impossible too. That right there is why VR has to have as many FPS as possible because it feels WRONG if you do not react fast enough and do not see smoothness only higher FPS can provide.
It allows fine control of things in a game. That is all I am going to say cause people still don't get games are held back by not doing 60 fps.
PC gaming is already going for 120FPS(if not you can do it already) and if you play it enough at that framerate you will know why 60 fps should standard.