imastalker co.
Banned
enlighten me.
Bingo. Rumble is a simple sensory indicator that something is happening, like sound.Mmmkay said:Force feedback devices exert a normal reaction force to the direction of your movements. Rumbles just... rumble.
For the Wiimote [I assume this is where we're heading] to have force feedback in the conventional sense, it would need at least 6 retrorockets mounted to the controller so it could restrict movement in any given direction.phantomile co. said:i suppose it's going over my head, cause all im getting from these descriptions is turbo rumble. not some new form of rumble unlike previous rumble in controllers.
SnakeXs said:Ok, let'se use the most common use as an example.
A racing wheel.
If a racing wheel has force feedback, when you turn the wheel, it actually FIGHTS you as you turn it, making it exceedingly harder to turn in that direction.
With a vibration feedback wheel, you can go end to end in a split second, since you're just pushing around "weightless" plastic.
You can't have force feedback on a standard controller. I think that's where you're getting confused.
oh shit, SOOOO many genres for the win.SnakeXs said:If a racing wheel has force feedback, when you turn the wheel, it actually FIGHTS you as you turn it, making it exceedingly harder to turn in that direction.
And of course, if the controller could somehow resist an external force, there'd be nothing stopping it from resisting the force of, say, gravity and hopping right off the table and out the window. :lolSpeevy said:I CANT MOVE...MY REMOTE IT MUST...BE 9 THOUSAND POUNDS MY GOD
Speevy said:Mario Kart Wii player found dead under mysterious circumstances.
"I told him not to resist. It's too powerful!"
Speevy said:Mario Kart Wii player found dead under mysterious circumstances.
"I told him not to resist. It's too powerful!"
John Harker said:Wiimote: the penis that jerks back.
Cost has little to do with it; something that small and un-mounted cannot physically provide meaningful force-feedback.ahmad said:I wonder how much would the wii controller cost if force feedback will be included. I think the controller would greatly benefit from it.
Even without force feedback, how much do you think it will cost???
The cost of an heavy motorized base to attach it to or the cost of little rockets attachet to its extremities, you decide :lolahmad said:I wonder how much would the wii controller cost if force feedback will be included.
it started because people generally use force feedback and rumble as interchangeable words. thats why you saw everone call those racing wheels "true force feedback" for needed differentiation.Fight for Freeform said:Where did this idea come from anyways? Who said it would have FF?
How could people believe that?!
scola said:it started because people generally use force feedback and rumble as interchangeable words. thats why you saw everone call those racing wheels "true force feedback" for needed differentiation.
the controller will rumble. that is all it will do. anyone who believes otherwise is a a moran idot
scola said:the controller will rumble. that is all it will do. anyone who believes otherwise is a a moran idot
It would impress some people, but the VAST majority of gamers I know have no idea there's even a difference between rumble and force feedback. They use the terms interchangeably.Deku said:If Nintendo managed to include a more sophisticated 'rumble' device in the controller that does more than just rumble but actually gives more descriptive feedback to the user, then color me impressed.
It would make Iwata's claim that Nintendo isn't interested in putting 100% of the hardware budget on the screen more persuasive to a lot of people. We'll have to wait to see if this is true or not.
Chris Remo said:It would impress some people, but the VAST majority of gamers I know have no idea there's even a difference between rumble and force feedback. They use the terms interchangeably.
blackadde said:force feedback :
I used this playing MechWarrior 2... it was simply perfectblackadde said:
Spider_Jerusalem said:I used this playing MechWarrior 2... it was simply perfect
http://www.buytelescopes.com/product.asp?pid=1824
My dad has these, they are binoculars with image stablization which I am pretty sure is the same technology you are talking about. You press a little button and instantly the thing just SOLIDIFIES itself in space, no shakiness when looking through the binoculars, and its very hard to rotate the thing in your hand, it just wants to stay absolutely still. Very very cool, and would be amazing if implemented into the Revmote. However look at that price...
Roders5 said:The guy who said his dad had binoculars which became still in mid air when you flicked a switch, whats that called?
Edit: Found it
Fight for FreeForm said:Where did this idea come from anyways? Who said it would have FF?
How could people believe that?!
IGN Wii: Are you going to be using any force-feedback when you're throwing the ball or when you're getting hit, or anything like that?
John Schappert: Yes, we are. I think it's a little early to talk about how. Right now, these are the core mechanics that we've been working on getting them right. And I think you'll see further refinement there, but I think we're pretty happy with how Madden will be experienced on Wii.
Well, if it's anything at all like those binoculars.. then the wiimote is a beast technologically. Sometimes I think we forget that they spent hundreds of millions on that dinky looking thing..Tim the Wiz said:Hmmm...