People don't give a shit about the specs of a game, so long as it's fun.
People don't give a shit about the specs of a game, so long as it's fun.
So you're telling me that my 12-game original Xbox library contains more than half of the 60fps games available on sixth-gen consoles?You keep touting the GCN/PS2 era as having mostly 60fps titles, (when it really wasn't more than a dozen)
I know that this is a joke post, but it's sad when it starts blending in with some serious responses here.
So you're telling me that my 12-game original Xbox library contains more than half of the 60fps games available on sixth-gen consoles?
And that is exactly why framerate is king.
To be so dead wrong in so few words is quite a feat in and on itself, congrats!
It's strange to see people mentioning not caring about 60fps because they don't care about graphics. Because better graphics are pretty much the only reason why devs compromise to 30fps
I've been playing The Last of Us remastered this week end. The difference between 60fps and 30fps is massive in that game.
People who are fine with 30fps should not be allowed to play games. You guys are fucking cancer. I'm glad there are tons of moaning about 60fps this gen.
Not the only reason. Larger viewable/playable area, more time for AI, more physics calculations. Reducing the FPS gives you access to more resources per frame that can be put to any number of uses.
Ai sucks in most games. Higher fov is good. Physics is lame. Omg that rock fell down in a realistic way. Id take 60 fps over any of those.
Not the only reason. Larger viewable/playable area, more time for AI, more physics calculations. Reducing the FPS gives you access to more resources per frame that can be put to any number of uses.
Nope. Anything can be achieved in 60 fps with the same graphical fidelity through direct manipulation of hardware. The developers' reliance on middleware is the culprit here. They are lazy and some consumers are led to believe that 30 fps is adequate.
Stop supporting 30 fps dog shit. Accept no compromises.
You totally can though! Through direct manipulation of your legs. Just move them twice as fast, physical limitations don't exist.What you are saying is the equivalent of me saying to you that you should be able to run just as far in 17 seconds as you can in 33, and that you are being lazy if you can't.
Arcade Outrun was 30 FPS and it's like the best game ever.
You know, i feel the this 60 FPS started when some people saw that the PS4 was going to be successful and wants to devalue the specs of it. Noticed it doesn't seem to be a problem for the XBox 1. People just keep sliding that goal post further back with statements like "900p is enough" and " it doing alot technically so no wonder". Me personally, let the dev choose their design. If they want 60, go for it. If they want better graphics, great.
60fps looks weird to me. While I can adjust to it over time, the "smoothness" looks so fake and unnatural.
Real life doesn't have any frame rate. When something moves too fast, it results in motion blurring. Video games are still pretty bad at simulating this.
I'm hoping technology like this becomes viable in the future. Because it looks more real to me than any 60fps game.
I was born in 84.
As long as the framerate is steady, I'm fine.
Steady 24fps is infinitely better than 60fps with dips.
People who are fine with 30fps should not be allowed to play games. You guys are fucking cancer.
General populace does care about frame rate and also resolution. They might not consciously realize it, but for vast majority of people 60 fps just feels better. I'd argue that's one of the reasons Call of Duty is popular for example. It feels smooth.1993, I don't think the average NeoGAF armchair developer (and their are oh so many) realise just little of a shit the general populace gives about frame rate. Or resolution for that matter.
Same as above.Don't care about FPS at all. The majority of gamers do not care. The majority want better graphics. You're on a gaming forum, you're vastly not the majority here so idk why you think devs will cater to you when graphics>fps in terms of marketing. And I could care less about 60v30fps they both play great to me and will choose 30 with better graphics every time.
That's factually not true. It's not an opinion, but it's a fact. 60 fps is better than 30 fps. More frames and less response time.We've had this thread about a thousand times now and it's getting old. No it isn't. You think most people that play GTA, for example, enjoy it less because it's 30fps or less? Perfectly explains the bad sales, huh? If it's playable most people don't give a fuck. OCD gamers are a different story.
First of all, same goes to you as what I replied to the first quote I used.End thread/
The vast majority don't give a single damn about 60 FPS or 1080p. They just want to play great games regardless of the silly console war topics that rages on nowadays.
There is a lot of hyperbolic bullshit I read on neogaf every single day " 30 FPS is unplayable" " 1080p or I am not buying" " those jaggies hurt my eyes".....etc, its not even funny anymore. Just stop! Stoooooooop! Want 60 FPS? Go build/buy a gaming PC and spare us the whining in every god damn thread.
Now, that's equally, or even more, stupid thing to say than what some of the people here say about not caring at all about frame rate.I've been playing The Last of Us remastered this week end. The difference between 60fps and 30fps is massive in that game.
People who are fine with 30fps should not be allowed to play games. You guys are fucking cancer. I'm glad there are tons of moaning about 60fps this gen.
You yourself concede that consoles were never the go-to place for consistent 60-fps 3D gaming. It was never that common and even then you only cite the PS2 generation as an example of having "moved forward" when even then the 30fps titles outnumbered the 60-fps ones easily. Where did this made up standard come from for you?
I've been playing The Last of Us remastered this week end. The difference between 60fps and 30fps is massive in that game.
People who are fine with 30fps should not be allowed to play games.You guys are fucking cancer. I'm glad there are tons of moaning about 60fps this gen.
Nope. Anything can be achieved in 60 fps with the same graphical fidelity through direct manipulation of hardware. The developers' reliance on middleware is the culprit here. They are lazy and some consumers are led to believe that 30 fps is adequate.
Stop supporting 30 fps dog shit. Accept no compromises.
The question here isn't about 30fps being playable.
Its about standards and expectations. Its about the industry going forward as the technology gets better. Today we have machines that offer a much bigger room for graphics/effects/smooth frame rates. I find it unacceptable that 60fps was much more common thing on inferior 2001 hardware than it is now. Obviously the standards have dropped. Its a step back.
Isn't it?
Nope. Anything can be achieved in 60 fps with the same graphical fidelity through direct manipulation of hardware. The developers' reliance on middleware is the culprit here. They are lazy and some consumers are led to believe that 30 fps is adequate.
it's not a big deal. if it was, the industry would have a 60fps standard. it's a nice to have.
60fps = better graphics.
30fps = half the frames to see visuals on motion, so you lose clarity and the ability to see detail while in motion. This makes any gains made by the sacrifice to frame rate less noticeable while in motion, especially if the game is using motion blur to smooth out the lower frame rate.
60fps improves visuals and gameplay.
Sega perfected 60 fps in the arcades in the 90's and the rest of the industry had to follow; otherwise, their game would look like crap when placed next to a Sega arcade machine. I remember seeing Nintendo's Cruis'n USA next to Daytona USA and the former looked horrible so nobody was playing it. And then the arcades died. Now it's all about comparing screenshots. It's sad.
My theory is that the rise in popularity of slow cinematic games where gameplay was relegated to the minor leagues coupled with the demise of arcades made 60 fps unimportant. The millions of casuals who loved movies and spent zero coins on arcade machines have embraced story-driven video games at the tail-end of PS2 era; it's just natural for game developers to cater to this demographic and make games as slow as possible.
In short, 30 fps movie gaming is where the money is. The more movies you have in your game, the more hipsters you attract.
Hopefully, Youtube in 60 fps will bring back the glory days,
Sonic Generations is a good comparison to use. The PC version plays much better than the console version since it runs at 60fps and you can actually see things coming at you and react much quicker. It's smooth and far more enjoyable.
And I agree with John Carmack in saying that "a Sonic game not locked at 60fps is a crime against nature"
Visuals in motion is important since he's all about speed and reaction timing in a winding road filled with obstacles.
I've been playing The Last of Us remastered this week end. The difference between 60fps and 30fps is massive in that game.
People who are fine with 30fps should not be allowed to play games. You guys are fucking cancer. I'm glad there are tons of moaning about 60fps this gen.
And this, ladies and gentleman, is the bullshit that I was talking about a few pages ago. People that take specs before everything else, and are incredibly hostile about it. God forbid people enjoy video games at whatever framerate they were designed at. We are now a terminal ailment on the gaming industry.I've been playing The Last of Us remastered this week end. The difference between 60fps and 30fps is massive in that game.
People who are fine with 30fps should not be allowed to play games. You guys are fucking cancer. I'm glad there are tons of moaning about 60fps this gen.
And this, ladies and gentleman, is the bullshit that I was talking about a few pages ago. People that take specs before everything else, and are incredibly hostile about it. God forbid people enjoy video games at whatever framerate they were designed at. We are now a terminal ailment on the gaming industry.
And I'm the very same.I was born in 1980, recognise that 60FPS is superior, but still don't really give a shit.
You can't force people to care about frame rates. Some of us just don't.